<cruz><episodeinfo>
  
  <formatsignature>CruzV1</formatsignature>
  
  <saveformat>CruzV1</saveformat>
  
  <uid>1</uid>
  
  <Title>Underground Empire of Cruz</Title>
  
  <author>Christopher Allen</author>
  
  <basis/>
  
  <originalauthor>Christopher Allen</originalauthor>
  
  <description>Main Cruz Adventure Episode</description>
  
  <version>1</version>
  
  <defaultlevelfeatures>
    
    <TextBehavior type="solid"/>
    
    <StartItem type="GEM" count="20"/>
    
    <StartItem type="WHIP" count="2"/>
    
    <StartItem type="TELEPORT_SCROLL" count="0"/>
    
    <StartItem type="KEY" count="0"/>
    
    <ChanceItem type="CHEST" oneoutof="20"/>
    
    <ChanceItem type="SLOW_TIME" oneoutof="35"/>
    
    <ChanceItem type="SPEED_TIME" oneoutof="10"/>
    
    <ChanceItem type="BOMB" oneoutof="40"/>
    
    <ChanceItem type="QUAKE_TRAP" oneoutof="15"/>
    
    <ChanceItem type="WALL_VANISH_TRAP" oneoutof="20"/>
    
  </defaultlevelfeatures>
  
  <gametype>Cruz</gametype>
  
</episodeinfo><levelindex>
  
  <level type="ordered" name="Your Hut"/>
  
  <level type="ordered" name="Jungle"/>
  
  <level type="ordered" name="Entrance"/>
  
  <level type="ordered" name="Inside Ruins"/>
  
  <level type="ordered" name="Blocked Tunnels"/>
  
  <level type="unordered" name="Mess Hall"/>
  
  <level type="ordered" name="Watch Your Step"/>
  
  <level type="ordered" name="Bridging the Gap"/>
  
  <level type="ordered" name="Forest Maze"/>
  
  <level type="ordered" name="Diary Day One"/>
  
  <level type="ordered" name="Hanging by a Thread"/>
  
  <level type="unordered" name="Rocky Field"/>
  
  <level type="ordered" name="Tic Tac Toe"/>
  
  <level type="unordered" name="Gold Mine"/>
  
  <level type="ordered" name="Pods Of Pestilence"/>
  
  <level type="unordered" name="Illuminations"/>
  
  <level type="ordered" name="Lights Out"/>
  
  <level type="unordered" name="Vermin Fest"/>
  
  <level type="ordered" name="Gators"/>
  
  <level type="ordered" name="Diary Day Two"/>
  
  <level type="ordered" name="Tour of Cells"/>
  
  <level type="ordered" name="Forest of Dread"/>
  
  <level type="ordered" name="Path Finder"/>
  
  <level type="unordered" name="Nasty Trees"/>
  
  <level type="ordered" name="Tree Wave"/>
  
  <level type="ordered" name="Panic"/>
  
  <level type="ordered" name="REALLY Panic"/>
  
  <level type="ordered" name="Salvation?"/>
  
  <level type="unordered" name="Pyrrhic Victory"/>
  
  <level type="ordered" name="Diary Day Three"/>
  
  <level type="ordered" name="Message from Author"/>
  
  <level type="unordered" name="Electric Avenue"/>
  
  <level type="ordered" name="The Box"/>
  
  <level type="unordered" name="Water World"/>
  
  <level type="ordered" name="Discombobulator"/>
  
  <level type="unordered" name="Blaster Germs"/>
  
  <level type="ordered" name="Mash Em, Crash Em"/>
  
  <level type="ordered" name="Volvox City"/>
  
  <level type="unordered" name="Boom Boom Boom"/>
  
  <level type="ordered" name="Diary Day Four"/>
  
  <level type="ordered" name="Winding Passage"/>
  
  <level type="ordered" name="The Cruz Castle"/>
  
  <level type="unordered" name="The Scaffold"/>
  
  <level type="ordered" name="Castle Dungeon"/>
  
  <level type="ordered" name="Pattern?"/>
  
  <level type="ordered" name="Whipper Snappers"/>
  
  <level type="unordered" name="Gator Central"/>
  
  <level type="unordered" name="Boiling Away"/>
  
  <level type="ordered" name="Race the Flow"/>
  
  <level type="ordered" name="Diary Day Five"/>
  
  <level type="unordered" name="Fly Swatter"/>
  
  <level type="ordered" name="Blind Climber"/>
  
  <level type="unordered" name="Professional Diggers"/>
  
  <level type="unordered" name="Hard Knocks"/>
  
  <level type="ordered" name="Golem Fortress"/>
  
  <level type="unordered" name="Run Away"/>
  
  <level type="ordered" name="Iron Bridge"/>
  
  <level type="ordered" name="Living on the Ledge"/>
  
  <level type="ordered" name="Golem Puzzler"/>
  
  <level type="ordered" name="Diary Day Six"/>
  
  <level type="unordered" name="Hidden Stairs"/>
  
  <level type="ordered" name="Living Fire"/>
  
  <level type="unordered" name="Trail of Salamanders"/>
  
  <level type="ordered" name="Tricky Maze"/>
  
  <level type="ordered" name="Lava Galleries"/>
  
  <level type="ordered" name="Bridging the Gap Part 2"/>
  
  <level type="unordered" name="Massive Hole"/>
  
  <level type="ordered" name="No Floor?"/>
  
  <level type="ordered" name="Infernal Heat"/>
  
  <level type="ordered" name="Diary Day Seven"/>
  
  <level type="unordered" name="The Trial Begins"/>
  
  <level type="ordered" name="Dark Gauntlet"/>
  
  <level type="unordered" name="Vanishing Treasure"/>
  
  <level type="ordered" name="The Void"/>
  
  <level type="ordered" name="Primary Keys"/>
  
  <level type="ordered" name="Booby Traps"/>
  
  <level type="ordered" name="The Cruz Keystone"/>
  
  <level type="ordered" name="The Ambush"/>
  
  <level type="ordered" name="Burrow of the Purple Worm"/>
  
  <level type="ordered" name="Diary Day Eight"/>
  
  <level type="ordered" name="The Three Doors"/>
  
  <level type="ordered" name="Hatchery"/>
  
  <level type="ordered" name="We Have a Mole"/>
  
  <level type="unordered" name="Surprise Party"/>
  
  <level type="ordered" name="Cave of Salamanders"/>
  
  <level type="ordered" name="The Earth Arena"/>
  
  <level type="ordered" name="Valley of Traps"/>
  
  <level type="ordered" name="Slippery Slope!"/>
  
  <level type="ordered" name="Forbidden Passage"/>
  
  <level type="ordered" name="Diary Day Nine"/>
  
  <level type="unordered" name="Salamander City"/>
  
  <level type="ordered" name="Upside Down?"/>
  
  <level type="ordered" name="Forest of Giants"/>
  
  <level type="ordered" name="Descent into Darkness"/>
  
  <level type="ordered" name="Vanishing Maze"/>
  
  <level type="ordered" name="Turnout Burnout"/>
  
  <level type="ordered" name="Spear Puzzler"/>
  
  <level type="ordered" name="Splintered Cells"/>
  
  <level type="ordered" name="The Mist"/>
  
  <level type="ordered" name="Diary Day Ten"/>
  
  <level type="ordered" name="The Fine Line"/>
  
  <level type="ordered" name="Not Much Room"/>
  
  <level type="unordered" name="Worm Family Reunion"/>
  
  <level type="ordered" name="Fire And Ice"/>
  
  <level type="unordered" name="Ice Caves"/>
  
  <level type="unordered" name="Legion of Fools"/>
  
  <level type="ordered" name="Rotten Luck"/>
  
  <level type="unordered" name="Frozen Lake"/>
  
  <level type="unordered" name="Maximum Entropy"/>
  
  <level type="ordered" name="Diary Day Eleven"/>
  
  <level type="ordered" name="Iron Stomach"/>
  
  <level type="ordered" name="A Solution Presents Itself"/>
  
  <level type="ordered" name="Grotto Of Peril"/>
  
  <level type="unordered" name="Greedy Slime"/>
  
  <level type="ordered" name="Land of Solvents"/>
  
  <level type="ordered" name="Flee the Blob"/>
  
  <level type="ordered" name="Lessons in Alchemy"/>
  
  <level type="ordered" name="Acid Field"/>
  
  <level type="ordered" name="Arctic Caverns"/>
  
  <level type="ordered" name="Diary Day Twelve"/>
  
  <level type="ordered" name="Nasty Business"/>
  
  <level type="ordered" name="Mad Foes"/>
  
  <level type="unordered" name="Splatterfest"/>
  
  <level type="ordered" name="Yawning Abyss"/>
  
  <level type="ordered" name="Cliffhanger"/>
  
  <level type="unordered" name="State of Flux"/>
  
  <level type="ordered" name="The Red Tide"/>
  
  <level type="ordered" name="Squash the Player"/>
  
  <level type="ordered" name="Paga-what?"/>
  
  <level type="ordered" name="Diary Day Thirteen"/>
  
  <level type="ordered" name="The Seal"/>
  
  <level type="ordered" name="You Cannot Hide"/>
  
  <level type="ordered" name="Cat And Mouse"/>
  
  <level type="ordered" name="Cruz Cubical Crucible"/>
  
  <level type="unordered" name="Monster Magnet"/>
  
  <level type="ordered" name="Gravity of the Situation"/>
  
  <level type="ordered" name="Spiral of Doom"/>
  
  <level type="ordered" name="The Anomaly"/>
  
  <level type="ordered" name="Chow Time"/>
  
  <level type="ordered" name="Diary Day Fourteen"/>
  
  <level type="ordered" name="Fire Fighter"/>
  
  <level type="ordered" name="Running Backwards"/>
  
  <level type="unordered" name="True Mayhem"/>
  
  <level type="ordered" name="Rings of Danger"/>
  
  <level type="ordered" name="Grand Water Puzzle"/>
  
  <level type="ordered" name="Disorientation"/>
  
  <level type="ordered" name="Heavy Hitters"/>
  
  <level type="unordered" name="Garden of Statues"/>
  
  <level type="ordered" name="The Great Gate"/>
  
  <level type="ordered" name="The World Creation Chamber"/>
  
  <level type="ordered" name="Stop Him!"/>
  
  <level type="ordered" name="Diary Day Fifteen"/>
  
  <level type="ordered" name="City of Illusions"/>
  
  <level type="ordered" name="Heading for a Fall"/>
  
  <level type="ordered" name="Iron Oxides"/>
  
  <level type="ordered" name="ASCII-Kicker"/>
  
  <level type="unordered" name="Curtain Call"/>
  
  <level type="ordered" name="Escape!"/>
  
  <level type="ordered" name="Outside Ruins"/>
  
  <level type="ordered" name="The Adventure Ends"/>
  
  <level type="ordered" name="Water Secret!"/>
  
  <level type="ordered" name="Fire Secret!"/>
  
  <level type="ordered" name="Earth Secret!"/>
  
  <level type="ordered" name="Air Secret!"/>
  
  <level type="ordered" name="Vault Code?"/>
  
  <level type="ordered" name="Vault Antechamber"/>
  
  <level type="ordered" name="Vault"/>
  
</levelindex><unordered_level_info>
  
  <unordered_spawn_counts name="Massive Hole">
    
    <levelfeatures>
      
      <Music val="8"/>
      
      <Border type="PIT"/>
      
      <NoAnim type="PIT"/>
      
      <PitFlow val="true"/>
      
      <PitEvapoRate val="200"/>
      
      <LavaFlow val="true"/>
      
      <LavaRate val="60"/>
      
      <StartText>It seems like you've reached a dead end,but the path slowly materializes before your eyes!</StartText>
      
      <BackTile val="7"/>
      
    </levelfeatures>
    
    <slow_enemy val="0"/>
    
    <medium_enemy val="0"/>
    
    <fast_enemy val="0"/>
    
    <breakable_block val="0"/>
    
    <whip val="20"/>
    
    <stairs val="4"/>
    
    <chest val="0"/>
    
    <slow_time val="0"/>
    
    <gem val="15"/>
    
    <blindness_potion val="0"/>
    
    <teleport_scroll val="0"/>
    
    <key val="0"/>
    
    <door val="0"/>
    
    <solid_wall val="0"/>
    
    <speed_time val="0"/>
    
    <teleport_trap val="0"/>
    
    <river val="0"/>
    
    <power_ring val="0"/>
    
    <forest val="0"/>
    
    <tree val="0"/>
    
    <bomb val="0"/>
    
    <lava val="0"/>
    
    <pit val="1400"/>
    
    <staff val="0"/>
    
    <tunnel val="0"/>
    
    <freeze_time val="0"/>
    
    <nugget_or_artifact val="0"/>
    
    <quake_trap val="0"/>
    
    <invisible_breakable_block val="0"/>
    
    <invisible_solid_wall val="0"/>
    
    <invisible_door val="0"/>
    
    <enemy_stop_space val="0"/>
    
    <enemy_activator val="0"/>
    
    <enemy_zap_spell val="0"/>
    
    <enemy_creation_trap val="0"/>
    
    <enemy_generator val="0"/>
    
    <enemy_activator2 val="0"/>
    
    <moving_block val="0"/>
    
    <enemy_activator3 val="0"/>
    
    <player val="0"/>
    
    <reveal_gem_scroll val="2"/>
    
    <tablet val="0"/>
    
    <exploding_block val="0"/>
    
    <exploding_wall_spell val="0"/>
    
    <pouch_gems_25 val="0"/>
    
    <statue val="0"/>
    
    <wall_vanish_trap val="0"/>
    
    <kroz_bonus_k val="0"/>
    
    <kroz_bonus_r val="0"/>
    
    <kroz_bonus_o val="0"/>
    
    <kroz_bonus_z val="0"/>
    
    <openable_wall1 val="0"/>
    
    <openable_wall2 val="0"/>
    
    <openable_wall3 val="0"/>
    
    <closeable_wall1 val="0"/>
    
    <closeable_wall2 val="0"/>
    
    <closeable_wall3 val="0"/>
    
    <open_spell1 val="0"/>
    
    <open_spell2 val="0"/>
    
    <open_spell3 val="0"/>
    
    <close_spell1 val="0"/>
    
    <close_spell2 val="0"/>
    
    <close_spell3 val="0"/>
    
    <grey_breakable_block val="0"/>
    
    <boulder val="0"/>
    
    <electric_floor val="0"/>
    
    <enemy_activator4 val="0"/>
    
    <trigger_breakable_block val="0"/>
    
    <trigger_boulder val="0"/>
    
    <trigger_gem val="0"/>
    
    <trigger_blindness_potion val="0"/>
    
    <trigger_whip val="0"/>
    
    <trigger_nugget val="0"/>
    
    <trigger_tree val="0"/>
    
    <rope val="0"/>
    
    <drop_rope1 val="0"/>
    
    <drop_rope2 val="0"/>
    
    <drop_rope3 val="0"/>
    
    <drop_rope4 val="0"/>
    
    <drop_rope5 val="0"/>
    
    <amulet val="0"/>
    
    <spear_right val="0"/>
    
    <spear_left val="0"/>
    
    <ENEMY4 val="0"/>
    
    <FRAGMENTED_ENEMY val="0"/>
    
    <EXPLOSIVE_ENEMY val="2"/>
    
    <TELEPORTING_ENEMY val="0"/>
    
    <WHIPPING_ENEMY val="3"/>
    
    <GOLEM val="10"/>
    
    <NASTY_TREE val="0"/>
    
    <GATOR val="0"/>
    
    <SALAMANDER val="1"/>
    
    <BLOB val="0"/>
    
    <PURPLE_WORM val="0"/>
    
    <ANKH val="0"/>
    
    <ILLUMINATION_BOMB val="0"/>
    
    <OBSCURATION_BOMB val="0"/>
    
    <ICE_BOULDER val="0"/>
    
    <WHIP_GENERATOR val="0"/>
    
    <TELEPORT_GENERATOR val="0"/>
    
    <REPULSER val="0"/>
    
    <CHARGE_CORRUPTER val="0"/>
    
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    <EXPLODING_SPELL2 val="0"/>
    
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    <BRIDGE_CASTER_UP val="0"/>
    
    <BRIDGE_CASTER_DOWN val="0"/>
    
    <STRIGGER_SLOW val="0"/>
    
    <STRIGGER_TELEPORT val="1"/>
    
    <STRIGGER_KEY val="0"/>
    
    <STRIGGER_SOLID val="0"/>
    
    <STRIGGER_ICE val="0"/>
    
    <STRIGGER_GOLEM val="0"/>
    
    <STRIGGER_ROPE val="0"/>
    
    <STRIGGER_NASTY val="0"/>
    
    <STRIGGER_STAIRS val="0"/>
    
  </unordered_spawn_counts>
  
  <unordered_spawn_counts name="Electric Avenue">
    
    <levelfeatures>
      
      <Music val="8"/>
      
      <BackTile val="9"/>
      
      <MagicEWalls val="true"/>
      
    </levelfeatures>
    
    <slow_enemy val="0"/>
    
    <medium_enemy val="100"/>
    
    <fast_enemy val="0"/>
    
    <breakable_block val="0"/>
    
    <whip val="20"/>
    
    <stairs val="2"/>
    
    <chest val="2"/>
    
    <slow_time val="0"/>
    
    <gem val="0"/>
    
    <blindness_potion val="0"/>
    
    <teleport_scroll val="0"/>
    
    <key val="0"/>
    
    <door val="0"/>
    
    <solid_wall val="0"/>
    
    <speed_time val="0"/>
    
    <teleport_trap val="0"/>
    
    <river val="0"/>
    
    <power_ring val="0"/>
    
    <forest val="0"/>
    
    <tree val="0"/>
    
    <bomb val="0"/>
    
    <lava val="0"/>
    
    <pit val="0"/>
    
    <staff val="0"/>
    
    <tunnel val="0"/>
    
    <freeze_time val="0"/>
    
    <nugget_or_artifact val="20"/>
    
    <quake_trap val="4"/>
    
    <invisible_breakable_block val="0"/>
    
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    <enemy_generator val="0"/>
    
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    <moving_block val="0"/>
    
    <enemy_activator3 val="0"/>
    
    <player val="0"/>
    
    <reveal_gem_scroll val="0"/>
    
    <tablet val="0"/>
    
    <exploding_block val="0"/>
    
    <exploding_wall_spell val="0"/>
    
    <pouch_gems_25 val="0"/>
    
    <statue val="0"/>
    
    <wall_vanish_trap val="0"/>
    
    <kroz_bonus_k val="0"/>
    
    <kroz_bonus_r val="0"/>
    
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    <kroz_bonus_z val="0"/>
    
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    <closeable_wall1 val="0"/>
    
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    <open_spell1 val="0"/>
    
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    <close_spell2 val="0"/>
    
    <close_spell3 val="0"/>
    
    <grey_breakable_block val="0"/>
    
    <boulder val="300"/>
    
    <electric_floor val="1000"/>
    
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    <trigger_breakable_block val="0"/>
    
    <trigger_boulder val="5"/>
    
    <trigger_gem val="2"/>
    
    <trigger_blindness_potion val="0"/>
    
    <trigger_whip val="0"/>
    
    <trigger_nugget val="2"/>
    
    <trigger_tree val="0"/>
    
    <rope val="0"/>
    
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    <amulet val="0"/>
    
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    <open_spell3 val="0"/>
    
    <close_spell1 val="0"/>
    
    <close_spell2 val="0"/>
    
    <close_spell3 val="0"/>
    
    <grey_breakable_block val="0"/>
    
    <boulder val="0"/>
    
    <electric_floor val="0"/>
    
    <enemy_activator4 val="0"/>
    
    <trigger_breakable_block val="0"/>
    
    <trigger_boulder val="0"/>
    
    <trigger_gem val="4"/>
    
    <trigger_blindness_potion val="4"/>
    
    <trigger_whip val="0"/>
    
    <trigger_nugget val="4"/>
    
    <trigger_tree val="0"/>
    
    <rope val="0"/>
    
    <drop_rope1 val="0"/>
    
    <drop_rope2 val="0"/>
    
    <drop_rope3 val="0"/>
    
    <drop_rope4 val="0"/>
    
    <drop_rope5 val="0"/>
    
    <amulet val="0"/>
    
    <spear_right val="0"/>
    
    <spear_left val="0"/>
    
    <ENEMY4 val="0"/>
    
    <FRAGMENTED_ENEMY val="0"/>
    
    <EXPLOSIVE_ENEMY val="0"/>
    
    <TELEPORTING_ENEMY val="0"/>
    
    <WHIPPING_ENEMY val="0"/>
    
    <GOLEM val="0"/>
    
    <NASTY_TREE val="0"/>
    
    <GATOR val="200"/>
    
    <SALAMANDER val="0"/>
    
    <BLOB val="0"/>
    
    <PURPLE_WORM val="0"/>
    
    <ANKH val="0"/>
    
    <ILLUMINATION_BOMB val="0"/>
    
    <OBSCURATION_BOMB val="0"/>
    
    <ICE_BOULDER val="0"/>
    
    <WHIP_GENERATOR val="0"/>
    
    <TELEPORT_GENERATOR val="0"/>
    
    <REPULSER val="0"/>
    
    <CHARGE_CORRUPTER val="0"/>
    
    <MOVING_ELECTRIC_FLOOR val="0"/>
    
    <MOVING_TUNNEL val="0"/>
    
    <EXPLODABLE_BLOCK2 val="0"/>
    
    <EXPLODING_SPELL2 val="0"/>
    
    <BRIDGE_CASTER_LEFT val="3"/>
    
    <BRIDGE_CASTER_RIGHT val="3"/>
    
    <BRIDGE_CASTER_UP val="3"/>
    
    <BRIDGE_CASTER_DOWN val="3"/>
    
    <STRIGGER_SLOW val="0"/>
    
    <STRIGGER_TELEPORT val="0"/>
    
    <STRIGGER_KEY val="0"/>
    
    <STRIGGER_SOLID val="0"/>
    
    <STRIGGER_ICE val="0"/>
    
    <STRIGGER_GOLEM val="0"/>
    
    <STRIGGER_ROPE val="0"/>
    
    <STRIGGER_NASTY val="0"/>
    
    <STRIGGER_STAIRS val="0"/>
    
  </unordered_spawn_counts>
  
  <unordered_spawn_counts name="Fly Swatter">
    
    <levelfeatures>
      
      <Music val="6"/>
      
      <BackTile val="3"/>
      
    </levelfeatures>
    
    <slow_enemy val="0"/>
    
    <medium_enemy val="0"/>
    
    <fast_enemy val="0"/>
    
    <breakable_block val="0"/>
    
    <whip val="0"/>
    
    <stairs val="1"/>
    
    <chest val="0"/>
    
    <slow_time val="0"/>
    
    <gem val="0"/>
    
    <blindness_potion val="0"/>
    
    <teleport_scroll val="0"/>
    
    <key val="0"/>
    
    <door val="0"/>
    
    <solid_wall val="0"/>
    
    <speed_time val="0"/>
    
    <teleport_trap val="0"/>
    
    <river val="0"/>
    
    <power_ring val="0"/>
    
    <forest val="0"/>
    
    <tree val="0"/>
    
    <bomb val="1"/>
    
    <lava val="0"/>
    
    <pit val="0"/>
    
    <staff val="0"/>
    
    <tunnel val="0"/>
    
    <freeze_time val="0"/>
    
    <nugget_or_artifact val="0"/>
    
    <quake_trap val="0"/>
    
    <invisible_breakable_block val="0"/>
    
    <invisible_solid_wall val="0"/>
    
    <invisible_door val="0"/>
    
    <enemy_stop_space val="0"/>
    
    <enemy_activator val="0"/>
    
    <enemy_zap_spell val="0"/>
    
    <enemy_creation_trap val="0"/>
    
    <enemy_generator val="0"/>
    
    <enemy_activator2 val="0"/>
    
    <moving_block val="0"/>
    
    <enemy_activator3 val="0"/>
    
    <player val="0"/>
    
    <reveal_gem_scroll val="0"/>
    
    <tablet val="0"/>
    
    <exploding_block val="0"/>
    
    <exploding_wall_spell val="0"/>
    
    <pouch_gems_25 val="0"/>
    
    <statue val="0"/>
    
    <wall_vanish_trap val="0"/>
    
    <kroz_bonus_k val="0"/>
    
    <kroz_bonus_r val="0"/>
    
    <kroz_bonus_o val="0"/>
    
    <kroz_bonus_z val="0"/>
    
    <openable_wall1 val="0"/>
    
    <openable_wall2 val="0"/>
    
    <openable_wall3 val="0"/>
    
    <closeable_wall1 val="0"/>
    
    <closeable_wall2 val="0"/>
    
    <closeable_wall3 val="0"/>
    
    <open_spell1 val="0"/>
    
    <open_spell2 val="0"/>
    
    <open_spell3 val="0"/>
    
    <close_spell1 val="0"/>
    
    <close_spell2 val="0"/>
    
    <close_spell3 val="0"/>
    
    <grey_breakable_block val="0"/>
    
    <boulder val="0"/>
    
    <electric_floor val="0"/>
    
    <enemy_activator4 val="0"/>
    
    <trigger_breakable_block val="0"/>
    
    <trigger_boulder val="0"/>
    
    <trigger_gem val="0"/>
    
    <trigger_blindness_potion val="0"/>
    
    <trigger_whip val="0"/>
    
    <trigger_nugget val="0"/>
    
    <trigger_tree val="0"/>
    
    <rope val="0"/>
    
    <drop_rope1 val="0"/>
    
    <drop_rope2 val="0"/>
    
    <drop_rope3 val="0"/>
    
    <drop_rope4 val="0"/>
    
    <drop_rope5 val="0"/>
    
    <amulet val="0"/>
    
    <spear_right val="80"/>
    
    <spear_left val="80"/>
    
    <ENEMY4 val="600"/>
    
    <FRAGMENTED_ENEMY val="0"/>
    
    <EXPLOSIVE_ENEMY val="0"/>
    
    <TELEPORTING_ENEMY val="0"/>
    
    <WHIPPING_ENEMY val="0"/>
    
    <GOLEM val="0"/>
    
    <NASTY_TREE val="0"/>
    
    <GATOR val="0"/>
    
    <SALAMANDER val="0"/>
    
    <BLOB val="0"/>
    
    <PURPLE_WORM val="0"/>
    
    <ANKH val="0"/>
    
    <ILLUMINATION_BOMB val="0"/>
    
    <OBSCURATION_BOMB val="0"/>
    
    <ICE_BOULDER val="0"/>
    
    <WHIP_GENERATOR val="0"/>
    
    <TELEPORT_GENERATOR val="0"/>
    
    <REPULSER val="0"/>
    
    <CHARGE_CORRUPTER val="0"/>
    
    <MOVING_ELECTRIC_FLOOR val="0"/>
    
    <MOVING_TUNNEL val="0"/>
    
    <EXPLODABLE_BLOCK2 val="0"/>
    
    <EXPLODING_SPELL2 val="0"/>
    
    <BRIDGE_CASTER_LEFT val="0"/>
    
    <BRIDGE_CASTER_RIGHT val="0"/>
    
    <BRIDGE_CASTER_UP val="0"/>
    
    <BRIDGE_CASTER_DOWN val="0"/>
    
    <STRIGGER_SLOW val="0"/>
    
    <STRIGGER_TELEPORT val="0"/>
    
    <STRIGGER_KEY val="0"/>
    
    <STRIGGER_SOLID val="0"/>
    
    <STRIGGER_ICE val="0"/>
    
    <STRIGGER_GOLEM val="0"/>
    
    <STRIGGER_ROPE val="0"/>
    
    <STRIGGER_NASTY val="0"/>
    
    <STRIGGER_STAIRS val="0"/>
    
  </unordered_spawn_counts>
  
  <unordered_spawn_counts name="Run Away">
    
    <levelfeatures>
      
      <Music val="4"/>
      
      <Border type="OPENABLE_WALL3"/>
      
      <BackTile val="8"/>
      
    </levelfeatures>
    
    <slow_enemy val="0"/>
    
    <medium_enemy val="0"/>
    
    <fast_enemy val="0"/>
    
    <breakable_block val="0"/>
    
    <whip val="0"/>
    
    <stairs val="2"/>
    
    <chest val="0"/>
    
    <slow_time val="10"/>
    
    <gem val="0"/>
    
    <blindness_potion val="0"/>
    
    <teleport_scroll val="5"/>
    
    <key val="0"/>
    
    <door val="0"/>
    
    <solid_wall val="0"/>
    
    <speed_time val="0"/>
    
    <teleport_trap val="30"/>
    
    <river val="0"/>
    
    <power_ring val="1"/>
    
    <forest val="0"/>
    
    <tree val="0"/>
    
    <bomb val="30"/>
    
    <lava val="0"/>
    
    <pit val="0"/>
    
    <staff val="0"/>
    
    <tunnel val="0"/>
    
    <freeze_time val="1"/>
    
    <nugget_or_artifact val="30"/>
    
    <quake_trap val="0"/>
    
    <invisible_breakable_block val="0"/>
    
    <invisible_solid_wall val="0"/>
    
    <invisible_door val="0"/>
    
    <enemy_stop_space val="0"/>
    
    <enemy_activator val="0"/>
    
    <enemy_zap_spell val="0"/>
    
    <enemy_creation_trap val="0"/>
    
    <enemy_generator val="0"/>
    
    <enemy_activator2 val="0"/>
    
    <moving_block val="0"/>
    
    <enemy_activator3 val="0"/>
    
    <player val="0"/>
    
    <reveal_gem_scroll val="0"/>
    
    <tablet val="0"/>
    
    <exploding_block val="0"/>
    
    <exploding_wall_spell val="0"/>
    
    <pouch_gems_25 val="0"/>
    
    <statue val="0"/>
    
    <wall_vanish_trap val="0"/>
    
    <kroz_bonus_k val="1"/>
    
    <kroz_bonus_r val="1"/>
    
    <kroz_bonus_o val="1"/>
    
    <kroz_bonus_z val="1"/>
    
    <openable_wall1 val="0"/>
    
    <openable_wall2 val="0"/>
    
    <openable_wall3 val="0"/>
    
    <closeable_wall1 val="0"/>
    
    <closeable_wall2 val="0"/>
    
    <closeable_wall3 val="0"/>
    
    <open_spell1 val="0"/>
    
    <open_spell2 val="0"/>
    
    <open_spell3 val="0"/>
    
    <close_spell1 val="0"/>
    
    <close_spell2 val="0"/>
    
    <close_spell3 val="0"/>
    
    <grey_breakable_block val="0"/>
    
    <boulder val="0"/>
    
    <electric_floor val="0"/>
    
    <enemy_activator4 val="0"/>
    
    <trigger_breakable_block val="0"/>
    
    <trigger_boulder val="0"/>
    
    <trigger_gem val="0"/>
    
    <trigger_blindness_potion val="0"/>
    
    <trigger_whip val="0"/>
    
    <trigger_nugget val="0"/>
    
    <trigger_tree val="0"/>
    
    <rope val="0"/>
    
    <drop_rope1 val="0"/>
    
    <drop_rope2 val="0"/>
    
    <drop_rope3 val="0"/>
    
    <drop_rope4 val="0"/>
    
    <drop_rope5 val="0"/>
    
    <amulet val="0"/>
    
    <spear_right val="0"/>
    
    <spear_left val="0"/>
    
    <ENEMY4 val="0"/>
    
    <FRAGMENTED_ENEMY val="0"/>
    
    <EXPLOSIVE_ENEMY val="0"/>
    
    <TELEPORTING_ENEMY val="0"/>
    
    <WHIPPING_ENEMY val="0"/>
    
    <GOLEM val="700"/>
    
    <NASTY_TREE val="0"/>
    
    <GATOR val="0"/>
    
    <SALAMANDER val="0"/>
    
    <BLOB val="0"/>
    
    <PURPLE_WORM val="0"/>
    
    <ANKH val="0"/>
    
    <ILLUMINATION_BOMB val="0"/>
    
    <OBSCURATION_BOMB val="0"/>
    
    <ICE_BOULDER val="0"/>
    
    <WHIP_GENERATOR val="0"/>
    
    <TELEPORT_GENERATOR val="0"/>
    
    <REPULSER val="0"/>
    
    <CHARGE_CORRUPTER val="0"/>
    
    <MOVING_ELECTRIC_FLOOR val="0"/>
    
    <MOVING_TUNNEL val="0"/>
    
    <EXPLODABLE_BLOCK2 val="0"/>
    
    <EXPLODING_SPELL2 val="0"/>
    
    <BRIDGE_CASTER_LEFT val="0"/>
    
    <BRIDGE_CASTER_RIGHT val="0"/>
    
    <BRIDGE_CASTER_UP val="0"/>
    
    <BRIDGE_CASTER_DOWN val="0"/>
    
    <STRIGGER_SLOW val="0"/>
    
    <STRIGGER_TELEPORT val="0"/>
    
    <STRIGGER_KEY val="0"/>
    
    <STRIGGER_SOLID val="0"/>
    
    <STRIGGER_ICE val="0"/>
    
    <STRIGGER_GOLEM val="0"/>
    
    <STRIGGER_ROPE val="0"/>
    
    <STRIGGER_NASTY val="0"/>
    
    <STRIGGER_STAIRS val="0"/>
    
  </unordered_spawn_counts>
  
  <unordered_spawn_counts name="Blaster Germs">
    
    <levelfeatures>
      
      <Music val="9"/>
      
      <Tablet1Text>@Beware!  Some monsters are explosive when angered!</Tablet1Text>
      
      <BackTile val="7"/>
      
    </levelfeatures>
    
    <slow_enemy val="0"/>
    
    <medium_enemy val="0"/>
    
    <fast_enemy val="0"/>
    
    <breakable_block val="0"/>
    
    <whip val="10"/>
    
    <stairs val="2"/>
    
    <chest val="0"/>
    
    <slow_time val="0"/>
    
    <gem val="0"/>
    
    <blindness_potion val="0"/>
    
    <teleport_scroll val="0"/>
    
    <key val="0"/>
    
    <door val="0"/>
    
    <solid_wall val="0"/>
    
    <speed_time val="0"/>
    
    <teleport_trap val="0"/>
    
    <river val="0"/>
    
    <power_ring val="0"/>
    
    <forest val="0"/>
    
    <tree val="0"/>
    
    <bomb val="0"/>
    
    <lava val="0"/>
    
    <pit val="0"/>
    
    <staff val="0"/>
    
    <tunnel val="0"/>
    
    <freeze_time val="0"/>
    
    <nugget_or_artifact val="25"/>
    
    <quake_trap val="2"/>
    
    <invisible_breakable_block val="0"/>
    
    <invisible_solid_wall val="0"/>
    
    <invisible_door val="0"/>
    
    <enemy_stop_space val="0"/>
    
    <enemy_activator val="0"/>
    
    <enemy_zap_spell val="0"/>
    
    <enemy_creation_trap val="0"/>
    
    <enemy_generator val="0"/>
    
    <enemy_activator2 val="0"/>
    
    <moving_block val="0"/>
    
    <enemy_activator3 val="0"/>
    
    <player val="0"/>
    
    <reveal_gem_scroll val="0"/>
    
    <tablet val="1"/>
    
    <exploding_block val="0"/>
    
    <exploding_wall_spell val="0"/>
    
    <pouch_gems_25 val="0"/>
    
    <statue val="0"/>
    
    <wall_vanish_trap val="0"/>
    
    <kroz_bonus_k val="2"/>
    
    <kroz_bonus_r val="2"/>
    
    <kroz_bonus_o val="2"/>
    
    <kroz_bonus_z val="2"/>
    
    <openable_wall1 val="0"/>
    
    <openable_wall2 val="0"/>
    
    <openable_wall3 val="0"/>
    
    <closeable_wall1 val="0"/>
    
    <closeable_wall2 val="0"/>
    
    <closeable_wall3 val="0"/>
    
    <open_spell1 val="0"/>
    
    <open_spell2 val="0"/>
    
    <open_spell3 val="0"/>
    
    <close_spell1 val="0"/>
    
    <close_spell2 val="0"/>
    
    <close_spell3 val="0"/>
    
    <grey_breakable_block val="800"/>
    
    <boulder val="0"/>
    
    <electric_floor val="0"/>
    
    <enemy_activator4 val="0"/>
    
    <trigger_breakable_block val="20"/>
    
    <trigger_boulder val="0"/>
    
    <trigger_gem val="10"/>
    
    <trigger_blindness_potion val="30"/>
    
    <trigger_whip val="0"/>
    
    <trigger_nugget val="0"/>
    
    <trigger_tree val="0"/>
    
    <rope val="0"/>
    
    <drop_rope1 val="0"/>
    
    <drop_rope2 val="0"/>
    
    <drop_rope3 val="0"/>
    
    <drop_rope4 val="0"/>
    
    <drop_rope5 val="0"/>
    
    <amulet val="0"/>
    
    <spear_right val="0"/>
    
    <spear_left val="0"/>
    
    <ENEMY4 val="0"/>
    
    <FRAGMENTED_ENEMY val="0"/>
    
    <EXPLOSIVE_ENEMY val="20"/>
    
    <TELEPORTING_ENEMY val="0"/>
    
    <WHIPPING_ENEMY val="0"/>
    
    <GOLEM val="0"/>
    
    <NASTY_TREE val="0"/>
    
    <GATOR val="0"/>
    
    <SALAMANDER val="0"/>
    
    <BLOB val="0"/>
    
    <PURPLE_WORM val="0"/>
    
    <ANKH val="0"/>
    
    <ILLUMINATION_BOMB val="0"/>
    
    <OBSCURATION_BOMB val="0"/>
    
    <ICE_BOULDER val="0"/>
    
    <WHIP_GENERATOR val="0"/>
    
    <TELEPORT_GENERATOR val="0"/>
    
    <REPULSER val="0"/>
    
    <CHARGE_CORRUPTER val="0"/>
    
    <MOVING_ELECTRIC_FLOOR val="0"/>
    
    <MOVING_TUNNEL val="0"/>
    
    <EXPLODABLE_BLOCK2 val="0"/>
    
    <EXPLODING_SPELL2 val="0"/>
    
    <BRIDGE_CASTER_LEFT val="0"/>
    
    <BRIDGE_CASTER_RIGHT val="0"/>
    
    <BRIDGE_CASTER_UP val="0"/>
    
    <BRIDGE_CASTER_DOWN val="0"/>
    
    <STRIGGER_SLOW val="0"/>
    
    <STRIGGER_TELEPORT val="0"/>
    
    <STRIGGER_KEY val="0"/>
    
    <STRIGGER_SOLID val="0"/>
    
    <STRIGGER_ICE val="0"/>
    
    <STRIGGER_GOLEM val="0"/>
    
    <STRIGGER_ROPE val="0"/>
    
    <STRIGGER_NASTY val="0"/>
    
    <STRIGGER_STAIRS val="0"/>
    
  </unordered_spawn_counts>
  
  <unordered_spawn_counts name="Water World">
    
    <levelfeatures>
      
      <Border type="OPENABLE_WALL3"/>
      
      <Music val="7"/>
      
      <BaseZoom val="0.3030303"/>
      
      <BackTile val="1"/>
      
      <NoAnim type="RIVER"/>
      
    </levelfeatures>
    
    <slow_enemy val="0"/>
    
    <medium_enemy val="0"/>
    
    <fast_enemy val="0"/>
    
    <breakable_block val="0"/>
    
    <whip val="30"/>
    
    <stairs val="15"/>
    
    <chest val="2"/>
    
    <slow_time val="0"/>
    
    <gem val="50"/>
    
    <blindness_potion val="0"/>
    
    <teleport_scroll val="0"/>
    
    <key val="0"/>
    
    <door val="0"/>
    
    <solid_wall val="0"/>
    
    <speed_time val="0"/>
    
    <teleport_trap val="0"/>
    
    <river val="1000"/>
    
    <power_ring val="1"/>
    
    <forest val="0"/>
    
    <tree val="0"/>
    
    <bomb val="0"/>
    
    <lava val="0"/>
    
    <pit val="0"/>
    
    <staff val="0"/>
    
    <tunnel val="6"/>
    
    <freeze_time val="0"/>
    
    <nugget_or_artifact val="0"/>
    
    <quake_trap val="0"/>
    
    <invisible_breakable_block val="0"/>
    
    <invisible_solid_wall val="0"/>
    
    <invisible_door val="0"/>
    
    <enemy_stop_space val="0"/>
    
    <enemy_activator val="0"/>
    
    <enemy_zap_spell val="0"/>
    
    <enemy_creation_trap val="0"/>
    
    <enemy_generator val="0"/>
    
    <enemy_activator2 val="0"/>
    
    <moving_block val="0"/>
    
    <enemy_activator3 val="0"/>
    
    <player val="0"/>
    
    <reveal_gem_scroll val="0"/>
    
    <tablet val="0"/>
    
    <exploding_block val="0"/>
    
    <exploding_wall_spell val="0"/>
    
    <pouch_gems_25 val="0"/>
    
    <statue val="0"/>
    
    <wall_vanish_trap val="0"/>
    
    <kroz_bonus_k val="0"/>
    
    <kroz_bonus_r val="0"/>
    
    <kroz_bonus_o val="0"/>
    
    <kroz_bonus_z val="0"/>
    
    <openable_wall1 val="0"/>
    
    <openable_wall2 val="0"/>
    
    <openable_wall3 val="0"/>
    
    <closeable_wall1 val="0"/>
    
    <closeable_wall2 val="0"/>
    
    <closeable_wall3 val="0"/>
    
    <open_spell1 val="0"/>
    
    <open_spell2 val="0"/>
    
    <open_spell3 val="0"/>
    
    <close_spell1 val="0"/>
    
    <close_spell2 val="0"/>
    
    <close_spell3 val="0"/>
    
    <grey_breakable_block val="0"/>
    
    <boulder val="0"/>
    
    <electric_floor val="0"/>
    
    <enemy_activator4 val="0"/>
    
    <trigger_breakable_block val="0"/>
    
    <trigger_boulder val="0"/>
    
    <trigger_gem val="0"/>
    
    <trigger_blindness_potion val="0"/>
    
    <trigger_whip val="0"/>
    
    <trigger_nugget val="0"/>
    
    <trigger_tree val="0"/>
    
    <rope val="0"/>
    
    <drop_rope1 val="0"/>
    
    <drop_rope2 val="0"/>
    
    <drop_rope3 val="0"/>
    
    <drop_rope4 val="0"/>
    
    <drop_rope5 val="0"/>
    
    <amulet val="0"/>
    
    <spear_right val="0"/>
    
    <spear_left val="0"/>
    
    <ENEMY4 val="0"/>
    
    <FRAGMENTED_ENEMY val="0"/>
    
    <EXPLOSIVE_ENEMY val="0"/>
    
    <TELEPORTING_ENEMY val="0"/>
    
    <WHIPPING_ENEMY val="0"/>
    
    <GOLEM val="0"/>
    
    <NASTY_TREE val="0"/>
    
    <GATOR val="2"/>
    
    <SALAMANDER val="0"/>
    
    <BLOB val="0"/>
    
    <PURPLE_WORM val="0"/>
    
    <ANKH val="0"/>
    
    <ILLUMINATION_BOMB val="0"/>
    
    <OBSCURATION_BOMB val="0"/>
    
    <ICE_BOULDER val="0"/>
    
    <WHIP_GENERATOR val="0"/>
    
    <TELEPORT_GENERATOR val="0"/>
    
    <REPULSER val="0"/>
    
    <CHARGE_CORRUPTER val="0"/>
    
    <MOVING_ELECTRIC_FLOOR val="0"/>
    
    <MOVING_TUNNEL val="0"/>
    
    <EXPLODABLE_BLOCK2 val="0"/>
    
    <EXPLODING_SPELL2 val="0"/>
    
    <BRIDGE_CASTER_LEFT val="10"/>
    
    <BRIDGE_CASTER_RIGHT val="10"/>
    
    <BRIDGE_CASTER_UP val="10"/>
    
    <BRIDGE_CASTER_DOWN val="10"/>
    
    <STRIGGER_SLOW val="0"/>
    
    <STRIGGER_TELEPORT val="0"/>
    
    <STRIGGER_KEY val="0"/>
    
    <STRIGGER_SOLID val="0"/>
    
    <STRIGGER_ICE val="0"/>
    
    <STRIGGER_GOLEM val="0"/>
    
    <STRIGGER_ROPE val="0"/>
    
    <STRIGGER_NASTY val="0"/>
    
    <STRIGGER_STAIRS val="0"/>
    
  </unordered_spawn_counts>
  
  <unordered_spawn_counts name="Professional Diggers">
    
    <levelfeatures>
      
      <Music val="3"/>
      
      <Border type="SOLID_WALL"/>
      
    </levelfeatures>
    
    <slow_enemy val="0"/>
    
    <medium_enemy val="0"/>
    
    <fast_enemy val="0"/>
    
    <breakable_block val="700"/>
    
    <whip val="0"/>
    
    <stairs val="1"/>
    
    <chest val="0"/>
    
    <slow_time val="0"/>
    
    <gem val="0"/>
    
    <blindness_potion val="0"/>
    
    <teleport_scroll val="0"/>
    
    <key val="0"/>
    
    <door val="0"/>
    
    <solid_wall val="0"/>
    
    <speed_time val="0"/>
    
    <teleport_trap val="0"/>
    
    <river val="0"/>
    
    <power_ring val="0"/>
    
    <forest val="0"/>
    
    <tree val="0"/>
    
    <bomb val="0"/>
    
    <lava val="0"/>
    
    <pit val="0"/>
    
    <staff val="0"/>
    
    <tunnel val="4"/>
    
    <freeze_time val="0"/>
    
    <nugget_or_artifact val="0"/>
    
    <quake_trap val="0"/>
    
    <invisible_breakable_block val="0"/>
    
    <invisible_solid_wall val="0"/>
    
    <invisible_door val="0"/>
    
    <enemy_stop_space val="0"/>
    
    <enemy_activator val="0"/>
    
    <enemy_zap_spell val="0"/>
    
    <enemy_creation_trap val="0"/>
    
    <enemy_generator val="0"/>
    
    <enemy_activator2 val="0"/>
    
    <moving_block val="0"/>
    
    <enemy_activator3 val="0"/>
    
    <player val="0"/>
    
    <reveal_gem_scroll val="2"/>
    
    <tablet val="0"/>
    
    <exploding_block val="0"/>
    
    <exploding_wall_spell val="0"/>
    
    <pouch_gems_25 val="0"/>
    
    <statue val="0"/>
    
    <wall_vanish_trap val="0"/>
    
    <kroz_bonus_k val="1"/>
    
    <kroz_bonus_r val="1"/>
    
    <kroz_bonus_o val="1"/>
    
    <kroz_bonus_z val="1"/>
    
    <openable_wall1 val="0"/>
    
    <openable_wall2 val="0"/>
    
    <openable_wall3 val="0"/>
    
    <closeable_wall1 val="0"/>
    
    <closeable_wall2 val="0"/>
    
    <closeable_wall3 val="0"/>
    
    <open_spell1 val="0"/>
    
    <open_spell2 val="0"/>
    
    <open_spell3 val="0"/>
    
    <close_spell1 val="0"/>
    
    <close_spell2 val="0"/>
    
    <close_spell3 val="0"/>
    
    <grey_breakable_block val="700"/>
    
    <boulder val="0"/>
    
    <electric_floor val="0"/>
    
    <enemy_activator4 val="0"/>
    
    <trigger_breakable_block val="0"/>
    
    <trigger_boulder val="0"/>
    
    <trigger_gem val="0"/>
    
    <trigger_blindness_potion val="0"/>
    
    <trigger_whip val="0"/>
    
    <trigger_nugget val="0"/>
    
    <trigger_tree val="0"/>
    
    <rope val="0"/>
    
    <drop_rope1 val="0"/>
    
    <drop_rope2 val="0"/>
    
    <drop_rope3 val="0"/>
    
    <drop_rope4 val="0"/>
    
    <drop_rope5 val="0"/>
    
    <amulet val="0"/>
    
    <spear_right val="0"/>
    
    <spear_left val="0"/>
    
    <ENEMY4 val="0"/>
    
    <FRAGMENTED_ENEMY val="0"/>
    
    <EXPLOSIVE_ENEMY val="0"/>
    
    <TELEPORTING_ENEMY val="0"/>
    
    <WHIPPING_ENEMY val="2"/>
    
    <GOLEM val="0"/>
    
    <NASTY_TREE val="0"/>
    
    <GATOR val="0"/>
    
    <SALAMANDER val="0"/>
    
    <BLOB val="0"/>
    
    <PURPLE_WORM val="0"/>
    
    <ANKH val="0"/>
    
    <ILLUMINATION_BOMB val="0"/>
    
    <OBSCURATION_BOMB val="0"/>
    
    <ICE_BOULDER val="0"/>
    
    <WHIP_GENERATOR val="0"/>
    
    <TELEPORT_GENERATOR val="0"/>
    
    <REPULSER val="0"/>
    
    <CHARGE_CORRUPTER val="0"/>
    
    <MOVING_ELECTRIC_FLOOR val="0"/>
    
    <MOVING_TUNNEL val="0"/>
    
    <EXPLODABLE_BLOCK2 val="0"/>
    
    <EXPLODING_SPELL2 val="0"/>
    
    <BRIDGE_CASTER_LEFT val="0"/>
    
    <BRIDGE_CASTER_RIGHT val="0"/>
    
    <BRIDGE_CASTER_UP val="0"/>
    
    <BRIDGE_CASTER_DOWN val="0"/>
    
    <STRIGGER_SLOW val="0"/>
    
    <STRIGGER_TELEPORT val="0"/>
    
    <STRIGGER_KEY val="0"/>
    
    <STRIGGER_SOLID val="0"/>
    
    <STRIGGER_ICE val="0"/>
    
    <STRIGGER_GOLEM val="0"/>
    
    <STRIGGER_ROPE val="0"/>
    
    <STRIGGER_NASTY val="0"/>
    
    <STRIGGER_STAIRS val="0"/>
    
  </unordered_spawn_counts>
  
  <unordered_spawn_counts name="Mess Hall">
    
    <levelfeatures>
      
      <Tablet1Text>@Attack the green volvox pods at your own risk!</Tablet1Text>
      
      <Tablet2Text>@If using the mouse, a single click will move normally.\n@A double click will rush through enemies (and hurt you).</Tablet2Text>
      
      <BackTile val="4"/>
      
      <Music val="3"/>
      
    </levelfeatures>
    
    <slow_enemy val="75"/>
    
    <medium_enemy val="50"/>
    
    <fast_enemy val="25"/>
    
    <breakable_block val="200"/>
    
    <whip val="10"/>
    
    <stairs val="2"/>
    
    <chest val="3"/>
    
    <slow_time val="10"/>
    
    <gem val="20"/>
    
    <blindness_potion val="0"/>
    
    <teleport_scroll val="3"/>
    
    <key val="0"/>
    
    <door val="0"/>
    
    <solid_wall val="0"/>
    
    <speed_time val="10"/>
    
    <teleport_trap val="100"/>
    
    <river val="0"/>
    
    <power_ring val="0"/>
    
    <forest val="0"/>
    
    <tree val="0"/>
    
    <bomb val="0"/>
    
    <lava val="0"/>
    
    <pit val="0"/>
    
    <staff val="0"/>
    
    <tunnel val="0"/>
    
    <freeze_time val="0"/>
    
    <nugget_or_artifact val="0"/>
    
    <quake_trap val="0"/>
    
    <invisible_breakable_block val="0"/>
    
    <invisible_solid_wall val="0"/>
    
    <invisible_door val="0"/>
    
    <enemy_stop_space val="0"/>
    
    <enemy_activator val="0"/>
    
    <enemy_zap_spell val="0"/>
    
    <enemy_creation_trap val="0"/>
    
    <enemy_generator val="0"/>
    
    <enemy_activator2 val="0"/>
    
    <moving_block val="0"/>
    
    <enemy_activator3 val="0"/>
    
    <player val="0"/>
    
    <reveal_gem_scroll val="0"/>
    
    <tablet val="2"/>
    
    <exploding_block val="0"/>
    
    <exploding_wall_spell val="0"/>
    
    <pouch_gems_25 val="0"/>
    
    <statue val="0"/>
    
    <wall_vanish_trap val="0"/>
    
    <kroz_bonus_k val="0"/>
    
    <kroz_bonus_r val="0"/>
    
    <kroz_bonus_o val="0"/>
    
    <kroz_bonus_z val="0"/>
    
    <openable_wall1 val="0"/>
    
    <openable_wall2 val="0"/>
    
    <openable_wall3 val="0"/>
    
    <closeable_wall1 val="0"/>
    
    <closeable_wall2 val="0"/>
    
    <closeable_wall3 val="0"/>
    
    <open_spell1 val="0"/>
    
    <open_spell2 val="0"/>
    
    <open_spell3 val="0"/>
    
    <close_spell1 val="0"/>
    
    <close_spell2 val="0"/>
    
    <close_spell3 val="0"/>
    
    <grey_breakable_block val="0"/>
    
    <boulder val="0"/>
    
    <electric_floor val="0"/>
    
    <enemy_activator4 val="0"/>
    
    <trigger_breakable_block val="4"/>
    
    <trigger_boulder val="4"/>
    
    <trigger_gem val="4"/>
    
    <trigger_blindness_potion val="4"/>
    
    <trigger_whip val="2"/>
    
    <trigger_nugget val="8"/>
    
    <trigger_tree val="0"/>
    
    <rope val="0"/>
    
    <drop_rope1 val="0"/>
    
    <drop_rope2 val="0"/>
    
    <drop_rope3 val="0"/>
    
    <drop_rope4 val="0"/>
    
    <drop_rope5 val="0"/>
    
    <amulet val="0"/>
    
    <spear_right val="0"/>
    
    <spear_left val="0"/>
    
    <ENEMY4 val="0"/>
    
    <FRAGMENTED_ENEMY val="12"/>
    
    <EXPLOSIVE_ENEMY val="0"/>
    
    <TELEPORTING_ENEMY val="0"/>
    
    <WHIPPING_ENEMY val="0"/>
    
    <GOLEM val="0"/>
    
    <NASTY_TREE val="0"/>
    
    <GATOR val="0"/>
    
    <SALAMANDER val="0"/>
    
    <BLOB val="0"/>
    
    <PURPLE_WORM val="0"/>
    
    <ANKH val="0"/>
    
    <ILLUMINATION_BOMB val="0"/>
    
    <OBSCURATION_BOMB val="0"/>
    
    <ICE_BOULDER val="0"/>
    
    <WHIP_GENERATOR val="0"/>
    
    <TELEPORT_GENERATOR val="0"/>
    
    <REPULSER val="0"/>
    
    <CHARGE_CORRUPTER val="0"/>
    
    <MOVING_ELECTRIC_FLOOR val="0"/>
    
    <MOVING_TUNNEL val="0"/>
    
    <EXPLODABLE_BLOCK2 val="0"/>
    
    <EXPLODING_SPELL2 val="0"/>
    
    <BRIDGE_CASTER_LEFT val="0"/>
    
    <BRIDGE_CASTER_RIGHT val="0"/>
    
    <BRIDGE_CASTER_UP val="0"/>
    
    <BRIDGE_CASTER_DOWN val="0"/>
    
    <STRIGGER_SLOW val="0"/>
    
    <STRIGGER_TELEPORT val="0"/>
    
    <STRIGGER_KEY val="0"/>
    
    <STRIGGER_SOLID val="0"/>
    
    <STRIGGER_ICE val="0"/>
    
    <STRIGGER_GOLEM val="0"/>
    
    <STRIGGER_ROPE val="0"/>
    
    <STRIGGER_NASTY val="0"/>
    
    <STRIGGER_STAIRS val="0"/>
    
  </unordered_spawn_counts>
  
  <unordered_spawn_counts name="Rocky Field">
    
    <levelfeatures>
      
      <Music val="9"/>
      
      <BackTile val="2"/>
      
    </levelfeatures>
    
    <slow_enemy val="0"/>
    
    <medium_enemy val="200"/>
    
    <fast_enemy val="0"/>
    
    <breakable_block val="0"/>
    
    <whip val="0"/>
    
    <stairs val="3"/>
    
    <chest val="0"/>
    
    <slow_time val="0"/>
    
    <gem val="20"/>
    
    <blindness_potion val="200"/>
    
    <teleport_scroll val="0"/>
    
    <key val="0"/>
    
    <door val="0"/>
    
    <solid_wall val="0"/>
    
    <speed_time val="0"/>
    
    <teleport_trap val="0"/>
    
    <river val="0"/>
    
    <power_ring val="0"/>
    
    <forest val="0"/>
    
    <tree val="60"/>
    
    <bomb val="0"/>
    
    <lava val="0"/>
    
    <pit val="0"/>
    
    <staff val="0"/>
    
    <tunnel val="0"/>
    
    <freeze_time val="0"/>
    
    <nugget_or_artifact val="50"/>
    
    <quake_trap val="0"/>
    
    <invisible_breakable_block val="0"/>
    
    <invisible_solid_wall val="0"/>
    
    <invisible_door val="0"/>
    
    <enemy_stop_space val="0"/>
    
    <enemy_activator val="0"/>
    
    <enemy_zap_spell val="0"/>
    
    <enemy_creation_trap val="0"/>
    
    <enemy_generator val="0"/>
    
    <enemy_activator2 val="0"/>
    
    <moving_block val="0"/>
    
    <enemy_activator3 val="0"/>
    
    <player val="0"/>
    
    <reveal_gem_scroll val="0"/>
    
    <tablet val="0"/>
    
    <exploding_block val="0"/>
    
    <exploding_wall_spell val="0"/>
    
    <pouch_gems_25 val="0"/>
    
    <statue val="0"/>
    
    <wall_vanish_trap val="0"/>
    
    <kroz_bonus_k val="0"/>
    
    <kroz_bonus_r val="0"/>
    
    <kroz_bonus_o val="0"/>
    
    <kroz_bonus_z val="0"/>
    
    <openable_wall1 val="0"/>
    
    <openable_wall2 val="0"/>
    
    <openable_wall3 val="40"/>
    
    <closeable_wall1 val="0"/>
    
    <closeable_wall2 val="0"/>
    
    <closeable_wall3 val="0"/>
    
    <open_spell1 val="0"/>
    
    <open_spell2 val="0"/>
    
    <open_spell3 val="0"/>
    
    <close_spell1 val="0"/>
    
    <close_spell2 val="0"/>
    
    <close_spell3 val="0"/>
    
    <grey_breakable_block val="0"/>
    
    <boulder val="100"/>
    
    <electric_floor val="0"/>
    
    <enemy_activator4 val="0"/>
    
    <trigger_breakable_block val="0"/>
    
    <trigger_boulder val="0"/>
    
    <trigger_gem val="0"/>
    
    <trigger_blindness_potion val="0"/>
    
    <trigger_whip val="0"/>
    
    <trigger_nugget val="0"/>
    
    <trigger_tree val="0"/>
    
    <rope val="0"/>
    
    <drop_rope1 val="0"/>
    
    <drop_rope2 val="0"/>
    
    <drop_rope3 val="0"/>
    
    <drop_rope4 val="0"/>
    
    <drop_rope5 val="0"/>
    
    <amulet val="0"/>
    
    <spear_right val="0"/>
    
    <spear_left val="0"/>
    
    <ENEMY4 val="0"/>
    
    <FRAGMENTED_ENEMY val="0"/>
    
    <EXPLOSIVE_ENEMY val="0"/>
    
    <TELEPORTING_ENEMY val="0"/>
    
    <WHIPPING_ENEMY val="0"/>
    
    <GOLEM val="0"/>
    
    <NASTY_TREE val="0"/>
    
    <GATOR val="0"/>
    
    <SALAMANDER val="0"/>
    
    <BLOB val="0"/>
    
    <PURPLE_WORM val="0"/>
    
    <ANKH val="0"/>
    
    <ILLUMINATION_BOMB val="0"/>
    
    <OBSCURATION_BOMB val="0"/>
    
    <ICE_BOULDER val="0"/>
    
    <WHIP_GENERATOR val="0"/>
    
    <TELEPORT_GENERATOR val="0"/>
    
    <REPULSER val="0"/>
    
    <CHARGE_CORRUPTER val="0"/>
    
    <MOVING_ELECTRIC_FLOOR val="0"/>
    
    <MOVING_TUNNEL val="0"/>
    
    <EXPLODABLE_BLOCK2 val="0"/>
    
    <EXPLODING_SPELL2 val="0"/>
    
    <BRIDGE_CASTER_LEFT val="0"/>
    
    <BRIDGE_CASTER_RIGHT val="0"/>
    
    <BRIDGE_CASTER_UP val="0"/>
    
    <BRIDGE_CASTER_DOWN val="0"/>
    
    <STRIGGER_SLOW val="0"/>
    
    <STRIGGER_TELEPORT val="0"/>
    
    <STRIGGER_KEY val="0"/>
    
    <STRIGGER_SOLID val="0"/>
    
    <STRIGGER_ICE val="0"/>
    
    <STRIGGER_GOLEM val="0"/>
    
    <STRIGGER_ROPE val="0"/>
    
    <STRIGGER_NASTY val="0"/>
    
    <STRIGGER_STAIRS val="0"/>
    
  </unordered_spawn_counts>
  
  <unordered_spawn_counts name="Gold Mine">
    
    <levelfeatures>
      
      <Music val="8"/>
      
      <HideOpenWall val="true"/>
      
      <BaseZoom val="0.3030303"/>
      
    </levelfeatures>
    
    <slow_enemy val="0"/>
    
    <medium_enemy val="0"/>
    
    <fast_enemy val="0"/>
    
    <breakable_block val="0"/>
    
    <whip val="0"/>
    
    <stairs val="100"/>
    
    <chest val="0"/>
    
    <slow_time val="0"/>
    
    <gem val="0"/>
    
    <blindness_potion val="0"/>
    
    <teleport_scroll val="0"/>
    
    <key val="0"/>
    
    <door val="0"/>
    
    <solid_wall val="0"/>
    
    <speed_time val="0"/>
    
    <teleport_trap val="0"/>
    
    <river val="0"/>
    
    <power_ring val="0"/>
    
    <forest val="0"/>
    
    <tree val="0"/>
    
    <bomb val="0"/>
    
    <lava val="0"/>
    
    <pit val="0"/>
    
    <staff val="0"/>
    
    <tunnel val="0"/>
    
    <freeze_time val="0"/>
    
    <nugget_or_artifact val="50"/>
    
    <quake_trap val="0"/>
    
    <invisible_breakable_block val="0"/>
    
    <invisible_solid_wall val="0"/>
    
    <invisible_door val="0"/>
    
    <enemy_stop_space val="0"/>
    
    <enemy_activator val="0"/>
    
    <enemy_zap_spell val="0"/>
    
    <enemy_creation_trap val="0"/>
    
    <enemy_generator val="0"/>
    
    <enemy_activator2 val="0"/>
    
    <moving_block val="0"/>
    
    <enemy_activator3 val="0"/>
    
    <player val="0"/>
    
    <reveal_gem_scroll val="0"/>
    
    <tablet val="0"/>
    
    <exploding_block val="100"/>
    
    <exploding_wall_spell val="20"/>
    
    <pouch_gems_25 val="0"/>
    
    <statue val="0"/>
    
    <wall_vanish_trap val="0"/>
    
    <kroz_bonus_k val="0"/>
    
    <kroz_bonus_r val="0"/>
    
    <kroz_bonus_o val="0"/>
    
    <kroz_bonus_z val="0"/>
    
    <openable_wall1 val="200"/>
    
    <openable_wall2 val="200"/>
    
    <openable_wall3 val="200"/>
    
    <closeable_wall1 val="0"/>
    
    <closeable_wall2 val="0"/>
    
    <closeable_wall3 val="0"/>
    
    <open_spell1 val="20"/>
    
    <open_spell2 val="20"/>
    
    <open_spell3 val="20"/>
    
    <close_spell1 val="0"/>
    
    <close_spell2 val="0"/>
    
    <close_spell3 val="0"/>
    
    <grey_breakable_block val="0"/>
    
    <boulder val="300"/>
    
    <electric_floor val="0"/>
    
    <enemy_activator4 val="0"/>
    
    <trigger_breakable_block val="0"/>
    
    <trigger_boulder val="0"/>
    
    <trigger_gem val="0"/>
    
    <trigger_blindness_potion val="0"/>
    
    <trigger_whip val="0"/>
    
    <trigger_nugget val="10"/>
    
    <trigger_tree val="0"/>
    
    <rope val="0"/>
    
    <drop_rope1 val="0"/>
    
    <drop_rope2 val="0"/>
    
    <drop_rope3 val="0"/>
    
    <drop_rope4 val="0"/>
    
    <drop_rope5 val="0"/>
    
    <amulet val="0"/>
    
    <spear_right val="0"/>
    
    <spear_left val="0"/>
    
    <ENEMY4 val="0"/>
    
    <FRAGMENTED_ENEMY val="0"/>
    
    <EXPLOSIVE_ENEMY val="0"/>
    
    <TELEPORTING_ENEMY val="0"/>
    
    <WHIPPING_ENEMY val="0"/>
    
    <GOLEM val="0"/>
    
    <NASTY_TREE val="0"/>
    
    <GATOR val="0"/>
    
    <SALAMANDER val="0"/>
    
    <BLOB val="0"/>
    
    <PURPLE_WORM val="0"/>
    
    <ANKH val="0"/>
    
    <ILLUMINATION_BOMB val="0"/>
    
    <OBSCURATION_BOMB val="0"/>
    
    <ICE_BOULDER val="0"/>
    
    <WHIP_GENERATOR val="0"/>
    
    <TELEPORT_GENERATOR val="0"/>
    
    <REPULSER val="0"/>
    
    <CHARGE_CORRUPTER val="0"/>
    
    <MOVING_ELECTRIC_FLOOR val="0"/>
    
    <MOVING_TUNNEL val="0"/>
    
    <EXPLODABLE_BLOCK2 val="0"/>
    
    <EXPLODING_SPELL2 val="0"/>
    
    <BRIDGE_CASTER_LEFT val="0"/>
    
    <BRIDGE_CASTER_RIGHT val="0"/>
    
    <BRIDGE_CASTER_UP val="0"/>
    
    <BRIDGE_CASTER_DOWN val="0"/>
    
    <STRIGGER_SLOW val="0"/>
    
    <STRIGGER_TELEPORT val="0"/>
    
    <STRIGGER_KEY val="0"/>
    
    <STRIGGER_SOLID val="0"/>
    
    <STRIGGER_ICE val="0"/>
    
    <STRIGGER_GOLEM val="0"/>
    
    <STRIGGER_ROPE val="0"/>
    
    <STRIGGER_NASTY val="0"/>
    
    <STRIGGER_STAIRS val="0"/>
    
  </unordered_spawn_counts>
  
  <unordered_spawn_counts name="Illuminations">
    
    <levelfeatures>
      
      <HideLevel val="true"/>
      
      <BackTile val="5"/>
      
      <StartStayPut type="SLOW_ENEMY"/>
      
      <Music val="3"/>
      
    </levelfeatures>
    
    <slow_enemy val="100"/>
    
    <medium_enemy val="0"/>
    
    <fast_enemy val="0"/>
    
    <breakable_block val="40"/>
    
    <whip val="10"/>
    
    <stairs val="10"/>
    
    <chest val="6"/>
    
    <slow_time val="0"/>
    
    <gem val="40"/>
    
    <blindness_potion val="20"/>
    
    <teleport_scroll val="4"/>
    
    <key val="0"/>
    
    <door val="0"/>
    
    <solid_wall val="100"/>
    
    <speed_time val="0"/>
    
    <teleport_trap val="0"/>
    
    <river val="20"/>
    
    <power_ring val="0"/>
    
    <forest val="0"/>
    
    <tree val="0"/>
    
    <bomb val="0"/>
    
    <lava val="0"/>
    
    <pit val="0"/>
    
    <staff val="0"/>
    
    <tunnel val="0"/>
    
    <freeze_time val="0"/>
    
    <nugget_or_artifact val="0"/>
    
    <quake_trap val="0"/>
    
    <invisible_breakable_block val="0"/>
    
    <invisible_solid_wall val="0"/>
    
    <invisible_door val="0"/>
    
    <enemy_stop_space val="0"/>
    
    <enemy_activator val="0"/>
    
    <enemy_zap_spell val="0"/>
    
    <enemy_creation_trap val="0"/>
    
    <enemy_generator val="0"/>
    
    <enemy_activator2 val="0"/>
    
    <moving_block val="0"/>
    
    <enemy_activator3 val="0"/>
    
    <player val="0"/>
    
    <reveal_gem_scroll val="0"/>
    
    <tablet val="0"/>
    
    <exploding_block val="0"/>
    
    <exploding_wall_spell val="0"/>
    
    <pouch_gems_25 val="0"/>
    
    <statue val="0"/>
    
    <wall_vanish_trap val="0"/>
    
    <kroz_bonus_k val="0"/>
    
    <kroz_bonus_r val="0"/>
    
    <kroz_bonus_o val="0"/>
    
    <kroz_bonus_z val="0"/>
    
    <openable_wall1 val="0"/>
    
    <openable_wall2 val="0"/>
    
    <openable_wall3 val="0"/>
    
    <closeable_wall1 val="0"/>
    
    <closeable_wall2 val="0"/>
    
    <closeable_wall3 val="0"/>
    
    <open_spell1 val="0"/>
    
    <open_spell2 val="0"/>
    
    <open_spell3 val="0"/>
    
    <close_spell1 val="0"/>
    
    <close_spell2 val="0"/>
    
    <close_spell3 val="0"/>
    
    <grey_breakable_block val="0"/>
    
    <boulder val="0"/>
    
    <electric_floor val="0"/>
    
    <enemy_activator4 val="0"/>
    
    <trigger_breakable_block val="0"/>
    
    <trigger_boulder val="0"/>
    
    <trigger_gem val="0"/>
    
    <trigger_blindness_potion val="0"/>
    
    <trigger_whip val="0"/>
    
    <trigger_nugget val="0"/>
    
    <trigger_tree val="0"/>
    
    <rope val="0"/>
    
    <drop_rope1 val="0"/>
    
    <drop_rope2 val="0"/>
    
    <drop_rope3 val="0"/>
    
    <drop_rope4 val="0"/>
    
    <drop_rope5 val="0"/>
    
    <amulet val="0"/>
    
    <spear_right val="0"/>
    
    <spear_left val="0"/>
    
    <ENEMY4 val="0"/>
    
    <FRAGMENTED_ENEMY val="0"/>
    
    <EXPLOSIVE_ENEMY val="0"/>
    
    <TELEPORTING_ENEMY val="0"/>
    
    <WHIPPING_ENEMY val="0"/>
    
    <GOLEM val="0"/>
    
    <NASTY_TREE val="0"/>
    
    <GATOR val="0"/>
    
    <SALAMANDER val="0"/>
    
    <BLOB val="0"/>
    
    <PURPLE_WORM val="0"/>
    
    <ANKH val="0"/>
    
    <ILLUMINATION_BOMB val="120"/>
    
    <OBSCURATION_BOMB val="0"/>
    
    <ICE_BOULDER val="0"/>
    
    <WHIP_GENERATOR val="0"/>
    
    <TELEPORT_GENERATOR val="0"/>
    
    <REPULSER val="0"/>
    
    <CHARGE_CORRUPTER val="0"/>
    
    <MOVING_ELECTRIC_FLOOR val="0"/>
    
    <MOVING_TUNNEL val="0"/>
    
    <EXPLODABLE_BLOCK2 val="0"/>
    
    <EXPLODING_SPELL2 val="0"/>
    
    <BRIDGE_CASTER_LEFT val="0"/>
    
    <BRIDGE_CASTER_RIGHT val="0"/>
    
    <BRIDGE_CASTER_UP val="0"/>
    
    <BRIDGE_CASTER_DOWN val="0"/>
    
    <STRIGGER_SLOW val="0"/>
    
    <STRIGGER_TELEPORT val="0"/>
    
    <STRIGGER_KEY val="0"/>
    
    <STRIGGER_SOLID val="0"/>
    
    <STRIGGER_ICE val="0"/>
    
    <STRIGGER_GOLEM val="0"/>
    
    <STRIGGER_ROPE val="0"/>
    
    <STRIGGER_NASTY val="0"/>
    
    <STRIGGER_STAIRS val="0"/>
    
  </unordered_spawn_counts>
  
  <unordered_spawn_counts name="Vermin Fest">
    
    <levelfeatures>
      
      <BackTile val="8"/>
      
      <BaseZoom val="0.3030303"/>
      
      <Music val="6"/>
      
    </levelfeatures>
    
    <slow_enemy val="0"/>
    
    <medium_enemy val="800"/>
    
    <fast_enemy val="0"/>
    
    <breakable_block val="0"/>
    
    <whip val="10"/>
    
    <stairs val="1"/>
    
    <chest val="0"/>
    
    <slow_time val="0"/>
    
    <gem val="30"/>
    
    <blindness_potion val="0"/>
    
    <teleport_scroll val="0"/>
    
    <key val="0"/>
    
    <door val="0"/>
    
    <solid_wall val="0"/>
    
    <speed_time val="0"/>
    
    <teleport_trap val="0"/>
    
    <river val="0"/>
    
    <power_ring val="0"/>
    
    <forest val="0"/>
    
    <tree val="0"/>
    
    <bomb val="0"/>
    
    <lava val="0"/>
    
    <pit val="0"/>
    
    <staff val="0"/>
    
    <tunnel val="0"/>
    
    <freeze_time val="0"/>
    
    <nugget_or_artifact val="30"/>
    
    <quake_trap val="0"/>
    
    <invisible_breakable_block val="0"/>
    
    <invisible_solid_wall val="0"/>
    
    <invisible_door val="0"/>
    
    <enemy_stop_space val="0"/>
    
    <enemy_activator val="0"/>
    
    <enemy_zap_spell val="30"/>
    
    <enemy_creation_trap val="0"/>
    
    <enemy_generator val="5"/>
    
    <enemy_activator2 val="0"/>
    
    <moving_block val="0"/>
    
    <enemy_activator3 val="0"/>
    
    <player val="0"/>
    
    <reveal_gem_scroll val="0"/>
    
    <tablet val="0"/>
    
    <exploding_block val="0"/>
    
    <exploding_wall_spell val="0"/>
    
    <pouch_gems_25 val="0"/>
    
    <statue val="0"/>
    
    <wall_vanish_trap val="0"/>
    
    <kroz_bonus_k val="2"/>
    
    <kroz_bonus_r val="2"/>
    
    <kroz_bonus_o val="2"/>
    
    <kroz_bonus_z val="2"/>
    
    <openable_wall1 val="0"/>
    
    <openable_wall2 val="0"/>
    
    <openable_wall3 val="0"/>
    
    <closeable_wall1 val="0"/>
    
    <closeable_wall2 val="0"/>
    
    <closeable_wall3 val="0"/>
    
    <open_spell1 val="0"/>
    
    <open_spell2 val="0"/>
    
    <open_spell3 val="0"/>
    
    <close_spell1 val="0"/>
    
    <close_spell2 val="0"/>
    
    <close_spell3 val="0"/>
    
    <grey_breakable_block val="0"/>
    
    <boulder val="0"/>
    
    <electric_floor val="0"/>
    
    <enemy_activator4 val="0"/>
    
    <trigger_breakable_block val="0"/>
    
    <trigger_boulder val="0"/>
    
    <trigger_gem val="0"/>
    
    <trigger_blindness_potion val="50"/>
    
    <trigger_whip val="0"/>
    
    <trigger_nugget val="0"/>
    
    <trigger_tree val="0"/>
    
    <rope val="0"/>
    
    <drop_rope1 val="0"/>
    
    <drop_rope2 val="0"/>
    
    <drop_rope3 val="0"/>
    
    <drop_rope4 val="0"/>
    
    <drop_rope5 val="0"/>
    
    <amulet val="0"/>
    
    <spear_right val="0"/>
    
    <spear_left val="0"/>
    
    <ENEMY4 val="0"/>
    
    <FRAGMENTED_ENEMY val="0"/>
    
    <EXPLOSIVE_ENEMY val="0"/>
    
    <TELEPORTING_ENEMY val="0"/>
    
    <WHIPPING_ENEMY val="0"/>
    
    <GOLEM val="0"/>
    
    <NASTY_TREE val="0"/>
    
    <GATOR val="0"/>
    
    <SALAMANDER val="0"/>
    
    <BLOB val="0"/>
    
    <PURPLE_WORM val="0"/>
    
    <ANKH val="0"/>
    
    <ILLUMINATION_BOMB val="0"/>
    
    <OBSCURATION_BOMB val="0"/>
    
    <ICE_BOULDER val="0"/>
    
    <WHIP_GENERATOR val="0"/>
    
    <TELEPORT_GENERATOR val="0"/>
    
    <REPULSER val="0"/>
    
    <CHARGE_CORRUPTER val="0"/>
    
    <MOVING_ELECTRIC_FLOOR val="0"/>
    
    <MOVING_TUNNEL val="0"/>
    
    <EXPLODABLE_BLOCK2 val="0"/>
    
    <EXPLODING_SPELL2 val="0"/>
    
    <BRIDGE_CASTER_LEFT val="0"/>
    
    <BRIDGE_CASTER_RIGHT val="0"/>
    
    <BRIDGE_CASTER_UP val="0"/>
    
    <BRIDGE_CASTER_DOWN val="0"/>
    
    <STRIGGER_SLOW val="0"/>
    
    <STRIGGER_TELEPORT val="0"/>
    
    <STRIGGER_KEY val="0"/>
    
    <STRIGGER_SOLID val="0"/>
    
    <STRIGGER_ICE val="0"/>
    
    <STRIGGER_GOLEM val="0"/>
    
    <STRIGGER_ROPE val="0"/>
    
    <STRIGGER_NASTY val="0"/>
    
    <STRIGGER_STAIRS val="0"/>
    
  </unordered_spawn_counts>
  
  <unordered_spawn_counts name="Nasty Trees">
    
    <levelfeatures>
      
      <TreeFlow val="true"/>
      
      <TreeRate val="50"/>
      
      <BackTile val="2"/>
      
      <Music val="3"/>
      
    </levelfeatures>
    
    <slow_enemy val="40"/>
    
    <medium_enemy val="0"/>
    
    <fast_enemy val="0"/>
    
    <breakable_block val="0"/>
    
    <whip val="20"/>
    
    <stairs val="3"/>
    
    <chest val="4"/>
    
    <slow_time val="5"/>
    
    <gem val="25"/>
    
    <blindness_potion val="0"/>
    
    <teleport_scroll val="4"/>
    
    <key val="1"/>
    
    <door val="0"/>
    
    <solid_wall val="0"/>
    
    <speed_time val="0"/>
    
    <teleport_trap val="0"/>
    
    <river val="0"/>
    
    <power_ring val="0"/>
    
    <forest val="100"/>
    
    <tree val="100"/>
    
    <bomb val="0"/>
    
    <lava val="0"/>
    
    <pit val="0"/>
    
    <staff val="0"/>
    
    <tunnel val="0"/>
    
    <freeze_time val="1"/>
    
    <nugget_or_artifact val="0"/>
    
    <quake_trap val="0"/>
    
    <invisible_breakable_block val="0"/>
    
    <invisible_solid_wall val="0"/>
    
    <invisible_door val="0"/>
    
    <enemy_stop_space val="0"/>
    
    <enemy_activator val="0"/>
    
    <enemy_zap_spell val="0"/>
    
    <enemy_creation_trap val="0"/>
    
    <enemy_generator val="0"/>
    
    <enemy_activator2 val="0"/>
    
    <moving_block val="0"/>
    
    <enemy_activator3 val="0"/>
    
    <player val="0"/>
    
    <reveal_gem_scroll val="0"/>
    
    <tablet val="0"/>
    
    <exploding_block val="0"/>
    
    <exploding_wall_spell val="0"/>
    
    <pouch_gems_25 val="0"/>
    
    <statue val="0"/>
    
    <wall_vanish_trap val="0"/>
    
    <kroz_bonus_k val="0"/>
    
    <kroz_bonus_r val="0"/>
    
    <kroz_bonus_o val="0"/>
    
    <kroz_bonus_z val="0"/>
    
    <openable_wall1 val="0"/>
    
    <openable_wall2 val="0"/>
    
    <openable_wall3 val="0"/>
    
    <closeable_wall1 val="0"/>
    
    <closeable_wall2 val="0"/>
    
    <closeable_wall3 val="0"/>
    
    <open_spell1 val="0"/>
    
    <open_spell2 val="0"/>
    
    <open_spell3 val="0"/>
    
    <close_spell1 val="0"/>
    
    <close_spell2 val="0"/>
    
    <close_spell3 val="0"/>
    
    <grey_breakable_block val="0"/>
    
    <boulder val="0"/>
    
    <electric_floor val="0"/>
    
    <enemy_activator4 val="0"/>
    
    <trigger_breakable_block val="0"/>
    
    <trigger_boulder val="0"/>
    
    <trigger_gem val="0"/>
    
    <trigger_blindness_potion val="0"/>
    
    <trigger_whip val="0"/>
    
    <trigger_nugget val="0"/>
    
    <trigger_tree val="0"/>
    
    <rope val="0"/>
    
    <drop_rope1 val="0"/>
    
    <drop_rope2 val="0"/>
    
    <drop_rope3 val="0"/>
    
    <drop_rope4 val="0"/>
    
    <drop_rope5 val="0"/>
    
    <amulet val="0"/>
    
    <spear_right val="0"/>
    
    <spear_left val="0"/>
    
    <ENEMY4 val="0"/>
    
    <FRAGMENTED_ENEMY val="0"/>
    
    <EXPLOSIVE_ENEMY val="0"/>
    
    <TELEPORTING_ENEMY val="0"/>
    
    <WHIPPING_ENEMY val="0"/>
    
    <GOLEM val="0"/>
    
    <NASTY_TREE val="240"/>
    
    <GATOR val="0"/>
    
    <SALAMANDER val="0"/>
    
    <BLOB val="0"/>
    
    <PURPLE_WORM val="0"/>
    
    <ANKH val="0"/>
    
    <ILLUMINATION_BOMB val="0"/>
    
    <OBSCURATION_BOMB val="0"/>
    
    <ICE_BOULDER val="0"/>
    
    <WHIP_GENERATOR val="0"/>
    
    <TELEPORT_GENERATOR val="0"/>
    
    <REPULSER val="0"/>
    
    <CHARGE_CORRUPTER val="0"/>
    
    <MOVING_ELECTRIC_FLOOR val="0"/>
    
    <MOVING_TUNNEL val="0"/>
    
    <EXPLODABLE_BLOCK2 val="0"/>
    
    <EXPLODING_SPELL2 val="0"/>
    
    <BRIDGE_CASTER_LEFT val="0"/>
    
    <BRIDGE_CASTER_RIGHT val="0"/>
    
    <BRIDGE_CASTER_UP val="0"/>
    
    <BRIDGE_CASTER_DOWN val="0"/>
    
    <STRIGGER_SLOW val="0"/>
    
    <STRIGGER_TELEPORT val="0"/>
    
    <STRIGGER_KEY val="0"/>
    
    <STRIGGER_SOLID val="0"/>
    
    <STRIGGER_ICE val="0"/>
    
    <STRIGGER_GOLEM val="0"/>
    
    <STRIGGER_ROPE val="0"/>
    
    <STRIGGER_NASTY val="0"/>
    
    <STRIGGER_STAIRS val="0"/>
    
  </unordered_spawn_counts>
  
  <unordered_spawn_counts name="Pyrrhic Victory">
    
    <levelfeatures>
      
      <Border type="OPENABLE_WALL3"/>
      
      <TreeFlow val="true"/>
      
      <TreeEvapoRate val="150"/>
      
      <LavaFlow val="true"/>
      
      <LavaRate val="50"/>
      
      <StartText>^That spell was strong!It's causing the entire forest to wither!</StartText>
      
      <BackTile val="2"/>
      
      <Music val="5"/>
      
    </levelfeatures>
    
    <slow_enemy val="0"/>
    
    <medium_enemy val="0"/>
    
    <fast_enemy val="0"/>
    
    <breakable_block val="0"/>
    
    <whip val="15"/>
    
    <stairs val="2"/>
    
    <chest val="2"/>
    
    <slow_time val="0"/>
    
    <gem val="20"/>
    
    <blindness_potion val="0"/>
    
    <teleport_scroll val="0"/>
    
    <key val="0"/>
    
    <door val="0"/>
    
    <solid_wall val="0"/>
    
    <speed_time val="0"/>
    
    <teleport_trap val="0"/>
    
    <river val="0"/>
    
    <power_ring val="0"/>
    
    <forest val="300"/>
    
    <tree val="1000"/>
    
    <bomb val="0"/>
    
    <lava val="10"/>
    
    <pit val="0"/>
    
    <staff val="0"/>
    
    <tunnel val="0"/>
    
    <freeze_time val="0"/>
    
    <nugget_or_artifact val="20"/>
    
    <quake_trap val="4"/>
    
    <invisible_breakable_block val="0"/>
    
    <invisible_solid_wall val="0"/>
    
    <invisible_door val="0"/>
    
    <enemy_stop_space val="0"/>
    
    <enemy_activator val="0"/>
    
    <enemy_zap_spell val="0"/>
    
    <enemy_creation_trap val="0"/>
    
    <enemy_generator val="0"/>
    
    <enemy_activator2 val="0"/>
    
    <moving_block val="0"/>
    
    <enemy_activator3 val="0"/>
    
    <player val="0"/>
    
    <reveal_gem_scroll val="0"/>
    
    <tablet val="0"/>
    
    <exploding_block val="0"/>
    
    <exploding_wall_spell val="0"/>
    
    <pouch_gems_25 val="0"/>
    
    <statue val="0"/>
    
    <wall_vanish_trap val="0"/>
    
    <kroz_bonus_k val="0"/>
    
    <kroz_bonus_r val="0"/>
    
    <kroz_bonus_o val="0"/>
    
    <kroz_bonus_z val="0"/>
    
    <openable_wall1 val="0"/>
    
    <openable_wall2 val="0"/>
    
    <openable_wall3 val="0"/>
    
    <closeable_wall1 val="0"/>
    
    <closeable_wall2 val="0"/>
    
    <closeable_wall3 val="0"/>
    
    <open_spell1 val="0"/>
    
    <open_spell2 val="0"/>
    
    <open_spell3 val="0"/>
    
    <close_spell1 val="0"/>
    
    <close_spell2 val="0"/>
    
    <close_spell3 val="0"/>
    
    <grey_breakable_block val="0"/>
    
    <boulder val="0"/>
    
    <electric_floor val="0"/>
    
    <enemy_activator4 val="0"/>
    
    <trigger_breakable_block val="0"/>
    
    <trigger_boulder val="0"/>
    
    <trigger_gem val="0"/>
    
    <trigger_blindness_potion val="0"/>
    
    <trigger_whip val="0"/>
    
    <trigger_nugget val="0"/>
    
    <trigger_tree val="0"/>
    
    <rope val="0"/>
    
    <drop_rope1 val="0"/>
    
    <drop_rope2 val="0"/>
    
    <drop_rope3 val="0"/>
    
    <drop_rope4 val="0"/>
    
    <drop_rope5 val="0"/>
    
    <amulet val="0"/>
    
    <spear_right val="0"/>
    
    <spear_left val="0"/>
    
    <ENEMY4 val="0"/>
    
    <FRAGMENTED_ENEMY val="0"/>
    
    <EXPLOSIVE_ENEMY val="0"/>
    
    <TELEPORTING_ENEMY val="0"/>
    
    <WHIPPING_ENEMY val="0"/>
    
    <GOLEM val="0"/>
    
    <NASTY_TREE val="0"/>
    
    <GATOR val="0"/>
    
    <SALAMANDER val="0"/>
    
    <BLOB val="0"/>
    
    <PURPLE_WORM val="0"/>
    
    <ANKH val="0"/>
    
    <ILLUMINATION_BOMB val="0"/>
    
    <OBSCURATION_BOMB val="0"/>
    
    <ICE_BOULDER val="0"/>
    
    <WHIP_GENERATOR val="0"/>
    
    <TELEPORT_GENERATOR val="0"/>
    
    <REPULSER val="0"/>
    
    <CHARGE_CORRUPTER val="0"/>
    
    <MOVING_ELECTRIC_FLOOR val="0"/>
    
    <MOVING_TUNNEL val="0"/>
    
    <EXPLODABLE_BLOCK2 val="0"/>
    
    <EXPLODING_SPELL2 val="0"/>
    
    <BRIDGE_CASTER_LEFT val="0"/>
    
    <BRIDGE_CASTER_RIGHT val="0"/>
    
    <BRIDGE_CASTER_UP val="0"/>
    
    <BRIDGE_CASTER_DOWN val="0"/>
    
    <STRIGGER_SLOW val="0"/>
    
    <STRIGGER_TELEPORT val="0"/>
    
    <STRIGGER_KEY val="0"/>
    
    <STRIGGER_SOLID val="0"/>
    
    <STRIGGER_ICE val="0"/>
    
    <STRIGGER_GOLEM val="0"/>
    
    <STRIGGER_ROPE val="0"/>
    
    <STRIGGER_NASTY val="0"/>
    
    <STRIGGER_STAIRS val="0"/>
    
  </unordered_spawn_counts>
  
  <unordered_spawn_counts name="The Scaffold">
    
    <levelfeatures>
      
      <Music val="2"/>
      
      <Border type="SOLID_WALL"/>
      
      <BackTile val="4"/>
      
      <Sideways val="true"/>
      
      <GravOn val="true"/>
      
      <GravRate val="1"/>
      
    </levelfeatures>
    
    <slow_enemy val="50"/>
    
    <medium_enemy val="10"/>
    
    <fast_enemy val="5"/>
    
    <breakable_block val="0"/>
    
    <whip val="0"/>
    
    <stairs val="5"/>
    
    <chest val="2"/>
    
    <slow_time val="0"/>
    
    <gem val="10"/>
    
    <blindness_potion val="0"/>
    
    <teleport_scroll val="4"/>
    
    <key val="1"/>
    
    <door val="0"/>
    
    <solid_wall val="0"/>
    
    <speed_time val="0"/>
    
    <teleport_trap val="0"/>
    
    <river val="0"/>
    
    <power_ring val="0"/>
    
    <forest val="0"/>
    
    <tree val="0"/>
    
    <bomb val="0"/>
    
    <lava val="0"/>
    
    <pit val="0"/>
    
    <staff val="0"/>
    
    <tunnel val="0"/>
    
    <freeze_time val="0"/>
    
    <nugget_or_artifact val="0"/>
    
    <quake_trap val="0"/>
    
    <invisible_breakable_block val="0"/>
    
    <invisible_solid_wall val="0"/>
    
    <invisible_door val="0"/>
    
    <enemy_stop_space val="0"/>
    
    <enemy_activator val="0"/>
    
    <enemy_zap_spell val="0"/>
    
    <enemy_creation_trap val="0"/>
    
    <enemy_generator val="0"/>
    
    <enemy_activator2 val="0"/>
    
    <moving_block val="0"/>
    
    <enemy_activator3 val="0"/>
    
    <player val="0"/>
    
    <reveal_gem_scroll val="0"/>
    
    <tablet val="0"/>
    
    <exploding_block val="0"/>
    
    <exploding_wall_spell val="0"/>
    
    <pouch_gems_25 val="0"/>
    
    <statue val="0"/>
    
    <wall_vanish_trap val="0"/>
    
    <kroz_bonus_k val="0"/>
    
    <kroz_bonus_r val="0"/>
    
    <kroz_bonus_o val="0"/>
    
    <kroz_bonus_z val="0"/>
    
    <openable_wall1 val="0"/>
    
    <openable_wall2 val="0"/>
    
    <openable_wall3 val="0"/>
    
    <closeable_wall1 val="0"/>
    
    <closeable_wall2 val="0"/>
    
    <closeable_wall3 val="0"/>
    
    <open_spell1 val="0"/>
    
    <open_spell2 val="0"/>
    
    <open_spell3 val="0"/>
    
    <close_spell1 val="0"/>
    
    <close_spell2 val="0"/>
    
    <close_spell3 val="0"/>
    
    <grey_breakable_block val="0"/>
    
    <boulder val="0"/>
    
    <electric_floor val="0"/>
    
    <enemy_activator4 val="0"/>
    
    <trigger_breakable_block val="0"/>
    
    <trigger_boulder val="0"/>
    
    <trigger_gem val="0"/>
    
    <trigger_blindness_potion val="0"/>
    
    <trigger_whip val="0"/>
    
    <trigger_nugget val="0"/>
    
    <trigger_tree val="0"/>
    
    <rope val="600"/>
    
    <drop_rope1 val="0"/>
    
    <drop_rope2 val="0"/>
    
    <drop_rope3 val="0"/>
    
    <drop_rope4 val="0"/>
    
    <drop_rope5 val="0"/>
    
    <amulet val="0"/>
    
    <spear_right val="0"/>
    
    <spear_left val="0"/>
    
    <ENEMY4 val="3"/>
    
    <FRAGMENTED_ENEMY val="100"/>
    
    <EXPLOSIVE_ENEMY val="2"/>
    
    <TELEPORTING_ENEMY val="0"/>
    
    <WHIPPING_ENEMY val="0"/>
    
    <GOLEM val="0"/>
    
    <NASTY_TREE val="0"/>
    
    <GATOR val="0"/>
    
    <SALAMANDER val="0"/>
    
    <BLOB val="0"/>
    
    <PURPLE_WORM val="0"/>
    
    <ANKH val="0"/>
    
    <ILLUMINATION_BOMB val="0"/>
    
    <OBSCURATION_BOMB val="0"/>
    
    <ICE_BOULDER val="0"/>
    
    <WHIP_GENERATOR val="0"/>
    
    <TELEPORT_GENERATOR val="0"/>
    
    <REPULSER val="0"/>
    
    <CHARGE_CORRUPTER val="0"/>
    
    <MOVING_ELECTRIC_FLOOR val="0"/>
    
    <MOVING_TUNNEL val="10"/>
    
    <EXPLODABLE_BLOCK2 val="0"/>
    
    <EXPLODING_SPELL2 val="0"/>
    
    <BRIDGE_CASTER_LEFT val="0"/>
    
    <BRIDGE_CASTER_RIGHT val="0"/>
    
    <BRIDGE_CASTER_UP val="0"/>
    
    <BRIDGE_CASTER_DOWN val="0"/>
    
    <STRIGGER_SLOW val="0"/>
    
    <STRIGGER_TELEPORT val="0"/>
    
    <STRIGGER_KEY val="0"/>
    
    <STRIGGER_SOLID val="0"/>
    
    <STRIGGER_ICE val="0"/>
    
    <STRIGGER_GOLEM val="0"/>
    
    <STRIGGER_ROPE val="0"/>
    
    <STRIGGER_NASTY val="0"/>
    
    <STRIGGER_STAIRS val="0"/>
    
  </unordered_spawn_counts>
  
  <unordered_spawn_counts name="Hidden Stairs">
    
    <levelfeatures>
      
      <Music val="1"/>
      
      <HideStairs val="true"/>
      
      <HideCreate val="true"/>
      
      <StartText>^Where are the stairs down?  A spell must be hiding them...</StartText>
      
    </levelfeatures>
    
    <slow_enemy val="2"/>
    
    <medium_enemy val="0"/>
    
    <fast_enemy val="0"/>
    
    <breakable_block val="0"/>
    
    <whip val="0"/>
    
    <stairs val="0"/>
    
    <chest val="0"/>
    
    <slow_time val="0"/>
    
    <gem val="0"/>
    
    <blindness_potion val="0"/>
    
    <teleport_scroll val="0"/>
    
    <key val="0"/>
    
    <door val="0"/>
    
    <solid_wall val="0"/>
    
    <speed_time val="0"/>
    
    <teleport_trap val="0"/>
    
    <river val="0"/>
    
    <power_ring val="0"/>
    
    <forest val="0"/>
    
    <tree val="0"/>
    
    <bomb val="0"/>
    
    <lava val="0"/>
    
    <pit val="0"/>
    
    <staff val="0"/>
    
    <tunnel val="0"/>
    
    <freeze_time val="0"/>
    
    <nugget_or_artifact val="0"/>
    
    <quake_trap val="2"/>
    
    <invisible_breakable_block val="0"/>
    
    <invisible_solid_wall val="0"/>
    
    <invisible_door val="0"/>
    
    <enemy_stop_space val="0"/>
    
    <enemy_activator val="0"/>
    
    <enemy_zap_spell val="0"/>
    
    <enemy_creation_trap val="3"/>
    
    <enemy_generator val="0"/>
    
    <enemy_activator2 val="0"/>
    
    <moving_block val="0"/>
    
    <enemy_activator3 val="0"/>
    
    <player val="0"/>
    
    <reveal_gem_scroll val="4"/>
    
    <tablet val="0"/>
    
    <exploding_block val="0"/>
    
    <exploding_wall_spell val="0"/>
    
    <pouch_gems_25 val="0"/>
    
    <statue val="0"/>
    
    <wall_vanish_trap val="0"/>
    
    <kroz_bonus_k val="0"/>
    
    <kroz_bonus_r val="0"/>
    
    <kroz_bonus_o val="0"/>
    
    <kroz_bonus_z val="0"/>
    
    <openable_wall1 val="0"/>
    
    <openable_wall2 val="0"/>
    
    <openable_wall3 val="0"/>
    
    <closeable_wall1 val="0"/>
    
    <closeable_wall2 val="0"/>
    
    <closeable_wall3 val="0"/>
    
    <open_spell1 val="0"/>
    
    <open_spell2 val="0"/>
    
    <open_spell3 val="0"/>
    
    <close_spell1 val="0"/>
    
    <close_spell2 val="0"/>
    
    <close_spell3 val="0"/>
    
    <grey_breakable_block val="0"/>
    
    <boulder val="0"/>
    
    <electric_floor val="0"/>
    
    <enemy_activator4 val="0"/>
    
    <trigger_breakable_block val="10"/>
    
    <trigger_boulder val="10"/>
    
    <trigger_gem val="40"/>
    
    <trigger_blindness_potion val="20"/>
    
    <trigger_whip val="30"/>
    
    <trigger_nugget val="60"/>
    
    <trigger_tree val="4"/>
    
    <rope val="0"/>
    
    <drop_rope1 val="0"/>
    
    <drop_rope2 val="0"/>
    
    <drop_rope3 val="0"/>
    
    <drop_rope4 val="0"/>
    
    <drop_rope5 val="0"/>
    
    <amulet val="0"/>
    
    <spear_right val="0"/>
    
    <spear_left val="0"/>
    
    <ENEMY4 val="1"/>
    
    <FRAGMENTED_ENEMY val="0"/>
    
    <EXPLOSIVE_ENEMY val="0"/>
    
    <TELEPORTING_ENEMY val="0"/>
    
    <WHIPPING_ENEMY val="0"/>
    
    <GOLEM val="0"/>
    
    <NASTY_TREE val="0"/>
    
    <GATOR val="0"/>
    
    <SALAMANDER val="0"/>
    
    <BLOB val="0"/>
    
    <PURPLE_WORM val="0"/>
    
    <ANKH val="0"/>
    
    <ILLUMINATION_BOMB val="0"/>
    
    <OBSCURATION_BOMB val="0"/>
    
    <ICE_BOULDER val="0"/>
    
    <WHIP_GENERATOR val="0"/>
    
    <TELEPORT_GENERATOR val="0"/>
    
    <REPULSER val="0"/>
    
    <CHARGE_CORRUPTER val="0"/>
    
    <MOVING_ELECTRIC_FLOOR val="0"/>
    
    <MOVING_TUNNEL val="0"/>
    
    <EXPLODABLE_BLOCK2 val="0"/>
    
    <EXPLODING_SPELL2 val="0"/>
    
    <BRIDGE_CASTER_LEFT val="0"/>
    
    <BRIDGE_CASTER_RIGHT val="0"/>
    
    <BRIDGE_CASTER_UP val="0"/>
    
    <BRIDGE_CASTER_DOWN val="0"/>
    
    <STRIGGER_SLOW val="1"/>
    
    <STRIGGER_TELEPORT val="2"/>
    
    <STRIGGER_KEY val="0"/>
    
    <STRIGGER_SOLID val="0"/>
    
    <STRIGGER_ICE val="0"/>
    
    <STRIGGER_GOLEM val="0"/>
    
    <STRIGGER_ROPE val="0"/>
    
    <STRIGGER_NASTY val="0"/>
    
    <STRIGGER_STAIRS val="40"/>
    
  </unordered_spawn_counts>
  
  <unordered_spawn_counts name="Boom Boom Boom">
    
    <levelfeatures>
      
      <Music val="6"/>
      
      <BackTile val="5"/>
      
    </levelfeatures>
    
    <slow_enemy val="0"/>
    
    <medium_enemy val="0"/>
    
    <fast_enemy val="0"/>
    
    <breakable_block val="300"/>
    
    <whip val="15"/>
    
    <stairs val="2"/>
    
    <chest val="4"/>
    
    <slow_time val="0"/>
    
    <gem val="0"/>
    
    <blindness_potion val="0"/>
    
    <teleport_scroll val="0"/>
    
    <key val="0"/>
    
    <door val="0"/>
    
    <solid_wall val="0"/>
    
    <speed_time val="0"/>
    
    <teleport_trap val="0"/>
    
    <river val="0"/>
    
    <power_ring val="0"/>
    
    <forest val="0"/>
    
    <tree val="0"/>
    
    <bomb val="10"/>
    
    <lava val="0"/>
    
    <pit val="0"/>
    
    <staff val="0"/>
    
    <tunnel val="0"/>
    
    <freeze_time val="0"/>
    
    <nugget_or_artifact val="0"/>
    
    <quake_trap val="4"/>
    
    <invisible_breakable_block val="0"/>
    
    <invisible_solid_wall val="0"/>
    
    <invisible_door val="0"/>
    
    <enemy_stop_space val="0"/>
    
    <enemy_activator val="0"/>
    
    <enemy_zap_spell val="0"/>
    
    <enemy_creation_trap val="4"/>
    
    <enemy_generator val="0"/>
    
    <enemy_activator2 val="0"/>
    
    <moving_block val="300"/>
    
    <enemy_activator3 val="0"/>
    
    <player val="0"/>
    
    <reveal_gem_scroll val="2"/>
    
    <tablet val="0"/>
    
    <exploding_block val="0"/>
    
    <exploding_wall_spell val="0"/>
    
    <pouch_gems_25 val="1"/>
    
    <statue val="0"/>
    
    <wall_vanish_trap val="0"/>
    
    <kroz_bonus_k val="2"/>
    
    <kroz_bonus_r val="2"/>
    
    <kroz_bonus_o val="2"/>
    
    <kroz_bonus_z val="2"/>
    
    <openable_wall1 val="0"/>
    
    <openable_wall2 val="0"/>
    
    <openable_wall3 val="0"/>
    
    <closeable_wall1 val="0"/>
    
    <closeable_wall2 val="0"/>
    
    <closeable_wall3 val="0"/>
    
    <open_spell1 val="0"/>
    
    <open_spell2 val="0"/>
    
    <open_spell3 val="0"/>
    
    <close_spell1 val="0"/>
    
    <close_spell2 val="0"/>
    
    <close_spell3 val="0"/>
    
    <grey_breakable_block val="200"/>
    
    <boulder val="0"/>
    
    <electric_floor val="0"/>
    
    <enemy_activator4 val="0"/>
    
    <trigger_breakable_block val="0"/>
    
    <trigger_boulder val="0"/>
    
    <trigger_gem val="0"/>
    
    <trigger_blindness_potion val="0"/>
    
    <trigger_whip val="0"/>
    
    <trigger_nugget val="0"/>
    
    <trigger_tree val="0"/>
    
    <rope val="0"/>
    
    <drop_rope1 val="0"/>
    
    <drop_rope2 val="0"/>
    
    <drop_rope3 val="0"/>
    
    <drop_rope4 val="0"/>
    
    <drop_rope5 val="0"/>
    
    <amulet val="0"/>
    
    <spear_right val="0"/>
    
    <spear_left val="0"/>
    
    <ENEMY4 val="0"/>
    
    <FRAGMENTED_ENEMY val="0"/>
    
    <EXPLOSIVE_ENEMY val="100"/>
    
    <TELEPORTING_ENEMY val="0"/>
    
    <WHIPPING_ENEMY val="0"/>
    
    <GOLEM val="0"/>
    
    <NASTY_TREE val="0"/>
    
    <GATOR val="0"/>
    
    <SALAMANDER val="0"/>
    
    <BLOB val="0"/>
    
    <PURPLE_WORM val="0"/>
    
    <ANKH val="0"/>
    
    <ILLUMINATION_BOMB val="0"/>
    
    <OBSCURATION_BOMB val="0"/>
    
    <ICE_BOULDER val="0"/>
    
    <WHIP_GENERATOR val="0"/>
    
    <TELEPORT_GENERATOR val="0"/>
    
    <REPULSER val="0"/>
    
    <CHARGE_CORRUPTER val="0"/>
    
    <MOVING_ELECTRIC_FLOOR val="0"/>
    
    <MOVING_TUNNEL val="0"/>
    
    <EXPLODABLE_BLOCK2 val="0"/>
    
    <EXPLODING_SPELL2 val="0"/>
    
    <BRIDGE_CASTER_LEFT val="0"/>
    
    <BRIDGE_CASTER_RIGHT val="0"/>
    
    <BRIDGE_CASTER_UP val="0"/>
    
    <BRIDGE_CASTER_DOWN val="0"/>
    
    <STRIGGER_SLOW val="0"/>
    
    <STRIGGER_TELEPORT val="0"/>
    
    <STRIGGER_KEY val="0"/>
    
    <STRIGGER_SOLID val="0"/>
    
    <STRIGGER_ICE val="0"/>
    
    <STRIGGER_GOLEM val="0"/>
    
    <STRIGGER_ROPE val="0"/>
    
    <STRIGGER_NASTY val="0"/>
    
    <STRIGGER_STAIRS val="0"/>
    
  </unordered_spawn_counts>
  
  <unordered_spawn_counts name="Boiling Away">
    
    <levelfeatures>
      
      <Music val="7"/>
      
      <Border type="OPENABLE_WALL3"/>
      
      <BackTile val="1"/>
      
      <LavaRate val="40"/>
      
      <LavaFlow val="true"/>
      
      <EvapoRate val="300"/>
      
      <WaterFlow val="true"/>
      
    </levelfeatures>
    
    <slow_enemy val="10"/>
    
    <medium_enemy val="0"/>
    
    <fast_enemy val="0"/>
    
    <breakable_block val="0"/>
    
    <whip val="10"/>
    
    <stairs val="4"/>
    
    <chest val="2"/>
    
    <slow_time val="0"/>
    
    <gem val="20"/>
    
    <blindness_potion val="0"/>
    
    <teleport_scroll val="4"/>
    
    <key val="0"/>
    
    <door val="0"/>
    
    <solid_wall val="0"/>
    
    <speed_time val="0"/>
    
    <teleport_trap val="0"/>
    
    <river val="500"/>
    
    <power_ring val="0"/>
    
    <forest val="0"/>
    
    <tree val="0"/>
    
    <bomb val="0"/>
    
    <lava val="100"/>
    
    <pit val="0"/>
    
    <staff val="0"/>
    
    <tunnel val="0"/>
    
    <freeze_time val="0"/>
    
    <nugget_or_artifact val="0"/>
    
    <quake_trap val="0"/>
    
    <invisible_breakable_block val="0"/>
    
    <invisible_solid_wall val="0"/>
    
    <invisible_door val="0"/>
    
    <enemy_stop_space val="0"/>
    
    <enemy_activator val="0"/>
    
    <enemy_zap_spell val="0"/>
    
    <enemy_creation_trap val="0"/>
    
    <enemy_generator val="0"/>
    
    <enemy_activator2 val="0"/>
    
    <moving_block val="0"/>
    
    <enemy_activator3 val="0"/>
    
    <player val="0"/>
    
    <reveal_gem_scroll val="0"/>
    
    <tablet val="0"/>
    
    <exploding_block val="0"/>
    
    <exploding_wall_spell val="0"/>
    
    <pouch_gems_25 val="0"/>
    
    <statue val="0"/>
    
    <wall_vanish_trap val="0"/>
    
    <kroz_bonus_k val="1"/>
    
    <kroz_bonus_r val="1"/>
    
    <kroz_bonus_o val="1"/>
    
    <kroz_bonus_z val="1"/>
    
    <openable_wall1 val="0"/>
    
    <openable_wall2 val="0"/>
    
    <openable_wall3 val="300"/>
    
    <closeable_wall1 val="0"/>
    
    <closeable_wall2 val="0"/>
    
    <closeable_wall3 val="0"/>
    
    <open_spell1 val="0"/>
    
    <open_spell2 val="0"/>
    
    <open_spell3 val="0"/>
    
    <close_spell1 val="0"/>
    
    <close_spell2 val="0"/>
    
    <close_spell3 val="0"/>
    
    <grey_breakable_block val="100"/>
    
    <boulder val="0"/>
    
    <electric_floor val="0"/>
    
    <enemy_activator4 val="0"/>
    
    <trigger_breakable_block val="0"/>
    
    <trigger_boulder val="0"/>
    
    <trigger_gem val="0"/>
    
    <trigger_blindness_potion val="0"/>
    
    <trigger_whip val="0"/>
    
    <trigger_nugget val="10"/>
    
    <trigger_tree val="0"/>
    
    <rope val="0"/>
    
    <drop_rope1 val="0"/>
    
    <drop_rope2 val="0"/>
    
    <drop_rope3 val="0"/>
    
    <drop_rope4 val="0"/>
    
    <drop_rope5 val="0"/>
    
    <amulet val="0"/>
    
    <spear_right val="0"/>
    
    <spear_left val="0"/>
    
    <ENEMY4 val="0"/>
    
    <FRAGMENTED_ENEMY val="0"/>
    
    <EXPLOSIVE_ENEMY val="0"/>
    
    <TELEPORTING_ENEMY val="0"/>
    
    <WHIPPING_ENEMY val="0"/>
    
    <GOLEM val="0"/>
    
    <NASTY_TREE val="0"/>
    
    <GATOR val="20"/>
    
    <SALAMANDER val="0"/>
    
    <BLOB val="0"/>
    
    <PURPLE_WORM val="0"/>
    
    <ANKH val="0"/>
    
    <ILLUMINATION_BOMB val="0"/>
    
    <OBSCURATION_BOMB val="0"/>
    
    <ICE_BOULDER val="0"/>
    
    <WHIP_GENERATOR val="0"/>
    
    <TELEPORT_GENERATOR val="0"/>
    
    <REPULSER val="0"/>
    
    <CHARGE_CORRUPTER val="0"/>
    
    <MOVING_ELECTRIC_FLOOR val="0"/>
    
    <MOVING_TUNNEL val="0"/>
    
    <EXPLODABLE_BLOCK2 val="0"/>
    
    <EXPLODING_SPELL2 val="0"/>
    
    <BRIDGE_CASTER_LEFT val="0"/>
    
    <BRIDGE_CASTER_RIGHT val="0"/>
    
    <BRIDGE_CASTER_UP val="0"/>
    
    <BRIDGE_CASTER_DOWN val="0"/>
    
    <STRIGGER_SLOW val="0"/>
    
    <STRIGGER_TELEPORT val="0"/>
    
    <STRIGGER_KEY val="0"/>
    
    <STRIGGER_SOLID val="0"/>
    
    <STRIGGER_ICE val="0"/>
    
    <STRIGGER_GOLEM val="0"/>
    
    <STRIGGER_ROPE val="0"/>
    
    <STRIGGER_NASTY val="0"/>
    
    <STRIGGER_STAIRS val="0"/>
    
  </unordered_spawn_counts>
  
  <unordered_spawn_counts name="Hard Knocks">
    
    <levelfeatures>
      
      <Music val="10"/>
      
      <Tablet1Text>@A golem destroys the unworthy...\n@But even the worthy cannot destroy a golem directly.</Tablet1Text>
      
      <BackTile val="7"/>
      
    </levelfeatures>
    
    <slow_enemy val="0"/>
    
    <medium_enemy val="0"/>
    
    <fast_enemy val="0"/>
    
    <breakable_block val="0"/>
    
    <whip val="20"/>
    
    <stairs val="2"/>
    
    <chest val="2"/>
    
    <slow_time val="0"/>
    
    <gem val="40"/>
    
    <blindness_potion val="50"/>
    
    <teleport_scroll val="4"/>
    
    <key val="0"/>
    
    <door val="0"/>
    
    <solid_wall val="0"/>
    
    <speed_time val="0"/>
    
    <teleport_trap val="0"/>
    
    <river val="0"/>
    
    <power_ring val="0"/>
    
    <forest val="0"/>
    
    <tree val="0"/>
    
    <bomb val="2"/>
    
    <lava val="0"/>
    
    <pit val="0"/>
    
    <staff val="0"/>
    
    <tunnel val="0"/>
    
    <freeze_time val="1"/>
    
    <nugget_or_artifact val="0"/>
    
    <quake_trap val="2"/>
    
    <invisible_breakable_block val="0"/>
    
    <invisible_solid_wall val="0"/>
    
    <invisible_door val="0"/>
    
    <enemy_stop_space val="270"/>
    
    <enemy_activator val="0"/>
    
    <enemy_zap_spell val="0"/>
    
    <enemy_creation_trap val="8"/>
    
    <enemy_generator val="0"/>
    
    <enemy_activator2 val="0"/>
    
    <moving_block val="500"/>
    
    <enemy_activator3 val="0"/>
    
    <player val="0"/>
    
    <reveal_gem_scroll val="0"/>
    
    <tablet val="1"/>
    
    <exploding_block val="0"/>
    
    <exploding_wall_spell val="0"/>
    
    <pouch_gems_25 val="0"/>
    
    <statue val="0"/>
    
    <wall_vanish_trap val="0"/>
    
    <kroz_bonus_k val="0"/>
    
    <kroz_bonus_r val="0"/>
    
    <kroz_bonus_o val="0"/>
    
    <kroz_bonus_z val="0"/>
    
    <openable_wall1 val="0"/>
    
    <openable_wall2 val="0"/>
    
    <openable_wall3 val="0"/>
    
    <closeable_wall1 val="0"/>
    
    <closeable_wall2 val="0"/>
    
    <closeable_wall3 val="0"/>
    
    <open_spell1 val="0"/>
    
    <open_spell2 val="0"/>
    
    <open_spell3 val="0"/>
    
    <close_spell1 val="0"/>
    
    <close_spell2 val="0"/>
    
    <close_spell3 val="0"/>
    
    <grey_breakable_block val="0"/>
    
    <boulder val="0"/>
    
    <electric_floor val="0"/>
    
    <enemy_activator4 val="0"/>
    
    <trigger_breakable_block val="0"/>
    
    <trigger_boulder val="0"/>
    
    <trigger_gem val="0"/>
    
    <trigger_blindness_potion val="0"/>
    
    <trigger_whip val="0"/>
    
    <trigger_nugget val="0"/>
    
    <trigger_tree val="0"/>
    
    <rope val="0"/>
    
    <drop_rope1 val="0"/>
    
    <drop_rope2 val="0"/>
    
    <drop_rope3 val="0"/>
    
    <drop_rope4 val="0"/>
    
    <drop_rope5 val="0"/>
    
    <amulet val="0"/>
    
    <spear_right val="0"/>
    
    <spear_left val="0"/>
    
    <ENEMY4 val="0"/>
    
    <FRAGMENTED_ENEMY val="0"/>
    
    <EXPLOSIVE_ENEMY val="0"/>
    
    <TELEPORTING_ENEMY val="0"/>
    
    <WHIPPING_ENEMY val="0"/>
    
    <GOLEM val="200"/>
    
    <NASTY_TREE val="0"/>
    
    <GATOR val="0"/>
    
    <SALAMANDER val="0"/>
    
    <BLOB val="0"/>
    
    <PURPLE_WORM val="0"/>
    
    <ANKH val="0"/>
    
    <ILLUMINATION_BOMB val="0"/>
    
    <OBSCURATION_BOMB val="0"/>
    
    <ICE_BOULDER val="0"/>
    
    <WHIP_GENERATOR val="0"/>
    
    <TELEPORT_GENERATOR val="0"/>
    
    <REPULSER val="0"/>
    
    <CHARGE_CORRUPTER val="0"/>
    
    <MOVING_ELECTRIC_FLOOR val="0"/>
    
    <MOVING_TUNNEL val="0"/>
    
    <EXPLODABLE_BLOCK2 val="0"/>
    
    <EXPLODING_SPELL2 val="0"/>
    
    <BRIDGE_CASTER_LEFT val="0"/>
    
    <BRIDGE_CASTER_RIGHT val="0"/>
    
    <BRIDGE_CASTER_UP val="0"/>
    
    <BRIDGE_CASTER_DOWN val="0"/>
    
    <STRIGGER_SLOW val="0"/>
    
    <STRIGGER_TELEPORT val="0"/>
    
    <STRIGGER_KEY val="0"/>
    
    <STRIGGER_SOLID val="0"/>
    
    <STRIGGER_ICE val="0"/>
    
    <STRIGGER_GOLEM val="0"/>
    
    <STRIGGER_ROPE val="0"/>
    
    <STRIGGER_NASTY val="0"/>
    
    <STRIGGER_STAIRS val="0"/>
    
  </unordered_spawn_counts>
  
  <unordered_spawn_counts name="Trail of Salamanders">
    
    <levelfeatures>
      
      <Music val="4"/>
      
      <LavaFlow val="true"/>
      
      <LavaRate val="40"/>
      
      <Tablet1Text>@So you'll know what to do when the time comes...\n@It's the door on the right.\n^"When the time comes?"This scribe can't spell ANYTHING out, can he?</Tablet1Text>
      
      <BackTile val="8"/>
      
    </levelfeatures>
    
    <slow_enemy val="100"/>
    
    <medium_enemy val="0"/>
    
    <fast_enemy val="0"/>
    
    <breakable_block val="0"/>
    
    <whip val="20"/>
    
    <stairs val="1"/>
    
    <chest val="2"/>
    
    <slow_time val="0"/>
    
    <gem val="0"/>
    
    <blindness_potion val="0"/>
    
    <teleport_scroll val="4"/>
    
    <key val="0"/>
    
    <door val="0"/>
    
    <solid_wall val="0"/>
    
    <speed_time val="0"/>
    
    <teleport_trap val="0"/>
    
    <river val="0"/>
    
    <power_ring val="0"/>
    
    <forest val="0"/>
    
    <tree val="0"/>
    
    <bomb val="0"/>
    
    <lava val="0"/>
    
    <pit val="0"/>
    
    <staff val="0"/>
    
    <tunnel val="0"/>
    
    <freeze_time val="0"/>
    
    <nugget_or_artifact val="100"/>
    
    <quake_trap val="0"/>
    
    <invisible_breakable_block val="0"/>
    
    <invisible_solid_wall val="0"/>
    
    <invisible_door val="0"/>
    
    <enemy_stop_space val="0"/>
    
    <enemy_activator val="0"/>
    
    <enemy_zap_spell val="0"/>
    
    <enemy_creation_trap val="0"/>
    
    <enemy_generator val="4"/>
    
    <enemy_activator2 val="0"/>
    
    <moving_block val="0"/>
    
    <enemy_activator3 val="0"/>
    
    <player val="0"/>
    
    <reveal_gem_scroll val="0"/>
    
    <tablet val="1"/>
    
    <exploding_block val="0"/>
    
    <exploding_wall_spell val="0"/>
    
    <pouch_gems_25 val="0"/>
    
    <statue val="0"/>
    
    <wall_vanish_trap val="0"/>
    
    <kroz_bonus_k val="1"/>
    
    <kroz_bonus_r val="1"/>
    
    <kroz_bonus_o val="1"/>
    
    <kroz_bonus_z val="1"/>
    
    <openable_wall1 val="0"/>
    
    <openable_wall2 val="0"/>
    
    <openable_wall3 val="0"/>
    
    <closeable_wall1 val="0"/>
    
    <closeable_wall2 val="0"/>
    
    <closeable_wall3 val="0"/>
    
    <open_spell1 val="0"/>
    
    <open_spell2 val="0"/>
    
    <open_spell3 val="0"/>
    
    <close_spell1 val="0"/>
    
    <close_spell2 val="0"/>
    
    <close_spell3 val="0"/>
    
    <grey_breakable_block val="0"/>
    
    <boulder val="0"/>
    
    <electric_floor val="0"/>
    
    <enemy_activator4 val="0"/>
    
    <trigger_breakable_block val="10"/>
    
    <trigger_boulder val="10"/>
    
    <trigger_gem val="0"/>
    
    <trigger_blindness_potion val="0"/>
    
    <trigger_whip val="0"/>
    
    <trigger_nugget val="5"/>
    
    <trigger_tree val="0"/>
    
    <rope val="0"/>
    
    <drop_rope1 val="0"/>
    
    <drop_rope2 val="0"/>
    
    <drop_rope3 val="0"/>
    
    <drop_rope4 val="0"/>
    
    <drop_rope5 val="0"/>
    
    <amulet val="0"/>
    
    <spear_right val="0"/>
    
    <spear_left val="0"/>
    
    <ENEMY4 val="0"/>
    
    <FRAGMENTED_ENEMY val="0"/>
    
    <EXPLOSIVE_ENEMY val="0"/>
    
    <TELEPORTING_ENEMY val="0"/>
    
    <WHIPPING_ENEMY val="0"/>
    
    <GOLEM val="0"/>
    
    <NASTY_TREE val="0"/>
    
    <GATOR val="0"/>
    
    <SALAMANDER val="3"/>
    
    <BLOB val="0"/>
    
    <PURPLE_WORM val="0"/>
    
    <ANKH val="0"/>
    
    <ILLUMINATION_BOMB val="0"/>
    
    <OBSCURATION_BOMB val="0"/>
    
    <ICE_BOULDER val="0"/>
    
    <WHIP_GENERATOR val="0"/>
    
    <TELEPORT_GENERATOR val="0"/>
    
    <REPULSER val="0"/>
    
    <CHARGE_CORRUPTER val="0"/>
    
    <MOVING_ELECTRIC_FLOOR val="0"/>
    
    <MOVING_TUNNEL val="0"/>
    
    <EXPLODABLE_BLOCK2 val="0"/>
    
    <EXPLODING_SPELL2 val="0"/>
    
    <BRIDGE_CASTER_LEFT val="0"/>
    
    <BRIDGE_CASTER_RIGHT val="0"/>
    
    <BRIDGE_CASTER_UP val="0"/>
    
    <BRIDGE_CASTER_DOWN val="0"/>
    
    <STRIGGER_SLOW val="0"/>
    
    <STRIGGER_TELEPORT val="0"/>
    
    <STRIGGER_KEY val="0"/>
    
    <STRIGGER_SOLID val="0"/>
    
    <STRIGGER_ICE val="0"/>
    
    <STRIGGER_GOLEM val="0"/>
    
    <STRIGGER_ROPE val="0"/>
    
    <STRIGGER_NASTY val="0"/>
    
    <STRIGGER_STAIRS val="0"/>
    
  </unordered_spawn_counts>
  
  <unordered_spawn_counts name="The Trial Begins">
    
    <levelfeatures>
      
      <Music val="2"/>
      
      <StartText>You suddenly hear a voice in your head!\n"Let the trial of the new sun begin!"\n^What was that all about?  What is going on?</StartText>
      
      <BackTile val="2"/>
      
    </levelfeatures>
    
    <slow_enemy val="0"/>
    
    <medium_enemy val="0"/>
    
    <fast_enemy val="0"/>
    
    <breakable_block val="0"/>
    
    <whip val="25"/>
    
    <stairs val="3"/>
    
    <chest val="2"/>
    
    <slow_time val="0"/>
    
    <gem val="40"/>
    
    <blindness_potion val="0"/>
    
    <teleport_scroll val="5"/>
    
    <key val="0"/>
    
    <door val="0"/>
    
    <solid_wall val="0"/>
    
    <speed_time val="0"/>
    
    <teleport_trap val="0"/>
    
    <river val="0"/>
    
    <power_ring val="0"/>
    
    <forest val="0"/>
    
    <tree val="0"/>
    
    <bomb val="0"/>
    
    <lava val="0"/>
    
    <pit val="0"/>
    
    <staff val="0"/>
    
    <tunnel val="0"/>
    
    <freeze_time val="0"/>
    
    <nugget_or_artifact val="0"/>
    
    <quake_trap val="0"/>
    
    <invisible_breakable_block val="0"/>
    
    <invisible_solid_wall val="0"/>
    
    <invisible_door val="0"/>
    
    <enemy_stop_space val="0"/>
    
    <enemy_activator val="0"/>
    
    <enemy_zap_spell val="0"/>
    
    <enemy_creation_trap val="0"/>
    
    <enemy_generator val="0"/>
    
    <enemy_activator2 val="0"/>
    
    <moving_block val="0"/>
    
    <enemy_activator3 val="0"/>
    
    <player val="0"/>
    
    <reveal_gem_scroll val="0"/>
    
    <tablet val="0"/>
    
    <exploding_block val="0"/>
    
    <exploding_wall_spell val="0"/>
    
    <pouch_gems_25 val="0"/>
    
    <statue val="0"/>
    
    <wall_vanish_trap val="6"/>
    
    <kroz_bonus_k val="1"/>
    
    <kroz_bonus_r val="1"/>
    
    <kroz_bonus_o val="1"/>
    
    <kroz_bonus_z val="1"/>
    
    <openable_wall1 val="0"/>
    
    <openable_wall2 val="0"/>
    
    <openable_wall3 val="0"/>
    
    <closeable_wall1 val="225"/>
    
    <closeable_wall2 val="225"/>
    
    <closeable_wall3 val="225"/>
    
    <open_spell1 val="0"/>
    
    <open_spell2 val="0"/>
    
    <open_spell3 val="0"/>
    
    <close_spell1 val="50"/>
    
    <close_spell2 val="50"/>
    
    <close_spell3 val="50"/>
    
    <grey_breakable_block val="0"/>
    
    <boulder val="0"/>
    
    <electric_floor val="0"/>
    
    <enemy_activator4 val="0"/>
    
    <trigger_breakable_block val="50"/>
    
    <trigger_boulder val="50"/>
    
    <trigger_gem val="0"/>
    
    <trigger_blindness_potion val="0"/>
    
    <trigger_whip val="0"/>
    
    <trigger_nugget val="0"/>
    
    <trigger_tree val="50"/>
    
    <rope val="0"/>
    
    <drop_rope1 val="0"/>
    
    <drop_rope2 val="0"/>
    
    <drop_rope3 val="0"/>
    
    <drop_rope4 val="0"/>
    
    <drop_rope5 val="0"/>
    
    <amulet val="0"/>
    
    <spear_right val="0"/>
    
    <spear_left val="0"/>
    
    <ENEMY4 val="0"/>
    
    <FRAGMENTED_ENEMY val="0"/>
    
    <EXPLOSIVE_ENEMY val="0"/>
    
    <TELEPORTING_ENEMY val="0"/>
    
    <WHIPPING_ENEMY val="0"/>
    
    <GOLEM val="0"/>
    
    <NASTY_TREE val="0"/>
    
    <GATOR val="0"/>
    
    <SALAMANDER val="0"/>
    
    <BLOB val="0"/>
    
    <PURPLE_WORM val="0"/>
    
    <ANKH val="0"/>
    
    <ILLUMINATION_BOMB val="0"/>
    
    <OBSCURATION_BOMB val="0"/>
    
    <ICE_BOULDER val="0"/>
    
    <WHIP_GENERATOR val="0"/>
    
    <TELEPORT_GENERATOR val="0"/>
    
    <REPULSER val="0"/>
    
    <CHARGE_CORRUPTER val="0"/>
    
    <MOVING_ELECTRIC_FLOOR val="0"/>
    
    <MOVING_TUNNEL val="0"/>
    
    <EXPLODABLE_BLOCK2 val="0"/>
    
    <EXPLODING_SPELL2 val="0"/>
    
    <BRIDGE_CASTER_LEFT val="0"/>
    
    <BRIDGE_CASTER_RIGHT val="0"/>
    
    <BRIDGE_CASTER_UP val="0"/>
    
    <BRIDGE_CASTER_DOWN val="0"/>
    
    <STRIGGER_SLOW val="0"/>
    
    <STRIGGER_TELEPORT val="0"/>
    
    <STRIGGER_KEY val="0"/>
    
    <STRIGGER_SOLID val="5"/>
    
    <STRIGGER_ICE val="0"/>
    
    <STRIGGER_GOLEM val="0"/>
    
    <STRIGGER_ROPE val="0"/>
    
    <STRIGGER_NASTY val="0"/>
    
    <STRIGGER_STAIRS val="0"/>
    
  </unordered_spawn_counts>
  
  <unordered_spawn_counts name="Vanishing Treasure">
    
    <levelfeatures>
      
      <Music val="1"/>
      
      <HideItem type="OBSCURATION_BOMB"/>
      
    </levelfeatures>
    
    <slow_enemy val="0"/>
    
    <medium_enemy val="0"/>
    
    <fast_enemy val="0"/>
    
    <breakable_block val="0"/>
    
    <whip val="20"/>
    
    <stairs val="10"/>
    
    <chest val="8"/>
    
    <slow_time val="0"/>
    
    <gem val="50"/>
    
    <blindness_potion val="0"/>
    
    <teleport_scroll val="4"/>
    
    <key val="1"/>
    
    <door val="0"/>
    
    <solid_wall val="100"/>
    
    <speed_time val="0"/>
    
    <teleport_trap val="60"/>
    
    <river val="0"/>
    
    <power_ring val="0"/>
    
    <forest val="0"/>
    
    <tree val="0"/>
    
    <bomb val="0"/>
    
    <lava val="0"/>
    
    <pit val="20"/>
    
    <staff val="0"/>
    
    <tunnel val="0"/>
    
    <freeze_time val="0"/>
    
    <nugget_or_artifact val="120"/>
    
    <quake_trap val="0"/>
    
    <invisible_breakable_block val="0"/>
    
    <invisible_solid_wall val="0"/>
    
    <invisible_door val="0"/>
    
    <enemy_stop_space val="0"/>
    
    <enemy_activator val="0"/>
    
    <enemy_zap_spell val="0"/>
    
    <enemy_creation_trap val="0"/>
    
    <enemy_generator val="0"/>
    
    <enemy_activator2 val="0"/>
    
    <moving_block val="0"/>
    
    <enemy_activator3 val="0"/>
    
    <player val="0"/>
    
    <reveal_gem_scroll val="0"/>
    
    <tablet val="0"/>
    
    <exploding_block val="0"/>
    
    <exploding_wall_spell val="0"/>
    
    <pouch_gems_25 val="0"/>
    
    <statue val="0"/>
    
    <wall_vanish_trap val="0"/>
    
    <kroz_bonus_k val="0"/>
    
    <kroz_bonus_r val="0"/>
    
    <kroz_bonus_o val="0"/>
    
    <kroz_bonus_z val="0"/>
    
    <openable_wall1 val="0"/>
    
    <openable_wall2 val="0"/>
    
    <openable_wall3 val="0"/>
    
    <closeable_wall1 val="0"/>
    
    <closeable_wall2 val="0"/>
    
    <closeable_wall3 val="0"/>
    
    <open_spell1 val="0"/>
    
    <open_spell2 val="0"/>
    
    <open_spell3 val="0"/>
    
    <close_spell1 val="0"/>
    
    <close_spell2 val="0"/>
    
    <close_spell3 val="0"/>
    
    <grey_breakable_block val="0"/>
    
    <boulder val="0"/>
    
    <electric_floor val="0"/>
    
    <enemy_activator4 val="0"/>
    
    <trigger_breakable_block val="0"/>
    
    <trigger_boulder val="0"/>
    
    <trigger_gem val="0"/>
    
    <trigger_blindness_potion val="0"/>
    
    <trigger_whip val="0"/>
    
    <trigger_nugget val="0"/>
    
    <trigger_tree val="0"/>
    
    <rope val="0"/>
    
    <drop_rope1 val="0"/>
    
    <drop_rope2 val="0"/>
    
    <drop_rope3 val="0"/>
    
    <drop_rope4 val="0"/>
    
    <drop_rope5 val="0"/>
    
    <amulet val="0"/>
    
    <spear_right val="0"/>
    
    <spear_left val="0"/>
    
    <ENEMY4 val="0"/>
    
    <FRAGMENTED_ENEMY val="0"/>
    
    <EXPLOSIVE_ENEMY val="0"/>
    
    <TELEPORTING_ENEMY val="0"/>
    
    <WHIPPING_ENEMY val="0"/>
    
    <GOLEM val="0"/>
    
    <NASTY_TREE val="0"/>
    
    <GATOR val="0"/>
    
    <SALAMANDER val="0"/>
    
    <BLOB val="0"/>
    
    <PURPLE_WORM val="0"/>
    
    <ANKH val="0"/>
    
    <ILLUMINATION_BOMB val="0"/>
    
    <OBSCURATION_BOMB val="100"/>
    
    <ICE_BOULDER val="0"/>
    
    <WHIP_GENERATOR val="0"/>
    
    <TELEPORT_GENERATOR val="0"/>
    
    <REPULSER val="0"/>
    
    <CHARGE_CORRUPTER val="0"/>
    
    <MOVING_ELECTRIC_FLOOR val="0"/>
    
    <MOVING_TUNNEL val="0"/>
    
    <EXPLODABLE_BLOCK2 val="0"/>
    
    <EXPLODING_SPELL2 val="0"/>
    
    <BRIDGE_CASTER_LEFT val="0"/>
    
    <BRIDGE_CASTER_RIGHT val="0"/>
    
    <BRIDGE_CASTER_UP val="0"/>
    
    <BRIDGE_CASTER_DOWN val="0"/>
    
    <STRIGGER_SLOW val="0"/>
    
    <STRIGGER_TELEPORT val="0"/>
    
    <STRIGGER_KEY val="0"/>
    
    <STRIGGER_SOLID val="0"/>
    
    <STRIGGER_ICE val="0"/>
    
    <STRIGGER_GOLEM val="0"/>
    
    <STRIGGER_ROPE val="0"/>
    
    <STRIGGER_NASTY val="0"/>
    
    <STRIGGER_STAIRS val="0"/>
    
  </unordered_spawn_counts>
  
  <unordered_spawn_counts name="Surprise Party">
    
    <levelfeatures>
      
      <BackTile val="8"/>
      
      <Music val="3"/>
      
    </levelfeatures>
    
    <slow_enemy val="0"/>
    
    <medium_enemy val="0"/>
    
    <fast_enemy val="0"/>
    
    <breakable_block val="0"/>
    
    <whip val="20"/>
    
    <stairs val="1"/>
    
    <chest val="0"/>
    
    <slow_time val="0"/>
    
    <gem val="0"/>
    
    <blindness_potion val="0"/>
    
    <teleport_scroll val="0"/>
    
    <key val="0"/>
    
    <door val="0"/>
    
    <solid_wall val="0"/>
    
    <speed_time val="0"/>
    
    <teleport_trap val="0"/>
    
    <river val="0"/>
    
    <power_ring val="0"/>
    
    <forest val="0"/>
    
    <tree val="0"/>
    
    <bomb val="0"/>
    
    <lava val="0"/>
    
    <pit val="0"/>
    
    <staff val="0"/>
    
    <tunnel val="0"/>
    
    <freeze_time val="0"/>
    
    <nugget_or_artifact val="0"/>
    
    <quake_trap val="0"/>
    
    <invisible_breakable_block val="300"/>
    
    <invisible_solid_wall val="0"/>
    
    <invisible_door val="0"/>
    
    <enemy_stop_space val="0"/>
    
    <enemy_activator val="0"/>
    
    <enemy_zap_spell val="0"/>
    
    <enemy_creation_trap val="6"/>
    
    <enemy_generator val="0"/>
    
    <enemy_activator2 val="0"/>
    
    <moving_block val="0"/>
    
    <enemy_activator3 val="0"/>
    
    <player val="0"/>
    
    <reveal_gem_scroll val="0"/>
    
    <tablet val="0"/>
    
    <exploding_block val="0"/>
    
    <exploding_wall_spell val="0"/>
    
    <pouch_gems_25 val="1"/>
    
    <statue val="0"/>
    
    <wall_vanish_trap val="0"/>
    
    <kroz_bonus_k val="0"/>
    
    <kroz_bonus_r val="0"/>
    
    <kroz_bonus_o val="0"/>
    
    <kroz_bonus_z val="0"/>
    
    <openable_wall1 val="0"/>
    
    <openable_wall2 val="0"/>
    
    <openable_wall3 val="0"/>
    
    <closeable_wall1 val="0"/>
    
    <closeable_wall2 val="0"/>
    
    <closeable_wall3 val="0"/>
    
    <open_spell1 val="0"/>
    
    <open_spell2 val="0"/>
    
    <open_spell3 val="0"/>
    
    <close_spell1 val="0"/>
    
    <close_spell2 val="0"/>
    
    <close_spell3 val="0"/>
    
    <grey_breakable_block val="0"/>
    
    <boulder val="0"/>
    
    <electric_floor val="0"/>
    
    <enemy_activator4 val="0"/>
    
    <trigger_breakable_block val="0"/>
    
    <trigger_boulder val="0"/>
    
    <trigger_gem val="25"/>
    
    <trigger_blindness_potion val="0"/>
    
    <trigger_whip val="0"/>
    
    <trigger_nugget val="0"/>
    
    <trigger_tree val="0"/>
    
    <rope val="0"/>
    
    <drop_rope1 val="0"/>
    
    <drop_rope2 val="0"/>
    
    <drop_rope3 val="0"/>
    
    <drop_rope4 val="0"/>
    
    <drop_rope5 val="0"/>
    
    <amulet val="0"/>
    
    <spear_right val="0"/>
    
    <spear_left val="0"/>
    
    <ENEMY4 val="0"/>
    
    <FRAGMENTED_ENEMY val="0"/>
    
    <EXPLOSIVE_ENEMY val="0"/>
    
    <TELEPORTING_ENEMY val="0"/>
    
    <WHIPPING_ENEMY val="0"/>
    
    <GOLEM val="0"/>
    
    <NASTY_TREE val="0"/>
    
    <GATOR val="0"/>
    
    <SALAMANDER val="0"/>
    
    <BLOB val="0"/>
    
    <PURPLE_WORM val="0"/>
    
    <ANKH val="0"/>
    
    <ILLUMINATION_BOMB val="0"/>
    
    <OBSCURATION_BOMB val="0"/>
    
    <ICE_BOULDER val="0"/>
    
    <WHIP_GENERATOR val="0"/>
    
    <TELEPORT_GENERATOR val="0"/>
    
    <REPULSER val="0"/>
    
    <CHARGE_CORRUPTER val="0"/>
    
    <MOVING_ELECTRIC_FLOOR val="0"/>
    
    <MOVING_TUNNEL val="0"/>
    
    <EXPLODABLE_BLOCK2 val="0"/>
    
    <EXPLODING_SPELL2 val="0"/>
    
    <BRIDGE_CASTER_LEFT val="0"/>
    
    <BRIDGE_CASTER_RIGHT val="0"/>
    
    <BRIDGE_CASTER_UP val="0"/>
    
    <BRIDGE_CASTER_DOWN val="0"/>
    
    <STRIGGER_SLOW val="75"/>
    
    <STRIGGER_TELEPORT val="0"/>
    
    <STRIGGER_KEY val="0"/>
    
    <STRIGGER_SOLID val="0"/>
    
    <STRIGGER_ICE val="0"/>
    
    <STRIGGER_GOLEM val="0"/>
    
    <STRIGGER_ROPE val="0"/>
    
    <STRIGGER_NASTY val="0"/>
    
    <STRIGGER_STAIRS val="0"/>
    
  </unordered_spawn_counts>
  
  <unordered_spawn_counts name="Worm Family Reunion">
    
    <levelfeatures>
      
      <BackTile val="2"/>
      
      <Music val="6"/>
      
    </levelfeatures>
    
    <slow_enemy val="100"/>
    
    <medium_enemy val="0"/>
    
    <fast_enemy val="0"/>
    
    <breakable_block val="0"/>
    
    <whip val="0"/>
    
    <stairs val="4"/>
    
    <chest val="0"/>
    
    <slow_time val="10"/>
    
    <gem val="0"/>
    
    <blindness_potion val="0"/>
    
    <teleport_scroll val="0"/>
    
    <key val="0"/>
    
    <door val="0"/>
    
    <solid_wall val="0"/>
    
    <speed_time val="0"/>
    
    <teleport_trap val="0"/>
    
    <river val="0"/>
    
    <power_ring val="0"/>
    
    <forest val="0"/>
    
    <tree val="0"/>
    
    <bomb val="0"/>
    
    <lava val="0"/>
    
    <pit val="0"/>
    
    <staff val="0"/>
    
    <tunnel val="0"/>
    
    <freeze_time val="3"/>
    
    <nugget_or_artifact val="70"/>
    
    <quake_trap val="0"/>
    
    <invisible_breakable_block val="0"/>
    
    <invisible_solid_wall val="0"/>
    
    <invisible_door val="0"/>
    
    <enemy_stop_space val="0"/>
    
    <enemy_activator val="0"/>
    
    <enemy_zap_spell val="4"/>
    
    <enemy_creation_trap val="0"/>
    
    <enemy_generator val="0"/>
    
    <enemy_activator2 val="0"/>
    
    <moving_block val="0"/>
    
    <enemy_activator3 val="0"/>
    
    <player val="0"/>
    
    <reveal_gem_scroll val="0"/>
    
    <tablet val="0"/>
    
    <exploding_block val="0"/>
    
    <exploding_wall_spell val="0"/>
    
    <pouch_gems_25 val="0"/>
    
    <statue val="0"/>
    
    <wall_vanish_trap val="0"/>
    
    <kroz_bonus_k val="0"/>
    
    <kroz_bonus_r val="0"/>
    
    <kroz_bonus_o val="0"/>
    
    <kroz_bonus_z val="0"/>
    
    <openable_wall1 val="0"/>
    
    <openable_wall2 val="0"/>
    
    <openable_wall3 val="0"/>
    
    <closeable_wall1 val="0"/>
    
    <closeable_wall2 val="0"/>
    
    <closeable_wall3 val="0"/>
    
    <open_spell1 val="0"/>
    
    <open_spell2 val="0"/>
    
    <open_spell3 val="0"/>
    
    <close_spell1 val="0"/>
    
    <close_spell2 val="0"/>
    
    <close_spell3 val="0"/>
    
    <grey_breakable_block val="0"/>
    
    <boulder val="0"/>
    
    <electric_floor val="0"/>
    
    <enemy_activator4 val="0"/>
    
    <trigger_breakable_block val="30"/>
    
    <trigger_boulder val="0"/>
    
    <trigger_gem val="20"/>
    
    <trigger_blindness_potion val="0"/>
    
    <trigger_whip val="25"/>
    
    <trigger_nugget val="10"/>
    
    <trigger_tree val="0"/>
    
    <rope val="0"/>
    
    <drop_rope1 val="0"/>
    
    <drop_rope2 val="0"/>
    
    <drop_rope3 val="0"/>
    
    <drop_rope4 val="0"/>
    
    <drop_rope5 val="0"/>
    
    <amulet val="0"/>
    
    <spear_right val="0"/>
    
    <spear_left val="0"/>
    
    <ENEMY4 val="0"/>
    
    <FRAGMENTED_ENEMY val="400"/>
    
    <EXPLOSIVE_ENEMY val="0"/>
    
    <TELEPORTING_ENEMY val="0"/>
    
    <WHIPPING_ENEMY val="0"/>
    
    <GOLEM val="0"/>
    
    <NASTY_TREE val="0"/>
    
    <GATOR val="0"/>
    
    <SALAMANDER val="0"/>
    
    <BLOB val="0"/>
    
    <PURPLE_WORM val="50"/>
    
    <ANKH val="0"/>
    
    <ILLUMINATION_BOMB val="0"/>
    
    <OBSCURATION_BOMB val="0"/>
    
    <ICE_BOULDER val="0"/>
    
    <WHIP_GENERATOR val="0"/>
    
    <TELEPORT_GENERATOR val="0"/>
    
    <REPULSER val="0"/>
    
    <CHARGE_CORRUPTER val="0"/>
    
    <MOVING_ELECTRIC_FLOOR val="0"/>
    
    <MOVING_TUNNEL val="0"/>
    
    <EXPLODABLE_BLOCK2 val="0"/>
    
    <EXPLODING_SPELL2 val="0"/>
    
    <BRIDGE_CASTER_LEFT val="0"/>
    
    <BRIDGE_CASTER_RIGHT val="0"/>
    
    <BRIDGE_CASTER_UP val="0"/>
    
    <BRIDGE_CASTER_DOWN val="0"/>
    
    <STRIGGER_SLOW val="0"/>
    
    <STRIGGER_TELEPORT val="0"/>
    
    <STRIGGER_KEY val="0"/>
    
    <STRIGGER_SOLID val="0"/>
    
    <STRIGGER_ICE val="0"/>
    
    <STRIGGER_GOLEM val="0"/>
    
    <STRIGGER_ROPE val="0"/>
    
    <STRIGGER_NASTY val="0"/>
    
    <STRIGGER_STAIRS val="0"/>
    
  </unordered_spawn_counts>
  
  <unordered_spawn_counts name="Salamander City">
    
    <levelfeatures>
      
      <BackTile val="3"/>
      
      <Music val="4"/>
      
      <LavaFlow val="true"/>
      
      <LavaRate val="10"/>
      
    </levelfeatures>
    
    <slow_enemy val="0"/>
    
    <medium_enemy val="0"/>
    
    <fast_enemy val="0"/>
    
    <breakable_block val="200"/>
    
    <whip val="30"/>
    
    <stairs val="10"/>
    
    <chest val="0"/>
    
    <slow_time val="5"/>
    
    <gem val="0"/>
    
    <blindness_potion val="0"/>
    
    <teleport_scroll val="0"/>
    
    <key val="0"/>
    
    <door val="0"/>
    
    <solid_wall val="0"/>
    
    <speed_time val="0"/>
    
    <teleport_trap val="0"/>
    
    <river val="0"/>
    
    <power_ring val="0"/>
    
    <forest val="0"/>
    
    <tree val="0"/>
    
    <bomb val="0"/>
    
    <lava val="0"/>
    
    <pit val="0"/>
    
    <staff val="0"/>
    
    <tunnel val="0"/>
    
    <freeze_time val="0"/>
    
    <nugget_or_artifact val="0"/>
    
    <quake_trap val="0"/>
    
    <invisible_breakable_block val="0"/>
    
    <invisible_solid_wall val="0"/>
    
    <invisible_door val="0"/>
    
    <enemy_stop_space val="160"/>
    
    <enemy_activator val="0"/>
    
    <enemy_zap_spell val="0"/>
    
    <enemy_creation_trap val="0"/>
    
    <enemy_generator val="1"/>
    
    <enemy_activator2 val="0"/>
    
    <moving_block val="30"/>
    
    <enemy_activator3 val="0"/>
    
    <player val="0"/>
    
    <reveal_gem_scroll val="0"/>
    
    <tablet val="0"/>
    
    <exploding_block val="400"/>
    
    <exploding_wall_spell val="20"/>
    
    <pouch_gems_25 val="0"/>
    
    <statue val="0"/>
    
    <wall_vanish_trap val="0"/>
    
    <kroz_bonus_k val="0"/>
    
    <kroz_bonus_r val="0"/>
    
    <kroz_bonus_o val="0"/>
    
    <kroz_bonus_z val="0"/>
    
    <openable_wall1 val="0"/>
    
    <openable_wall2 val="0"/>
    
    <openable_wall3 val="0"/>
    
    <closeable_wall1 val="0"/>
    
    <closeable_wall2 val="0"/>
    
    <closeable_wall3 val="0"/>
    
    <open_spell1 val="0"/>
    
    <open_spell2 val="0"/>
    
    <open_spell3 val="0"/>
    
    <close_spell1 val="0"/>
    
    <close_spell2 val="0"/>
    
    <close_spell3 val="0"/>
    
    <grey_breakable_block val="50"/>
    
    <boulder val="0"/>
    
    <electric_floor val="0"/>
    
    <enemy_activator4 val="0"/>
    
    <trigger_breakable_block val="0"/>
    
    <trigger_boulder val="0"/>
    
    <trigger_gem val="10"/>
    
    <trigger_blindness_potion val="0"/>
    
    <trigger_whip val="0"/>
    
    <trigger_nugget val="0"/>
    
    <trigger_tree val="0"/>
    
    <rope val="0"/>
    
    <drop_rope1 val="0"/>
    
    <drop_rope2 val="0"/>
    
    <drop_rope3 val="0"/>
    
    <drop_rope4 val="0"/>
    
    <drop_rope5 val="0"/>
    
    <amulet val="0"/>
    
    <spear_right val="0"/>
    
    <spear_left val="0"/>
    
    <ENEMY4 val="0"/>
    
    <FRAGMENTED_ENEMY val="0"/>
    
    <EXPLOSIVE_ENEMY val="0"/>
    
    <TELEPORTING_ENEMY val="0"/>
    
    <WHIPPING_ENEMY val="0"/>
    
    <GOLEM val="0"/>
    
    <NASTY_TREE val="0"/>
    
    <GATOR val="0"/>
    
    <SALAMANDER val="50"/>
    
    <BLOB val="0"/>
    
    <PURPLE_WORM val="0"/>
    
    <ANKH val="0"/>
    
    <ILLUMINATION_BOMB val="0"/>
    
    <OBSCURATION_BOMB val="0"/>
    
    <ICE_BOULDER val="0"/>
    
    <WHIP_GENERATOR val="0"/>
    
    <TELEPORT_GENERATOR val="0"/>
    
    <REPULSER val="0"/>
    
    <CHARGE_CORRUPTER val="0"/>
    
    <MOVING_ELECTRIC_FLOOR val="0"/>
    
    <MOVING_TUNNEL val="0"/>
    
    <EXPLODABLE_BLOCK2 val="0"/>
    
    <EXPLODING_SPELL2 val="0"/>
    
    <BRIDGE_CASTER_LEFT val="0"/>
    
    <BRIDGE_CASTER_RIGHT val="0"/>
    
    <BRIDGE_CASTER_UP val="0"/>
    
    <BRIDGE_CASTER_DOWN val="0"/>
    
    <STRIGGER_SLOW val="0"/>
    
    <STRIGGER_TELEPORT val="0"/>
    
    <STRIGGER_KEY val="0"/>
    
    <STRIGGER_SOLID val="0"/>
    
    <STRIGGER_ICE val="0"/>
    
    <STRIGGER_GOLEM val="0"/>
    
    <STRIGGER_ROPE val="0"/>
    
    <STRIGGER_NASTY val="0"/>
    
    <STRIGGER_STAIRS val="0"/>
    
  </unordered_spawn_counts>
  
  <unordered_spawn_counts name="Curtain Call">
    
    <levelfeatures>
      
      <BackTile val="8"/>
      
      <Music val="6"/>
      
    </levelfeatures>
    
    <slow_enemy val="100"/>
    
    <medium_enemy val="100"/>
    
    <fast_enemy val="100"/>
    
    <breakable_block val="0"/>
    
    <whip val="0"/>
    
    <stairs val="1"/>
    
    <chest val="0"/>
    
    <slow_time val="0"/>
    
    <gem val="0"/>
    
    <blindness_potion val="0"/>
    
    <teleport_scroll val="0"/>
    
    <key val="0"/>
    
    <door val="0"/>
    
    <solid_wall val="0"/>
    
    <speed_time val="0"/>
    
    <teleport_trap val="0"/>
    
    <river val="0"/>
    
    <power_ring val="0"/>
    
    <forest val="0"/>
    
    <tree val="0"/>
    
    <bomb val="0"/>
    
    <lava val="0"/>
    
    <pit val="0"/>
    
    <staff val="0"/>
    
    <tunnel val="0"/>
    
    <freeze_time val="0"/>
    
    <nugget_or_artifact val="0"/>
    
    <quake_trap val="0"/>
    
    <invisible_breakable_block val="0"/>
    
    <invisible_solid_wall val="0"/>
    
    <invisible_door val="0"/>
    
    <enemy_stop_space val="0"/>
    
    <enemy_activator val="0"/>
    
    <enemy_zap_spell val="0"/>
    
    <enemy_creation_trap val="0"/>
    
    <enemy_generator val="0"/>
    
    <enemy_activator2 val="0"/>
    
    <moving_block val="0"/>
    
    <enemy_activator3 val="0"/>
    
    <player val="0"/>
    
    <reveal_gem_scroll val="0"/>
    
    <tablet val="0"/>
    
    <exploding_block val="0"/>
    
    <exploding_wall_spell val="0"/>
    
    <pouch_gems_25 val="0"/>
    
    <statue val="0"/>
    
    <wall_vanish_trap val="0"/>
    
    <kroz_bonus_k val="0"/>
    
    <kroz_bonus_r val="0"/>
    
    <kroz_bonus_o val="0"/>
    
    <kroz_bonus_z val="0"/>
    
    <openable_wall1 val="0"/>
    
    <openable_wall2 val="0"/>
    
    <openable_wall3 val="0"/>
    
    <closeable_wall1 val="0"/>
    
    <closeable_wall2 val="0"/>
    
    <closeable_wall3 val="0"/>
    
    <open_spell1 val="0"/>
    
    <open_spell2 val="0"/>
    
    <open_spell3 val="0"/>
    
    <close_spell1 val="0"/>
    
    <close_spell2 val="0"/>
    
    <close_spell3 val="0"/>
    
    <grey_breakable_block val="0"/>
    
    <boulder val="0"/>
    
    <electric_floor val="0"/>
    
    <enemy_activator4 val="0"/>
    
    <trigger_breakable_block val="0"/>
    
    <trigger_boulder val="0"/>
    
    <trigger_gem val="0"/>
    
    <trigger_blindness_potion val="0"/>
    
    <trigger_whip val="0"/>
    
    <trigger_nugget val="0"/>
    
    <trigger_tree val="0"/>
    
    <rope val="0"/>
    
    <drop_rope1 val="0"/>
    
    <drop_rope2 val="0"/>
    
    <drop_rope3 val="0"/>
    
    <drop_rope4 val="0"/>
    
    <drop_rope5 val="0"/>
    
    <amulet val="0"/>
    
    <spear_right val="0"/>
    
    <spear_left val="0"/>
    
    <ENEMY4 val="100"/>
    
    <FRAGMENTED_ENEMY val="180"/>
    
    <EXPLOSIVE_ENEMY val="5"/>
    
    <TELEPORTING_ENEMY val="20"/>
    
    <WHIPPING_ENEMY val="20"/>
    
    <GOLEM val="100"/>
    
    <NASTY_TREE val="100"/>
    
    <GATOR val="100"/>
    
    <SALAMANDER val="100"/>
    
    <BLOB val="100"/>
    
    <PURPLE_WORM val="50"/>
    
    <ANKH val="0"/>
    
    <ILLUMINATION_BOMB val="0"/>
    
    <OBSCURATION_BOMB val="0"/>
    
    <ICE_BOULDER val="0"/>
    
    <WHIP_GENERATOR val="0"/>
    
    <TELEPORT_GENERATOR val="0"/>
    
    <REPULSER val="0"/>
    
    <CHARGE_CORRUPTER val="0"/>
    
    <MOVING_ELECTRIC_FLOOR val="0"/>
    
    <MOVING_TUNNEL val="0"/>
    
    <EXPLODABLE_BLOCK2 val="0"/>
    
    <EXPLODING_SPELL2 val="0"/>
    
    <BRIDGE_CASTER_LEFT val="0"/>
    
    <BRIDGE_CASTER_RIGHT val="0"/>
    
    <BRIDGE_CASTER_UP val="0"/>
    
    <BRIDGE_CASTER_DOWN val="0"/>
    
    <STRIGGER_SLOW val="0"/>
    
    <STRIGGER_TELEPORT val="0"/>
    
    <STRIGGER_KEY val="0"/>
    
    <STRIGGER_SOLID val="0"/>
    
    <STRIGGER_ICE val="0"/>
    
    <STRIGGER_GOLEM val="0"/>
    
    <STRIGGER_ROPE val="0"/>
    
    <STRIGGER_NASTY val="0"/>
    
    <STRIGGER_STAIRS val="0"/>
    
  </unordered_spawn_counts>
  
  <unordered_spawn_counts name="Legion of Fools">
    
    <levelfeatures>
      
      <BackTile val="7"/>
      
      <Music val="3"/>
      
      <EndText>^These creatures sure aren't getting any smarter.\n^It figures.  Animals from the Permian periodhad walnut-sized brains.</EndText>
      
    </levelfeatures>
    
    <slow_enemy val="150"/>
    
    <medium_enemy val="150"/>
    
    <fast_enemy val="75"/>
    
    <breakable_block val=""/>
    
    <whip val="0"/>
    
    <stairs val="1"/>
    
    <chest val="0"/>
    
    <slow_time val="0"/>
    
    <gem val="0"/>
    
    <blindness_potion val="0"/>
    
    <teleport_scroll val="0"/>
    
    <key val="0"/>
    
    <door val="0"/>
    
    <solid_wall val="0"/>
    
    <speed_time val="0"/>
    
    <teleport_trap val="0"/>
    
    <river val="0"/>
    
    <power_ring val="0"/>
    
    <forest val="0"/>
    
    <tree val="0"/>
    
    <bomb val="0"/>
    
    <lava val="0"/>
    
    <pit val="0"/>
    
    <staff val="0"/>
    
    <tunnel val="0"/>
    
    <freeze_time val="0"/>
    
    <nugget_or_artifact val="0"/>
    
    <quake_trap val="2"/>
    
    <invisible_breakable_block val="0"/>
    
    <invisible_solid_wall val="0"/>
    
    <invisible_door val="0"/>
    
    <enemy_stop_space val="0"/>
    
    <enemy_activator val="0"/>
    
    <enemy_zap_spell val="0"/>
    
    <enemy_creation_trap val="0"/>
    
    <enemy_generator val="0"/>
    
    <enemy_activator2 val="0"/>
    
    <moving_block val="0"/>
    
    <enemy_activator3 val="0"/>
    
    <player val="0"/>
    
    <reveal_gem_scroll val="2"/>
    
    <tablet val="0"/>
    
    <exploding_block val="0"/>
    
    <exploding_wall_spell val="0"/>
    
    <pouch_gems_25 val="0"/>
    
    <statue val="1"/>
    
    <wall_vanish_trap val="0"/>
    
    <kroz_bonus_k val="0"/>
    
    <kroz_bonus_r val="0"/>
    
    <kroz_bonus_o val="0"/>
    
    <kroz_bonus_z val="0"/>
    
    <openable_wall1 val="0"/>
    
    <openable_wall2 val="0"/>
    
    <openable_wall3 val="0"/>
    
    <closeable_wall1 val="0"/>
    
    <closeable_wall2 val="0"/>
    
    <closeable_wall3 val="0"/>
    
    <open_spell1 val="0"/>
    
    <open_spell2 val="0"/>
    
    <open_spell3 val="0"/>
    
    <close_spell1 val="0"/>
    
    <close_spell2 val="0"/>
    
    <close_spell3 val="0"/>
    
    <grey_breakable_block val="900"/>
    
    <boulder val="10"/>
    
    <electric_floor val="0"/>
    
    <enemy_activator4 val="0"/>
    
    <trigger_breakable_block val="0"/>
    
    <trigger_boulder val="0"/>
    
    <trigger_gem val="0"/>
    
    <trigger_blindness_potion val="0"/>
    
    <trigger_whip val="0"/>
    
    <trigger_nugget val="0"/>
    
    <trigger_tree val="0"/>
    
    <rope val="0"/>
    
    <drop_rope1 val="0"/>
    
    <drop_rope2 val="0"/>
    
    <drop_rope3 val="0"/>
    
    <drop_rope4 val="0"/>
    
    <drop_rope5 val="0"/>
    
    <amulet val="0"/>
    
    <spear_right val="0"/>
    
    <spear_left val="0"/>
    
    <ENEMY4 val="75"/>
    
    <FRAGMENTED_ENEMY val="0"/>
    
    <EXPLOSIVE_ENEMY val="0"/>
    
    <TELEPORTING_ENEMY val="0"/>
    
    <WHIPPING_ENEMY val="0"/>
    
    <GOLEM val="0"/>
    
    <NASTY_TREE val="0"/>
    
    <GATOR val="0"/>
    
    <SALAMANDER val="0"/>
    
    <BLOB val="0"/>
    
    <PURPLE_WORM val="0"/>
    
    <ANKH val="0"/>
    
    <ILLUMINATION_BOMB val="0"/>
    
    <OBSCURATION_BOMB val="0"/>
    
    <ICE_BOULDER val="0"/>
    
    <WHIP_GENERATOR val="0"/>
    
    <TELEPORT_GENERATOR val="0"/>
    
    <REPULSER val="0"/>
    
    <CHARGE_CORRUPTER val="0"/>
    
    <MOVING_ELECTRIC_FLOOR val="0"/>
    
    <MOVING_TUNNEL val="0"/>
    
    <EXPLODABLE_BLOCK2 val="0"/>
    
    <EXPLODING_SPELL2 val="0"/>
    
    <BRIDGE_CASTER_LEFT val="0"/>
    
    <BRIDGE_CASTER_RIGHT val="0"/>
    
    <BRIDGE_CASTER_UP val="0"/>
    
    <BRIDGE_CASTER_DOWN val="0"/>
    
    <STRIGGER_SLOW val="0"/>
    
    <STRIGGER_TELEPORT val="0"/>
    
    <STRIGGER_KEY val="0"/>
    
    <STRIGGER_SOLID val="0"/>
    
    <STRIGGER_ICE val="0"/>
    
    <STRIGGER_GOLEM val="0"/>
    
    <STRIGGER_ROPE val="0"/>
    
    <STRIGGER_NASTY val="0"/>
    
    <STRIGGER_STAIRS val="0"/>
    
  </unordered_spawn_counts>
  
  <unordered_spawn_counts name="Ice Caves">
    
    <levelfeatures>
      
      <BackTile val="10"/>
      
      <Music val="3"/>
      
    </levelfeatures>
    
    <slow_enemy val="200"/>
    
    <medium_enemy val="200"/>
    
    <fast_enemy val="0"/>
    
    <breakable_block val="0"/>
    
    <whip val="0"/>
    
    <stairs val="1"/>
    
    <chest val="4"/>
    
    <slow_time val="6"/>
    
    <gem val="0"/>
    
    <blindness_potion val="0"/>
    
    <teleport_scroll val="0"/>
    
    <key val="0"/>
    
    <door val="0"/>
    
    <solid_wall val="0"/>
    
    <speed_time val="0"/>
    
    <teleport_trap val="0"/>
    
    <river val="50"/>
    
    <power_ring val="0"/>
    
    <forest val="0"/>
    
    <tree val="0"/>
    
    <bomb val="0"/>
    
    <lava val="0"/>
    
    <pit val="0"/>
    
    <staff val="0"/>
    
    <tunnel val="0"/>
    
    <freeze_time val="6"/>
    
    <nugget_or_artifact val="0"/>
    
    <quake_trap val="0"/>
    
    <invisible_breakable_block val="0"/>
    
    <invisible_solid_wall val="0"/>
    
    <invisible_door val="0"/>
    
    <enemy_stop_space val="0"/>
    
    <enemy_activator val="0"/>
    
    <enemy_zap_spell val="0"/>
    
    <enemy_creation_trap val="0"/>
    
    <enemy_generator val="0"/>
    
    <enemy_activator2 val="0"/>
    
    <moving_block val="0"/>
    
    <enemy_activator3 val="0"/>
    
    <player val="0"/>
    
    <reveal_gem_scroll val="0"/>
    
    <tablet val="0"/>
    
    <exploding_block val="0"/>
    
    <exploding_wall_spell val="0"/>
    
    <pouch_gems_25 val="0"/>
    
    <statue val="0"/>
    
    <wall_vanish_trap val="0"/>
    
    <kroz_bonus_k val="0"/>
    
    <kroz_bonus_r val="0"/>
    
    <kroz_bonus_o val="0"/>
    
    <kroz_bonus_z val="0"/>
    
    <openable_wall1 val="0"/>
    
    <openable_wall2 val="0"/>
    
    <openable_wall3 val="0"/>
    
    <closeable_wall1 val="0"/>
    
    <closeable_wall2 val="0"/>
    
    <closeable_wall3 val="0"/>
    
    <open_spell1 val="0"/>
    
    <open_spell2 val="0"/>
    
    <open_spell3 val="0"/>
    
    <close_spell1 val="0"/>
    
    <close_spell2 val="0"/>
    
    <close_spell3 val="0"/>
    
    <grey_breakable_block val="100"/>
    
    <boulder val="0"/>
    
    <electric_floor val="0"/>
    
    <enemy_activator4 val="0"/>
    
    <trigger_breakable_block val="0"/>
    
    <trigger_boulder val="0"/>
    
    <trigger_gem val="0"/>
    
    <trigger_blindness_potion val="0"/>
    
    <trigger_whip val="0"/>
    
    <trigger_nugget val="0"/>
    
    <trigger_tree val="0"/>
    
    <rope val="0"/>
    
    <drop_rope1 val="0"/>
    
    <drop_rope2 val="0"/>
    
    <drop_rope3 val="0"/>
    
    <drop_rope4 val="0"/>
    
    <drop_rope5 val="0"/>
    
    <amulet val="0"/>
    
    <spear_right val="0"/>
    
    <spear_left val="0"/>
    
    <ENEMY4 val="0"/>
    
    <FRAGMENTED_ENEMY val="0"/>
    
    <EXPLOSIVE_ENEMY val="0"/>
    
    <TELEPORTING_ENEMY val="0"/>
    
    <WHIPPING_ENEMY val="0"/>
    
    <GOLEM val="0"/>
    
    <NASTY_TREE val="0"/>
    
    <GATOR val="0"/>
    
    <SALAMANDER val="0"/>
    
    <BLOB val="0"/>
    
    <PURPLE_WORM val="0"/>
    
    <ANKH val="0"/>
    
    <ILLUMINATION_BOMB val="0"/>
    
    <OBSCURATION_BOMB val="0"/>
    
    <ICE_BOULDER val="500"/>
    
    <WHIP_GENERATOR val="0"/>
    
    <TELEPORT_GENERATOR val="0"/>
    
    <REPULSER val="0"/>
    
    <CHARGE_CORRUPTER val="0"/>
    
    <MOVING_ELECTRIC_FLOOR val="0"/>
    
    <MOVING_TUNNEL val="0"/>
    
    <EXPLODABLE_BLOCK2 val="0"/>
    
    <EXPLODING_SPELL2 val="0"/>
    
    <BRIDGE_CASTER_LEFT val="0"/>
    
    <BRIDGE_CASTER_RIGHT val="0"/>
    
    <BRIDGE_CASTER_UP val="0"/>
    
    <BRIDGE_CASTER_DOWN val="0"/>
    
    <STRIGGER_SLOW val="0"/>
    
    <STRIGGER_TELEPORT val="0"/>
    
    <STRIGGER_KEY val="0"/>
    
    <STRIGGER_SOLID val="0"/>
    
    <STRIGGER_ICE val="0"/>
    
    <STRIGGER_GOLEM val="0"/>
    
    <STRIGGER_ROPE val="0"/>
    
    <STRIGGER_NASTY val="0"/>
    
    <STRIGGER_STAIRS val="0"/>
    
  </unordered_spawn_counts>
  
  <unordered_spawn_counts name="Frozen Lake">
    
    <levelfeatures>
      
      <BackTile val="1"/>
      
      <Music val="7"/>
      
    </levelfeatures>
    
    <slow_enemy val="0"/>
    
    <medium_enemy val="20"/>
    
    <fast_enemy val="0"/>
    
    <breakable_block val="0"/>
    
    <whip val="20"/>
    
    <stairs val="2"/>
    
    <chest val="2"/>
    
    <slow_time val="0"/>
    
    <gem val="0"/>
    
    <blindness_potion val="0"/>
    
    <teleport_scroll val="0"/>
    
    <key val="0"/>
    
    <door val="0"/>
    
    <solid_wall val="0"/>
    
    <speed_time val="0"/>
    
    <teleport_trap val="0"/>
    
    <river val="500"/>
    
    <power_ring val="0"/>
    
    <forest val="0"/>
    
    <tree val="0"/>
    
    <bomb val="0"/>
    
    <lava val="0"/>
    
    <pit val="0"/>
    
    <staff val="0"/>
    
    <tunnel val="0"/>
    
    <freeze_time val="0"/>
    
    <nugget_or_artifact val="0"/>
    
    <quake_trap val="0"/>
    
    <invisible_breakable_block val="0"/>
    
    <invisible_solid_wall val="0"/>
    
    <invisible_door val="0"/>
    
    <enemy_stop_space val="0"/>
    
    <enemy_activator val="0"/>
    
    <enemy_zap_spell val="0"/>
    
    <enemy_creation_trap val="0"/>
    
    <enemy_generator val="0"/>
    
    <enemy_activator2 val="0"/>
    
    <moving_block val="0"/>
    
    <enemy_activator3 val="0"/>
    
    <player val="0"/>
    
    <reveal_gem_scroll val="0"/>
    
    <tablet val="0"/>
    
    <exploding_block val="0"/>
    
    <exploding_wall_spell val="0"/>
    
    <pouch_gems_25 val="0"/>
    
    <statue val="0"/>
    
    <wall_vanish_trap val="0"/>
    
    <kroz_bonus_k val="0"/>
    
    <kroz_bonus_r val="0"/>
    
    <kroz_bonus_o val="0"/>
    
    <kroz_bonus_z val="0"/>
    
    <openable_wall1 val="0"/>
    
    <openable_wall2 val="0"/>
    
    <openable_wall3 val="0"/>
    
    <closeable_wall1 val="0"/>
    
    <closeable_wall2 val="0"/>
    
    <closeable_wall3 val="0"/>
    
    <open_spell1 val="0"/>
    
    <open_spell2 val="0"/>
    
    <open_spell3 val="0"/>
    
    <close_spell1 val="0"/>
    
    <close_spell2 val="0"/>
    
    <close_spell3 val="0"/>
    
    <grey_breakable_block val="0"/>
    
    <boulder val="0"/>
    
    <electric_floor val="0"/>
    
    <enemy_activator4 val="0"/>
    
    <trigger_breakable_block val="0"/>
    
    <trigger_boulder val="3"/>
    
    <trigger_gem val="10"/>
    
    <trigger_blindness_potion val="0"/>
    
    <trigger_whip val="0"/>
    
    <trigger_nugget val="0"/>
    
    <trigger_tree val="0"/>
    
    <rope val="0"/>
    
    <drop_rope1 val="0"/>
    
    <drop_rope2 val="0"/>
    
    <drop_rope3 val="0"/>
    
    <drop_rope4 val="0"/>
    
    <drop_rope5 val="0"/>
    
    <amulet val="0"/>
    
    <spear_right val="0"/>
    
    <spear_left val="0"/>
    
    <ENEMY4 val="0"/>
    
    <FRAGMENTED_ENEMY val="0"/>
    
    <EXPLOSIVE_ENEMY val="0"/>
    
    <TELEPORTING_ENEMY val="0"/>
    
    <WHIPPING_ENEMY val="0"/>
    
    <GOLEM val="0"/>
    
    <NASTY_TREE val="0"/>
    
    <GATOR val="100"/>
    
    <SALAMANDER val="0"/>
    
    <BLOB val="0"/>
    
    <PURPLE_WORM val="0"/>
    
    <ANKH val="0"/>
    
    <ILLUMINATION_BOMB val="0"/>
    
    <OBSCURATION_BOMB val="0"/>
    
    <ICE_BOULDER val="650"/>
    
    <WHIP_GENERATOR val="0"/>
    
    <TELEPORT_GENERATOR val="0"/>
    
    <REPULSER val="0"/>
    
    <CHARGE_CORRUPTER val="0"/>
    
    <MOVING_ELECTRIC_FLOOR val="0"/>
    
    <MOVING_TUNNEL val="0"/>
    
    <EXPLODABLE_BLOCK2 val="0"/>
    
    <EXPLODING_SPELL2 val="0"/>
    
    <BRIDGE_CASTER_LEFT val="0"/>
    
    <BRIDGE_CASTER_RIGHT val="0"/>
    
    <BRIDGE_CASTER_UP val="0"/>
    
    <BRIDGE_CASTER_DOWN val="0"/>
    
    <STRIGGER_SLOW val="0"/>
    
    <STRIGGER_TELEPORT val="0"/>
    
    <STRIGGER_KEY val="0"/>
    
    <STRIGGER_SOLID val="0"/>
    
    <STRIGGER_ICE val="20"/>
    
    <STRIGGER_GOLEM val="0"/>
    
    <STRIGGER_ROPE val="0"/>
    
    <STRIGGER_NASTY val="0"/>
    
    <STRIGGER_STAIRS val="0"/>
    
  </unordered_spawn_counts>
  
  <unordered_spawn_counts name="Maximum Entropy">
    
    <levelfeatures>
      
      <BackTile val="3"/>
      
      <Music val="6"/>
      
      <StartText>^Oh no!  The stairs are gone again.Now where are they?</StartText>
      
      <LavaRate val="10"/>
      
      <LavaFlow val="true"/>
      
      <Tablet1Text>^Another long description.  I'll translate this later.\n#SURGE(4)^Whoa, I guess this tablet didn't like that statement!It really WANTS to be read!\n#CHANGE(OPENABLE_WALL3,STAIRS)^Oh, there are the stairs.How could I have missed them?</Tablet1Text>
      
    </levelfeatures>
    
    <slow_enemy val="0"/>
    
    <medium_enemy val="20"/>
    
    <fast_enemy val="0"/>
    
    <breakable_block val="0"/>
    
    <whip val="20"/>
    
    <stairs val="0"/>
    
    <chest val="4"/>
    
    <slow_time val="4"/>
    
    <gem val="30"/>
    
    <blindness_potion val="0"/>
    
    <teleport_scroll val="0"/>
    
    <key val="0"/>
    
    <door val="0"/>
    
    <solid_wall val="0"/>
    
    <speed_time val="0"/>
    
    <teleport_trap val="0"/>
    
    <river val="0"/>
    
    <power_ring val="0"/>
    
    <forest val="0"/>
    
    <tree val="0"/>
    
    <bomb val="0"/>
    
    <lava val="300"/>
    
    <pit val="0"/>
    
    <staff val="0"/>
    
    <tunnel val="0"/>
    
    <freeze_time val="0"/>
    
    <nugget_or_artifact val="0"/>
    
    <quake_trap val="0"/>
    
    <invisible_breakable_block val="0"/>
    
    <invisible_solid_wall val="0"/>
    
    <invisible_door val="0"/>
    
    <enemy_stop_space val="0"/>
    
    <enemy_activator val="0"/>
    
    <enemy_zap_spell val="0"/>
    
    <enemy_creation_trap val="0"/>
    
    <enemy_generator val="0"/>
    
    <enemy_activator2 val="0"/>
    
    <moving_block val="0"/>
    
    <enemy_activator3 val="0"/>
    
    <player val="0"/>
    
    <reveal_gem_scroll val="0"/>
    
    <tablet val="1"/>
    
    <exploding_block val="0"/>
    
    <exploding_wall_spell val="0"/>
    
    <pouch_gems_25 val="0"/>
    
    <statue val="1"/>
    
    <wall_vanish_trap val="0"/>
    
    <kroz_bonus_k val="1"/>
    
    <kroz_bonus_r val="1"/>
    
    <kroz_bonus_o val="1"/>
    
    <kroz_bonus_z val="1"/>
    
    <openable_wall1 val="0"/>
    
    <openable_wall2 val="0"/>
    
    <openable_wall3 val="2"/>
    
    <closeable_wall1 val="0"/>
    
    <closeable_wall2 val="0"/>
    
    <closeable_wall3 val="0"/>
    
    <open_spell1 val="0"/>
    
    <open_spell2 val="0"/>
    
    <open_spell3 val="0"/>
    
    <close_spell1 val="0"/>
    
    <close_spell2 val="0"/>
    
    <close_spell3 val="0"/>
    
    <grey_breakable_block val="0"/>
    
    <boulder val="0"/>
    
    <electric_floor val="0"/>
    
    <enemy_activator4 val="0"/>
    
    <trigger_breakable_block val="0"/>
    
    <trigger_boulder val="10"/>
    
    <trigger_gem val="0"/>
    
    <trigger_blindness_potion val="0"/>
    
    <trigger_whip val="0"/>
    
    <trigger_nugget val="20"/>
    
    <trigger_tree val="0"/>
    
    <rope val="0"/>
    
    <drop_rope1 val="0"/>
    
    <drop_rope2 val="0"/>
    
    <drop_rope3 val="0"/>
    
    <drop_rope4 val="0"/>
    
    <drop_rope5 val="0"/>
    
    <amulet val="0"/>
    
    <spear_right val="0"/>
    
    <spear_left val="0"/>
    
    <ENEMY4 val="0"/>
    
    <FRAGMENTED_ENEMY val="0"/>
    
    <EXPLOSIVE_ENEMY val="0"/>
    
    <TELEPORTING_ENEMY val="0"/>
    
    <WHIPPING_ENEMY val="0"/>
    
    <GOLEM val="10"/>
    
    <NASTY_TREE val="0"/>
    
    <GATOR val="0"/>
    
    <SALAMANDER val="30"/>
    
    <BLOB val="0"/>
    
    <PURPLE_WORM val="0"/>
    
    <ANKH val="0"/>
    
    <ILLUMINATION_BOMB val="0"/>
    
    <OBSCURATION_BOMB val="0"/>
    
    <ICE_BOULDER val="600"/>
    
    <WHIP_GENERATOR val="0"/>
    
    <TELEPORT_GENERATOR val="0"/>
    
    <REPULSER val="0"/>
    
    <CHARGE_CORRUPTER val="0"/>
    
    <MOVING_ELECTRIC_FLOOR val="0"/>
    
    <MOVING_TUNNEL val="0"/>
    
    <EXPLODABLE_BLOCK2 val="0"/>
    
    <EXPLODING_SPELL2 val="0"/>
    
    <BRIDGE_CASTER_LEFT val="0"/>
    
    <BRIDGE_CASTER_RIGHT val="0"/>
    
    <BRIDGE_CASTER_UP val="0"/>
    
    <BRIDGE_CASTER_DOWN val="0"/>
    
    <STRIGGER_SLOW val="0"/>
    
    <STRIGGER_TELEPORT val="0"/>
    
    <STRIGGER_KEY val="0"/>
    
    <STRIGGER_SOLID val="0"/>
    
    <STRIGGER_ICE val="20"/>
    
    <STRIGGER_GOLEM val="0"/>
    
    <STRIGGER_ROPE val="0"/>
    
    <STRIGGER_NASTY val="0"/>
    
    <STRIGGER_STAIRS val="0"/>
    
  </unordered_spawn_counts>
  
  <unordered_spawn_counts name="Garden of Statues">
    
    <levelfeatures>
      
      <BackTile val="2"/>
      
      <Border type="OPENABLE_WALL3"/>
      
      <Music val="1"/>
      
    </levelfeatures>
    
    <slow_enemy val="0"/>
    
    <medium_enemy val="0"/>
    
    <fast_enemy val="0"/>
    
    <breakable_block val="0"/>
    
    <whip val="0"/>
    
    <stairs val="1"/>
    
    <chest val="0"/>
    
    <slow_time val="0"/>
    
    <gem val="150"/>
    
    <blindness_potion val="0"/>
    
    <teleport_scroll val="0"/>
    
    <key val="0"/>
    
    <door val="0"/>
    
    <solid_wall val="0"/>
    
    <speed_time val="0"/>
    
    <teleport_trap val="0"/>
    
    <river val="0"/>
    
    <power_ring val="1"/>
    
    <forest val="80"/>
    
    <tree val="0"/>
    
    <bomb val="0"/>
    
    <lava val="0"/>
    
    <pit val="0"/>
    
    <staff val="0"/>
    
    <tunnel val="0"/>
    
    <freeze_time val="0"/>
    
    <nugget_or_artifact val="0"/>
    
    <quake_trap val="0"/>
    
    <invisible_breakable_block val="0"/>
    
    <invisible_solid_wall val="0"/>
    
    <invisible_door val="0"/>
    
    <enemy_stop_space val="0"/>
    
    <enemy_activator val="0"/>
    
    <enemy_zap_spell val="0"/>
    
    <enemy_creation_trap val="0"/>
    
    <enemy_generator val="0"/>
    
    <enemy_activator2 val="0"/>
    
    <moving_block val="0"/>
    
    <enemy_activator3 val="0"/>
    
    <player val="0"/>
    
    <reveal_gem_scroll val="0"/>
    
    <tablet val="0"/>
    
    <exploding_block val="0"/>
    
    <exploding_wall_spell val="0"/>
    
    <pouch_gems_25 val="0"/>
    
    <statue val="700"/>
    
    <wall_vanish_trap val="0"/>
    
    <kroz_bonus_k val="0"/>
    
    <kroz_bonus_r val="0"/>
    
    <kroz_bonus_o val="0"/>
    
    <kroz_bonus_z val="0"/>
    
    <openable_wall1 val="0"/>
    
    <openable_wall2 val="0"/>
    
    <openable_wall3 val="0"/>
    
    <closeable_wall1 val="0"/>
    
    <closeable_wall2 val="0"/>
    
    <closeable_wall3 val="0"/>
    
    <open_spell1 val="0"/>
    
    <open_spell2 val="0"/>
    
    <open_spell3 val="0"/>
    
    <close_spell1 val="0"/>
    
    <close_spell2 val="0"/>
    
    <close_spell3 val="0"/>
    
    <grey_breakable_block val="20"/>
    
    <boulder val="80"/>
    
    <electric_floor val="100"/>
    
    <enemy_activator4 val="0"/>
    
    <trigger_breakable_block val="0"/>
    
    <trigger_boulder val="0"/>
    
    <trigger_gem val="0"/>
    
    <trigger_blindness_potion val="0"/>
    
    <trigger_whip val="0"/>
    
    <trigger_nugget val="0"/>
    
    <trigger_tree val="0"/>
    
    <rope val="0"/>
    
    <drop_rope1 val="0"/>
    
    <drop_rope2 val="0"/>
    
    <drop_rope3 val="0"/>
    
    <drop_rope4 val="0"/>
    
    <drop_rope5 val="0"/>
    
    <amulet val="0"/>
    
    <spear_right val="0"/>
    
    <spear_left val="0"/>
    
    <ENEMY4 val="0"/>
    
    <FRAGMENTED_ENEMY val="0"/>
    
    <EXPLOSIVE_ENEMY val="0"/>
    
    <TELEPORTING_ENEMY val="0"/>
    
    <WHIPPING_ENEMY val="0"/>
    
    <GOLEM val="0"/>
    
    <NASTY_TREE val="0"/>
    
    <GATOR val="0"/>
    
    <SALAMANDER val="0"/>
    
    <BLOB val="0"/>
    
    <PURPLE_WORM val="0"/>
    
    <ANKH val="0"/>
    
    <ILLUMINATION_BOMB val="0"/>
    
    <OBSCURATION_BOMB val="0"/>
    
    <ICE_BOULDER val="0"/>
    
    <WHIP_GENERATOR val="0"/>
    
    <TELEPORT_GENERATOR val="0"/>
    
    <REPULSER val="0"/>
    
    <CHARGE_CORRUPTER val="0"/>
    
    <MOVING_ELECTRIC_FLOOR val="0"/>
    
    <MOVING_TUNNEL val="0"/>
    
    <EXPLODABLE_BLOCK2 val="0"/>
    
    <EXPLODING_SPELL2 val="0"/>
    
    <BRIDGE_CASTER_LEFT val="0"/>
    
    <BRIDGE_CASTER_RIGHT val="0"/>
    
    <BRIDGE_CASTER_UP val="0"/>
    
    <BRIDGE_CASTER_DOWN val="0"/>
    
    <STRIGGER_SLOW val="0"/>
    
    <STRIGGER_TELEPORT val="0"/>
    
    <STRIGGER_KEY val="0"/>
    
    <STRIGGER_SOLID val="0"/>
    
    <STRIGGER_ICE val="0"/>
    
    <STRIGGER_GOLEM val="0"/>
    
    <STRIGGER_ROPE val="0"/>
    
    <STRIGGER_NASTY val="0"/>
    
    <STRIGGER_STAIRS val="0"/>
    
  </unordered_spawn_counts>
  
  <unordered_spawn_counts name="State of Flux">
    
    <levelfeatures>
      
      <BackTile val="9"/>
      
      <Music val="6"/>
      
    </levelfeatures>
    
    <slow_enemy val="10"/>
    
    <medium_enemy val="10"/>
    
    <fast_enemy val="10"/>
    
    <breakable_block val="0"/>
    
    <whip val="10"/>
    
    <stairs val="3"/>
    
    <chest val="2"/>
    
    <slow_time val="0"/>
    
    <gem val="0"/>
    
    <blindness_potion val="0"/>
    
    <teleport_scroll val="5"/>
    
    <key val="0"/>
    
    <door val="0"/>
    
    <solid_wall val="0"/>
    
    <speed_time val="0"/>
    
    <teleport_trap val="0"/>
    
    <river val="0"/>
    
    <power_ring val="0"/>
    
    <forest val="0"/>
    
    <tree val="0"/>
    
    <bomb val="0"/>
    
    <lava val="0"/>
    
    <pit val="0"/>
    
    <staff val="0"/>
    
    <tunnel val="0"/>
    
    <freeze_time val="0"/>
    
    <nugget_or_artifact val="40"/>
    
    <quake_trap val="2"/>
    
    <invisible_breakable_block val="0"/>
    
    <invisible_solid_wall val="0"/>
    
    <invisible_door val="0"/>
    
    <enemy_stop_space val="0"/>
    
    <enemy_activator val="0"/>
    
    <enemy_zap_spell val="0"/>
    
    <enemy_creation_trap val="0"/>
    
    <enemy_generator val="0"/>
    
    <enemy_activator2 val="0"/>
    
    <moving_block val="0"/>
    
    <enemy_activator3 val="0"/>
    
    <player val="0"/>
    
    <reveal_gem_scroll val="0"/>
    
    <tablet val="0"/>
    
    <exploding_block val="0"/>
    
    <exploding_wall_spell val="0"/>
    
    <pouch_gems_25 val="0"/>
    
    <statue val="0"/>
    
    <wall_vanish_trap val="0"/>
    
    <kroz_bonus_k val="0"/>
    
    <kroz_bonus_r val="0"/>
    
    <kroz_bonus_o val="0"/>
    
    <kroz_bonus_z val="0"/>
    
    <openable_wall1 val="0"/>
    
    <openable_wall2 val="0"/>
    
    <openable_wall3 val="0"/>
    
    <closeable_wall1 val="0"/>
    
    <closeable_wall2 val="0"/>
    
    <closeable_wall3 val="0"/>
    
    <open_spell1 val="0"/>
    
    <open_spell2 val="0"/>
    
    <open_spell3 val="0"/>
    
    <close_spell1 val="0"/>
    
    <close_spell2 val="0"/>
    
    <close_spell3 val="0"/>
    
    <grey_breakable_block val="0"/>
    
    <boulder val="0"/>
    
    <electric_floor val="0"/>
    
    <enemy_activator4 val="0"/>
    
    <trigger_breakable_block val="0"/>
    
    <trigger_boulder val="40"/>
    
    <trigger_gem val="0"/>
    
    <trigger_blindness_potion val="0"/>
    
    <trigger_whip val="0"/>
    
    <trigger_nugget val="0"/>
    
    <trigger_tree val="0"/>
    
    <rope val="0"/>
    
    <drop_rope1 val="0"/>
    
    <drop_rope2 val="0"/>
    
    <drop_rope3 val="0"/>
    
    <drop_rope4 val="0"/>
    
    <drop_rope5 val="0"/>
    
    <amulet val="0"/>
    
    <spear_right val="0"/>
    
    <spear_left val="0"/>
    
    <ENEMY4 val="10"/>
    
    <FRAGMENTED_ENEMY val="0"/>
    
    <EXPLOSIVE_ENEMY val="0"/>
    
    <TELEPORTING_ENEMY val="0"/>
    
    <WHIPPING_ENEMY val="0"/>
    
    <GOLEM val="200"/>
    
    <NASTY_TREE val="0"/>
    
    <GATOR val="0"/>
    
    <SALAMANDER val="0"/>
    
    <BLOB val="0"/>
    
    <PURPLE_WORM val="0"/>
    
    <ANKH val="0"/>
    
    <ILLUMINATION_BOMB val="0"/>
    
    <OBSCURATION_BOMB val="0"/>
    
    <ICE_BOULDER val="0"/>
    
    <WHIP_GENERATOR val="0"/>
    
    <TELEPORT_GENERATOR val="0"/>
    
    <REPULSER val="0"/>
    
    <CHARGE_CORRUPTER val="1"/>
    
    <MOVING_ELECTRIC_FLOOR val="350"/>
    
    <MOVING_TUNNEL val="0"/>
    
    <EXPLODABLE_BLOCK2 val="0"/>
    
    <EXPLODING_SPELL2 val="0"/>
    
    <BRIDGE_CASTER_LEFT val="0"/>
    
    <BRIDGE_CASTER_RIGHT val="0"/>
    
    <BRIDGE_CASTER_UP val="0"/>
    
    <BRIDGE_CASTER_DOWN val="0"/>
    
    <STRIGGER_SLOW val="0"/>
    
    <STRIGGER_TELEPORT val="0"/>
    
    <STRIGGER_KEY val="0"/>
    
    <STRIGGER_SOLID val="0"/>
    
    <STRIGGER_ICE val="0"/>
    
    <STRIGGER_GOLEM val="2"/>
    
    <STRIGGER_ROPE val="0"/>
    
    <STRIGGER_NASTY val="0"/>
    
    <STRIGGER_STAIRS val="0"/>
    
  </unordered_spawn_counts>
  
  <unordered_spawn_counts name="Greedy Slime">
    
    <levelfeatures>
      
      <BackTile val="2"/>
      
      <Music val="2"/>
      
    </levelfeatures>
    
    <slow_enemy val="0"/>
    
    <medium_enemy val="0"/>
    
    <fast_enemy val="0"/>
    
    <breakable_block val="0"/>
    
    <whip val="50"/>
    
    <stairs val="2"/>
    
    <chest val="0"/>
    
    <slow_time val="0"/>
    
    <gem val="100"/>
    
    <blindness_potion val="100"/>
    
    <teleport_scroll val="10"/>
    
    <key val="2"/>
    
    <door val="0"/>
    
    <solid_wall val="0"/>
    
    <speed_time val="0"/>
    
    <teleport_trap val="30"/>
    
    <river val="0"/>
    
    <power_ring val="0"/>
    
    <forest val="0"/>
    
    <tree val="0"/>
    
    <bomb val="5"/>
    
    <lava val="0"/>
    
    <pit val="0"/>
    
    <staff val="0"/>
    
    <tunnel val="0"/>
    
    <freeze_time val="0"/>
    
    <nugget_or_artifact val="100"/>
    
    <quake_trap val="0"/>
    
    <invisible_breakable_block val="0"/>
    
    <invisible_solid_wall val="0"/>
    
    <invisible_door val="0"/>
    
    <enemy_stop_space val="0"/>
    
    <enemy_activator val="0"/>
    
    <enemy_zap_spell val="0"/>
    
    <enemy_creation_trap val="0"/>
    
    <enemy_generator val="0"/>
    
    <enemy_activator2 val="0"/>
    
    <moving_block val="0"/>
    
    <enemy_activator3 val="0"/>
    
    <player val="0"/>
    
    <reveal_gem_scroll val="0"/>
    
    <tablet val="0"/>
    
    <exploding_block val="0"/>
    
    <exploding_wall_spell val="0"/>
    
    <pouch_gems_25 val="0"/>
    
    <statue val="0"/>
    
    <wall_vanish_trap val="0"/>
    
    <kroz_bonus_k val="1"/>
    
    <kroz_bonus_r val="1"/>
    
    <kroz_bonus_o val="1"/>
    
    <kroz_bonus_z val="1"/>
    
    <openable_wall1 val="0"/>
    
    <openable_wall2 val="0"/>
    
    <openable_wall3 val="0"/>
    
    <closeable_wall1 val="0"/>
    
    <closeable_wall2 val="0"/>
    
    <closeable_wall3 val="0"/>
    
    <open_spell1 val="0"/>
    
    <open_spell2 val="0"/>
    
    <open_spell3 val="0"/>
    
    <close_spell1 val="0"/>
    
    <close_spell2 val="0"/>
    
    <close_spell3 val="0"/>
    
    <grey_breakable_block val="0"/>
    
    <boulder val="0"/>
    
    <electric_floor val="0"/>
    
    <enemy_activator4 val="0"/>
    
    <trigger_breakable_block val="0"/>
    
    <trigger_boulder val="0"/>
    
    <trigger_gem val="0"/>
    
    <trigger_blindness_potion val="0"/>
    
    <trigger_whip val="0"/>
    
    <trigger_nugget val="0"/>
    
    <trigger_tree val="0"/>
    
    <rope val="0"/>
    
    <drop_rope1 val="0"/>
    
    <drop_rope2 val="0"/>
    
    <drop_rope3 val="0"/>
    
    <drop_rope4 val="0"/>
    
    <drop_rope5 val="0"/>
    
    <amulet val="0"/>
    
    <spear_right val="0"/>
    
    <spear_left val="0"/>
    
    <ENEMY4 val="0"/>
    
    <FRAGMENTED_ENEMY val="100"/>
    
    <EXPLOSIVE_ENEMY val="0"/>
    
    <TELEPORTING_ENEMY val="0"/>
    
    <WHIPPING_ENEMY val="0"/>
    
    <GOLEM val="0"/>
    
    <NASTY_TREE val="50"/>
    
    <GATOR val="0"/>
    
    <SALAMANDER val="0"/>
    
    <BLOB val="30"/>
    
    <PURPLE_WORM val="0"/>
    
    <ANKH val="0"/>
    
    <ILLUMINATION_BOMB val="0"/>
    
    <OBSCURATION_BOMB val="0"/>
    
    <ICE_BOULDER val="0"/>
    
    <WHIP_GENERATOR val="0"/>
    
    <TELEPORT_GENERATOR val="0"/>
    
    <REPULSER val="0"/>
    
    <CHARGE_CORRUPTER val="0"/>
    
    <MOVING_ELECTRIC_FLOOR val="0"/>
    
    <MOVING_TUNNEL val="0"/>
    
    <EXPLODABLE_BLOCK2 val="0"/>
    
    <EXPLODING_SPELL2 val="0"/>
    
    <BRIDGE_CASTER_LEFT val="0"/>
    
    <BRIDGE_CASTER_RIGHT val="0"/>
    
    <BRIDGE_CASTER_UP val="0"/>
    
    <BRIDGE_CASTER_DOWN val="0"/>
    
    <STRIGGER_SLOW val="0"/>
    
    <STRIGGER_TELEPORT val="0"/>
    
    <STRIGGER_KEY val="0"/>
    
    <STRIGGER_SOLID val="0"/>
    
    <STRIGGER_ICE val="0"/>
    
    <STRIGGER_GOLEM val="0"/>
    
    <STRIGGER_ROPE val="0"/>
    
    <STRIGGER_NASTY val="0"/>
    
    <STRIGGER_STAIRS val="0"/>
    
  </unordered_spawn_counts>
  
  <unordered_spawn_counts name="Splatterfest">
    
    <levelfeatures>
      
      <BackTile val="5"/>
      
      <Music val="10"/>
      
    </levelfeatures>
    
    <slow_enemy val="30"/>
    
    <medium_enemy val="30"/>
    
    <fast_enemy val="30"/>
    
    <breakable_block val="0"/>
    
    <whip val="40"/>
    
    <stairs val="1"/>
    
    <chest val="5"/>
    
    <slow_time val="0"/>
    
    <gem val="0"/>
    
    <blindness_potion val="0"/>
    
    <teleport_scroll val="3"/>
    
    <key val="0"/>
    
    <door val="0"/>
    
    <solid_wall val="200"/>
    
    <speed_time val="0"/>
    
    <teleport_trap val="0"/>
    
    <river val="0"/>
    
    <power_ring val="0"/>
    
    <forest val="0"/>
    
    <tree val="0"/>
    
    <bomb val="2"/>
    
    <lava val="0"/>
    
    <pit val="50"/>
    
    <staff val="0"/>
    
    <tunnel val="0"/>
    
    <freeze_time val="0"/>
    
    <nugget_or_artifact val="0"/>
    
    <quake_trap val="0"/>
    
    <invisible_breakable_block val="0"/>
    
    <invisible_solid_wall val="50"/>
    
    <invisible_door val="0"/>
    
    <enemy_stop_space val="0"/>
    
    <enemy_activator val="0"/>
    
    <enemy_zap_spell val="0"/>
    
    <enemy_creation_trap val="0"/>
    
    <enemy_generator val="0"/>
    
    <enemy_activator2 val="0"/>
    
    <moving_block val="0"/>
    
    <enemy_activator3 val="0"/>
    
    <player val="0"/>
    
    <reveal_gem_scroll val="0"/>
    
    <tablet val="0"/>
    
    <exploding_block val="0"/>
    
    <exploding_wall_spell val="0"/>
    
    <pouch_gems_25 val="0"/>
    
    <statue val="0"/>
    
    <wall_vanish_trap val="0"/>
    
    <kroz_bonus_k val="1"/>
    
    <kroz_bonus_r val="1"/>
    
    <kroz_bonus_o val="1"/>
    
    <kroz_bonus_z val="1"/>
    
    <openable_wall1 val="0"/>
    
    <openable_wall2 val="0"/>
    
    <openable_wall3 val="0"/>
    
    <closeable_wall1 val="0"/>
    
    <closeable_wall2 val="0"/>
    
    <closeable_wall3 val="0"/>
    
    <open_spell1 val="0"/>
    
    <open_spell2 val="0"/>
    
    <open_spell3 val="0"/>
    
    <close_spell1 val="0"/>
    
    <close_spell2 val="0"/>
    
    <close_spell3 val="0"/>
    
    <grey_breakable_block val="0"/>
    
    <boulder val="0"/>
    
    <electric_floor val="0"/>
    
    <enemy_activator4 val="0"/>
    
    <trigger_breakable_block val="0"/>
    
    <trigger_boulder val="0"/>
    
    <trigger_gem val="0"/>
    
    <trigger_blindness_potion val="0"/>
    
    <trigger_whip val="0"/>
    
    <trigger_nugget val="0"/>
    
    <trigger_tree val="0"/>
    
    <rope val="0"/>
    
    <drop_rope1 val="0"/>
    
    <drop_rope2 val="0"/>
    
    <drop_rope3 val="0"/>
    
    <drop_rope4 val="0"/>
    
    <drop_rope5 val="0"/>
    
    <amulet val="0"/>
    
    <spear_right val="0"/>
    
    <spear_left val="0"/>
    
    <ENEMY4 val="20"/>
    
    <FRAGMENTED_ENEMY val="0"/>
    
    <EXPLOSIVE_ENEMY val="0"/>
    
    <TELEPORTING_ENEMY val="0"/>
    
    <WHIPPING_ENEMY val="1"/>
    
    <GOLEM val="0"/>
    
    <NASTY_TREE val="0"/>
    
    <GATOR val="0"/>
    
    <SALAMANDER val="2"/>
    
    <BLOB val="0"/>
    
    <PURPLE_WORM val="1"/>
    
    <ANKH val="0"/>
    
    <ILLUMINATION_BOMB val="0"/>
    
    <OBSCURATION_BOMB val="0"/>
    
    <ICE_BOULDER val="100"/>
    
    <WHIP_GENERATOR val="0"/>
    
    <TELEPORT_GENERATOR val="0"/>
    
    <REPULSER val="0"/>
    
    <CHARGE_CORRUPTER val="3"/>
    
    <MOVING_ELECTRIC_FLOOR val="0"/>
    
    <MOVING_TUNNEL val="0"/>
    
    <EXPLODABLE_BLOCK2 val="0"/>
    
    <EXPLODING_SPELL2 val="0"/>
    
    <BRIDGE_CASTER_LEFT val="0"/>
    
    <BRIDGE_CASTER_RIGHT val="0"/>
    
    <BRIDGE_CASTER_UP val="0"/>
    
    <BRIDGE_CASTER_DOWN val="0"/>
    
    <STRIGGER_SLOW val="0"/>
    
    <STRIGGER_TELEPORT val="0"/>
    
    <STRIGGER_KEY val="0"/>
    
    <STRIGGER_SOLID val="0"/>
    
    <STRIGGER_ICE val="0"/>
    
    <STRIGGER_GOLEM val="0"/>
    
    <STRIGGER_ROPE val="0"/>
    
    <STRIGGER_NASTY val="0"/>
    
    <STRIGGER_STAIRS val="0"/>
    
  </unordered_spawn_counts>
  
  <unordered_spawn_counts name="Monster Magnet">
    
    <levelfeatures>
      
      <BackTile val="7"/>
      
      <Music val="2"/>
      
      <HideTrap val="true"/>
      
    </levelfeatures>
    
    <slow_enemy val="0"/>
    
    <medium_enemy val="0"/>
    
    <fast_enemy val="200"/>
    
    <breakable_block val="0"/>
    
    <whip val="30"/>
    
    <stairs val="2"/>
    
    <chest val="0"/>
    
    <slow_time val="0"/>
    
    <gem val="40"/>
    
    <blindness_potion val="0"/>
    
    <teleport_scroll val="0"/>
    
    <key val="0"/>
    
    <door val="0"/>
    
    <solid_wall val="0"/>
    
    <speed_time val="0"/>
    
    <teleport_trap val="100"/>
    
    <river val="0"/>
    
    <power_ring val="0"/>
    
    <forest val="0"/>
    
    <tree val="0"/>
    
    <bomb val="4"/>
    
    <lava val="0"/>
    
    <pit val="0"/>
    
    <staff val="0"/>
    
    <tunnel val="0"/>
    
    <freeze_time val="0"/>
    
    <nugget_or_artifact val="0"/>
    
    <quake_trap val="0"/>
    
    <invisible_breakable_block val="0"/>
    
    <invisible_solid_wall val="0"/>
    
    <invisible_door val="0"/>
    
    <enemy_stop_space val="0"/>
    
    <enemy_activator val="0"/>
    
    <enemy_zap_spell val="0"/>
    
    <enemy_creation_trap val="0"/>
    
    <enemy_generator val="0"/>
    
    <enemy_activator2 val="0"/>
    
    <moving_block val="0"/>
    
    <enemy_activator3 val="0"/>
    
    <player val="0"/>
    
    <reveal_gem_scroll val="2"/>
    
    <tablet val="0"/>
    
    <exploding_block val="0"/>
    
    <exploding_wall_spell val="0"/>
    
    <pouch_gems_25 val="0"/>
    
    <statue val="0"/>
    
    <wall_vanish_trap val="0"/>
    
    <kroz_bonus_k val="0"/>
    
    <kroz_bonus_r val="0"/>
    
    <kroz_bonus_o val="0"/>
    
    <kroz_bonus_z val="0"/>
    
    <openable_wall1 val="0"/>
    
    <openable_wall2 val="0"/>
    
    <openable_wall3 val="0"/>
    
    <closeable_wall1 val="0"/>
    
    <closeable_wall2 val="0"/>
    
    <closeable_wall3 val="0"/>
    
    <open_spell1 val="0"/>
    
    <open_spell2 val="0"/>
    
    <open_spell3 val="0"/>
    
    <close_spell1 val="0"/>
    
    <close_spell2 val="0"/>
    
    <close_spell3 val="0"/>
    
    <grey_breakable_block val="0"/>
    
    <boulder val="0"/>
    
    <electric_floor val="0"/>
    
    <enemy_activator4 val="0"/>
    
    <trigger_breakable_block val="0"/>
    
    <trigger_boulder val="20"/>
    
    <trigger_gem val="0"/>
    
    <trigger_blindness_potion val="20"/>
    
    <trigger_whip val="0"/>
    
    <trigger_nugget val="10"/>
    
    <trigger_tree val="0"/>
    
    <rope val="0"/>
    
    <drop_rope1 val="0"/>
    
    <drop_rope2 val="0"/>
    
    <drop_rope3 val="0"/>
    
    <drop_rope4 val="0"/>
    
    <drop_rope5 val="0"/>
    
    <amulet val="0"/>
    
    <spear_right val="0"/>
    
    <spear_left val="0"/>
    
    <ENEMY4 val="0"/>
    
    <FRAGMENTED_ENEMY val="0"/>
    
    <EXPLOSIVE_ENEMY val="0"/>
    
    <TELEPORTING_ENEMY val="50"/>
    
    <WHIPPING_ENEMY val="30"/>
    
    <GOLEM val="0"/>
    
    <NASTY_TREE val="0"/>
    
    <GATOR val="0"/>
    
    <SALAMANDER val="0"/>
    
    <BLOB val="0"/>
    
    <PURPLE_WORM val="0"/>
    
    <ANKH val="0"/>
    
    <ILLUMINATION_BOMB val="0"/>
    
    <OBSCURATION_BOMB val="0"/>
    
    <ICE_BOULDER val="0"/>
    
    <WHIP_GENERATOR val="0"/>
    
    <TELEPORT_GENERATOR val="0"/>
    
    <REPULSER val="0"/>
    
    <CHARGE_CORRUPTER val="2"/>
    
    <MOVING_ELECTRIC_FLOOR val="0"/>
    
    <MOVING_TUNNEL val="20"/>
    
    <EXPLODABLE_BLOCK2 val="0"/>
    
    <EXPLODING_SPELL2 val="0"/>
    
    <BRIDGE_CASTER_LEFT val="0"/>
    
    <BRIDGE_CASTER_RIGHT val="0"/>
    
    <BRIDGE_CASTER_UP val="0"/>
    
    <BRIDGE_CASTER_DOWN val="0"/>
    
    <STRIGGER_SLOW val="0"/>
    
    <STRIGGER_TELEPORT val="0"/>
    
    <STRIGGER_KEY val="0"/>
    
    <STRIGGER_SOLID val="0"/>
    
    <STRIGGER_ICE val="0"/>
    
    <STRIGGER_GOLEM val="0"/>
    
    <STRIGGER_ROPE val="0"/>
    
    <STRIGGER_NASTY val="0"/>
    
    <STRIGGER_STAIRS val="0"/>
    
  </unordered_spawn_counts>
  
  <unordered_spawn_counts name="True Mayhem">
    
    <levelfeatures>
      
      <Music val="9"/>
      
    </levelfeatures>
    
    <slow_enemy val="0"/>
    
    <medium_enemy val="0"/>
    
    <fast_enemy val="0"/>
    
    <breakable_block val="500"/>
    
    <whip val="30"/>
    
    <stairs val="2"/>
    
    <chest val="0"/>
    
    <slow_time val="5"/>
    
    <gem val="40"/>
    
    <blindness_potion val="0"/>
    
    <teleport_scroll val="0"/>
    
    <key val="0"/>
    
    <door val="0"/>
    
    <solid_wall val="0"/>
    
    <speed_time val="0"/>
    
    <teleport_trap val="0"/>
    
    <river val="0"/>
    
    <power_ring val="0"/>
    
    <forest val="0"/>
    
    <tree val="0"/>
    
    <bomb val="0"/>
    
    <lava val="0"/>
    
    <pit val="0"/>
    
    <staff val="0"/>
    
    <tunnel val="0"/>
    
    <freeze_time val="1"/>
    
    <nugget_or_artifact val="100"/>
    
    <quake_trap val="0"/>
    
    <invisible_breakable_block val="0"/>
    
    <invisible_solid_wall val="0"/>
    
    <invisible_door val="0"/>
    
    <enemy_stop_space val="0"/>
    
    <enemy_activator val="0"/>
    
    <enemy_zap_spell val="0"/>
    
    <enemy_creation_trap val="0"/>
    
    <enemy_generator val="0"/>
    
    <enemy_activator2 val="0"/>
    
    <moving_block val="0"/>
    
    <enemy_activator3 val="0"/>
    
    <player val="0"/>
    
    <reveal_gem_scroll val="0"/>
    
    <tablet val="0"/>
    
    <exploding_block val="0"/>
    
    <exploding_wall_spell val="0"/>
    
    <pouch_gems_25 val="0"/>
    
    <statue val="0"/>
    
    <wall_vanish_trap val="0"/>
    
    <kroz_bonus_k val="0"/>
    
    <kroz_bonus_r val="0"/>
    
    <kroz_bonus_o val="0"/>
    
    <kroz_bonus_z val="0"/>
    
    <openable_wall1 val="0"/>
    
    <openable_wall2 val="0"/>
    
    <openable_wall3 val="0"/>
    
    <closeable_wall1 val="0"/>
    
    <closeable_wall2 val="0"/>
    
    <closeable_wall3 val="0"/>
    
    <open_spell1 val="0"/>
    
    <open_spell2 val="0"/>
    
    <open_spell3 val="0"/>
    
    <close_spell1 val="0"/>
    
    <close_spell2 val="0"/>
    
    <close_spell3 val="0"/>
    
    <grey_breakable_block val="0"/>
    
    <boulder val="0"/>
    
    <electric_floor val="0"/>
    
    <enemy_activator4 val="0"/>
    
    <trigger_breakable_block val="0"/>
    
    <trigger_boulder val="0"/>
    
    <trigger_gem val="0"/>
    
    <trigger_blindness_potion val="0"/>
    
    <trigger_whip val="0"/>
    
    <trigger_nugget val="0"/>
    
    <trigger_tree val="0"/>
    
    <rope val="0"/>
    
    <drop_rope1 val="0"/>
    
    <drop_rope2 val="0"/>
    
    <drop_rope3 val="0"/>
    
    <drop_rope4 val="0"/>
    
    <drop_rope5 val="0"/>
    
    <amulet val="0"/>
    
    <spear_right val="0"/>
    
    <spear_left val="0"/>
    
    <ENEMY4 val="0"/>
    
    <FRAGMENTED_ENEMY val="0"/>
    
    <EXPLOSIVE_ENEMY val="30"/>
    
    <TELEPORTING_ENEMY val="300"/>
    
    <WHIPPING_ENEMY val="0"/>
    
    <GOLEM val="0"/>
    
    <NASTY_TREE val="0"/>
    
    <GATOR val="0"/>
    
    <SALAMANDER val="0"/>
    
    <BLOB val="0"/>
    
    <PURPLE_WORM val="0"/>
    
    <ANKH val="0"/>
    
    <ILLUMINATION_BOMB val="0"/>
    
    <OBSCURATION_BOMB val="0"/>
    
    <ICE_BOULDER val="0"/>
    
    <WHIP_GENERATOR val="0"/>
    
    <TELEPORT_GENERATOR val="0"/>
    
    <REPULSER val="0"/>
    
    <CHARGE_CORRUPTER val="2"/>
    
    <MOVING_ELECTRIC_FLOOR val="0"/>
    
    <MOVING_TUNNEL val="0"/>
    
    <EXPLODABLE_BLOCK2 val="0"/>
    
    <EXPLODING_SPELL2 val="0"/>
    
    <BRIDGE_CASTER_LEFT val="0"/>
    
    <BRIDGE_CASTER_RIGHT val="0"/>
    
    <BRIDGE_CASTER_UP val="0"/>
    
    <BRIDGE_CASTER_DOWN val="0"/>
    
    <STRIGGER_SLOW val="0"/>
    
    <STRIGGER_TELEPORT val="0"/>
    
    <STRIGGER_KEY val="0"/>
    
    <STRIGGER_SOLID val="0"/>
    
    <STRIGGER_ICE val="0"/>
    
    <STRIGGER_GOLEM val="0"/>
    
    <STRIGGER_ROPE val="0"/>
    
    <STRIGGER_NASTY val="0"/>
    
    <STRIGGER_STAIRS val="0"/>
    
  </unordered_spawn_counts>
  
</unordered_level_info><ordered_level_info><ordered_level name="Your Hut"><levelfeatures>
  
  <Border type="OPENABLE_WALL3"/>
  
  <StartText>^Amazing!  All this time, these lost lands were waiting to be discoveredonly a few paces away from my hut.  Very convenient.</StartText>
  
  <AmuletText>^This tome from underground talks about a secluded empire,whose citizens are sealed within the ruins by one nasty sorceror.\n^Nice story.  Too bad everyone in it died eons ago.\n^The book says the ruins are a few kilometers south of here.More important, it says there is treasure, too!</AmuletText>
  
  <ItemAppearance src="AMULET" dest="TOME"/>
  
  <Tablet2Text>^This is the entrance to the lost temple where I found the tome.No way I'm going back down there!\n^I'm sick of falling into lava pits and getting my butt burned off.  This time,things are going to be different.  More archaeology, less swashbuckling.</Tablet2Text>
  
  <SecretMessageText>^I remember this tree.  Does it have anything to say to me now?\n^Yes, right here:  "More messages exist in this land.Can you find all five in the Land of Cruz?"\n^Now THAT is a crock.  There are FIVE hidden messages this time?I'm not as patient as I was when I was younger.\n^I know I drank from that Fountain of Youth, but it's been a while.I don't feel THAT young anymore.</SecretMessageText>
  
  <Tablet1Text>^The path is narrow...I can move diagonally withthe Home, End, Page Up, and Page Down keys.\n^The mouse will also do the trick:  clicking on a locationwill move me to that location.</Tablet1Text>
  
  <HideStairs val="true"/>
  
  <Music val="2"/>
  
  <BackTile val="5"/>
  
  <StairsDest1>Blocked Tunnels</StairsDest1>
  
  <StairsDest2>Mess Hall</StairsDest2>
  
  <StairsDest3>Tic Tac Toe</StairsDest3>
  
  <StairsDest4>Illuminations</StairsDest4>
  
  <StairsDest5>Fire Secret!</StairsDest5>
  
</levelfeatures><ordered_level_lines><fp_symbol_line>//\///////\///\////////\////////\//##########################///</fp_symbol_line><fp_symbol_line>//\/////////////!\//\////////\////////\///\/\\/\\/\/\\/\\\\\\\//</fp_symbol_line><fp_symbol_line>\###XXXX#XXX###/-//\///\/////////\/////\/\\//\\/\\/\\\\\\\\\\\\/</fp_symbol_line><fp_symbol_line>/## ++  P     D---/////////\//\///\//\/\/\/\/\/\/\/\\\\\\\###\\\</fp_symbol_line><fp_symbol_line>/##&#131;++ ####**##///-\//\//\/----\///\////\//\//RRR/\\\\\\\##Y##\\</fp_symbol_line><fp_symbol_line>/## ++   K#**##/\\/-//--/\-\//\--\//\//\////RRRRR//\\\\\\\#Y#\\\</fp_symbol_line><fp_symbol_line>\##############/////--\/--//\////-///////\////RRRRRRR/\\\\#!#\\\</fp_symbol_line><fp_symbol_line>////\\///\/\\///\//\//////////\//\---\//\////RRRRRR/\\/\\\\-\\\\</fp_symbol_line><fp_symbol_line>/###############################/////--/////\///RRRRR\\\\\\\-\\\</fp_symbol_line><fp_symbol_line>///////\////////\///////////////\/////\---/////RRRRR/\/\\\\\\-\\</fp_symbol_line><fp_symbol_line>////\/////\\\//\////\/////\//////\////////-//\/\/RRRRRR\/\\\-\\\</fp_symbol_line><fp_symbol_line>/////////\\\\\///\////\//################//-//\///RRRR\//\/-\/\/</fp_symbol_line><fp_symbol_line>\//////\//\\////\////////\//\//////////\///-\////RRRRRR\\/\-/\/\</fp_symbol_line><fp_symbol_line>//\\//////\/###XXXXXXX###///////\--//\\///-////RRRRRRRRR/\/\-/\/</fp_symbol_line><fp_symbol_line>////////\///##WWWWWWWWW##/\////--//-//\\/-///\RRRRRRRRR/\/\/-/\/</fp_symbol_line><fp_symbol_line>/\////////\/##WWWWWWWWW--------//\//-----//\///RRRRRRRR\\//\-\//</fp_symbol_line><fp_symbol_line>\/////\/////##WWWWWWWWW##\///\-/\\\/\/\\/\////RRRRRRRR//\/\/-//\</fp_symbol_line><fp_symbol_line>///\////\///##WWWWWWWWW##/\///-////\////\///\RRRRRRR/\/\//\-/\//</fp_symbol_line><fp_symbol_line>/\///\/////\#############/\//-///////-///\////\////\//--/\--\//\</fp_symbol_line><fp_symbol_line>\//\///\/\//\/\/\///\//\/\//-/////\///-----\/\//\///\-\/--/--/\/</fp_symbol_line><fp_symbol_line>/\///\////\//\///\/////-----/\/\////\///\/\-----/\\/-/\//\/\----</fp_symbol_line><fp_symbol_line>\//\////\/\///\//\//---\///\//\/////\///\/////\/----\\//\///\---</fp_symbol_line><fp_symbol_line>////\/\///\//\///\/L/\/////\/\////\////\////\//\//\/\//\/\\//--&#252;</fp_symbol_line></ordered_level_lines><colorlayer></colorlayer><textlayer><textline>                                    ALL NEW LEVELS AWAIT YOU    </textline><textline></textline><textline>    YOUR HUT                                                    </textline><textline></textline><textline></textline><textline></textline><textline></textline><textline></textline><textline>  CRUZ - THE UNDERGROUND EMPIRE                                 </textline><textline></textline><textline></textline><textline>                          BY CHRIS ALLEN                        </textline><textline></textline><textline>               STORAGE                                          </textline><textline></textline><textline></textline><textline></textline><textline></textline><textline></textline><textline></textline><textline></textline><textline></textline><textline></textline></textlayer><fxlayer/></ordered_level><ordered_level name="Jungle"><levelfeatures>
  
  <Border type="OPENABLE_WALL3"/>
  
  <StartText>^Seems the jungle still has those giant suicidal creatures.I don't mind them.\n^It's these swarms of mosquitos I can't stand.I HATE mosquitos!</StartText>
  
  <Hint1Text>^I'll need to whip through this barrier.The 'W' key activates the whip.</Hint1Text>
  
  <HideStairs val="true"/>
  
  <Music val="1"/>
  
  <BackTile val="2"/>
  
</levelfeatures><ordered_level_lines><fp_symbol_line>//\//\////\///\////P///\////////\///\///////////////////////\///</fp_symbol_line><fp_symbol_line>//\//////////////\  /////\///\////////\////////////\///\//////\/</fp_symbol_line><fp_symbol_line>\//////\////////   //\/\/////////\///\\\//\//\\//////////\//////</fp_symbol_line><fp_symbol_line>//////////       /////////////    \////////+   \////\//////\////</fp_symbol_line><fp_symbol_line>//////\/   /\/////\/////\///   WW //\////       ////////////////</fp_symbol_line><fp_symbol_line>//\///    ///\\////\\////\\  / WW \\/\\//       1 /\\//////\/\//</fp_symbol_line><fp_symbol_line>/////     //\////\////      //    \/////   RRRR       \\///////\</fp_symbol_line><fp_symbol_line>///\/ +  ////////////      //////\\///// RRRRRRRRRR     \///////</fp_symbol_line><fp_symbol_line>//\//   //////\/////   ///  ///////////  RRRRRRRRRRRR   +//\/\//</fp_symbol_line><fp_symbol_line>/////   ////\/////\/  ///// //\/////\//  RRR\\\\\\\RRRR    \////</fp_symbol_line><fp_symbol_line>/\\//   \////\\////  /////\  //\\/\//\\ RRRR\\\\////RRRR    /\\/</fp_symbol_line><fp_symbol_line>/////   //\////////1 /\\\//   ///////// RRRR\\\\/\///RRRRR    \/</fp_symbol_line><fp_symbol_line>\/////1  //////\//   /\/\///  ////\//// RRRR\/\\/\\////RRRRR   /</fp_symbol_line><fp_symbol_line>////\/    ///////   ////////XX////////  RRR//\/////\////RRRR1  /</fp_symbol_line><fp_symbol_line>R///\/\    /\///    //\/////  \/////\/  RRR//\//\///////\\RRR  /</fp_symbol_line><fp_symbol_line>R\\////\     1     ///////\/   \\////    RR\/////\////\\\/RRR  /</fp_symbol_line><fp_symbol_line>RR///\//          /////\\///    ///1   + RR///////\///\/\RRRR  /</fp_symbol_line><fp_symbol_line>RRR//\///       +///\//\/////            RR/\\///////\/\RRRRR  /</fp_symbol_line><fp_symbol_line>RRRR///////////////////\\/\////       + RR////\////\///RRRRR  //</fp_symbol_line><fp_symbol_line>RRRR\////\//\/\/////\///////\///        RR///\//\///\/RRR    ///</fp_symbol_line><fp_symbol_line>RRRRR////////////\/\///////////RRRR  RRRRR\\/////////RRR  +\/\/\</fp_symbol_line><fp_symbol_line>RRRRRRR/\/\///\////////\///RRRRRRRRRRRRRR/////\///\/RRR   ////\/</fp_symbol_line><fp_symbol_line>RRRRRRRR//\//\///\///\//RRRRRRRRRRRRRRRR////\//\///\RRLLL\///\\\</fp_symbol_line></ordered_level_lines><colorlayer></colorlayer><textlayer></textlayer><fxlayer>
  
  <fx type="85" x1="29" y1="13" x2="30" y2="13"/>
  
</fxlayer></ordered_level><ordered_level name="Entrance"><levelfeatures>
  
  <Border type="OPENABLE_WALL3"/>
  
  <Tablet1Text>^What a disappointment.  The decoded runes indicatethis is the civilization of Cruz, not Kroz.\n^Still worth exploring, I guess.</Tablet1Text>
  
  <Hint1Text>^Here are the ruins.  Could they be the entranceto the Underground Empire?</Hint1Text>
  
  <Music val="1"/>
  
  <BackTile val="2"/>
  
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  <fx type="85" x1="21" y1="20" x2="21" y2="23"/>
  
</fxlayer></ordered_level><ordered_level name="Inside Ruins"><levelfeatures>
  
  <Border type="OPENABLE_WALL3"/>
  
  <Music val="10"/>
  
  <Hint1Text>^Oh, yeah.I almost forgot; there are traps galore in ruins like these.\n^Those teleport scrolls are handy for getting out ofthese situations.  The 'T' key teleports away.\n^But I must remember not to waste my scrolls--who knowshow many more traps exist?</Hint1Text>
  
  <Hint2Text>^Ah, magic bombs.  Peculiar devices, these bombs.\n^They blast foes, walls, and doors,but leave some features untouched.\n^Lucky for me, magic bombs shield the activator from the blast!</Hint2Text>
  
  <Tablet1Text>@Not all demolition magic is encased within a bomb.</Tablet1Text>
  
  <BackTile val="8"/>
  
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  <fx type="39" x1="56" y1="15" x2="60" y2="19"/>
  
  <fx type="86" x1="32" y1="5" x2="34" y2="7"/>
  
  <fx type="85" x1="59" y1="2" x2="59" y2="2"/>
  
</fxlayer></ordered_level><ordered_level name="Blocked Tunnels"><levelfeatures>
  
  <Border type="SOLID_WALL"/>
  
  <Music val="9"/>
  
  <Tablet1Text>@Patience is often a virtue.</Tablet1Text>
  
  <GenFactor val="10"/>
  
  <ShowItem type="EXPLODING_WALL_SPELL"/>
  
  <ShowItem type="EXPLODING_SPELL2"/>
  
</levelfeatures><ordered_level_lines><fp_symbol_line>########################  XXXXXX!XXXXXX   3333##################</fp_symbol_line><fp_symbol_line>##OOOOOOOOOOOOOOOO######  XXXXXX XXXXXX  #######################</fp_symbol_line><fp_symbol_line>##O##############O######  XXXXXXPXXXXXX  #######################</fp_symbol_line><fp_symbol_line>#@@@#############O######  XXXXXXXXXXXXX  #######################</fp_symbol_line><fp_symbol_line>#@&#60;@#######&#241;#####O######   XXXXXXXXXXX   ##########&#230;&#230;&#230;2&#230;2&#230;&#230;&#230;W###</fp_symbol_line><fp_symbol_line>#@@@######W(W####O######   XXXXXXXXXXX   #####55555&#230;&#230;&#230;2&#230;2&#230;&#230;&#230;&#230;L##</fp_symbol_line><fp_symbol_line>#@@@######(((####O######    XXXXXXXXX    #####5####&#230;&#230;&#230;2&#230;2&#230;&#230;&#230;W###</fp_symbol_line><fp_symbol_line>#@@@######(((####O######      XXXXX      #####5#################</fp_symbol_line><fp_symbol_line>#222######(((####O######W               W#####5#################</fp_symbol_line><fp_symbol_line>#@@@######(((####O######GW             WG#####5#################</fp_symbol_line><fp_symbol_line>#222######(((####O##############H#############5#################</fp_symbol_line><fp_symbol_line>#@@@######(((####O##############O#############5#################</fp_symbol_line><fp_symbol_line>#@@@######222####O##############O#############5#################</fp_symbol_line><fp_symbol_line>#W@W######(((####O##############O#############5####)))2)2)))W###</fp_symbol_line><fp_symbol_line>##&#132;#######222####OOOOOOOOOOOOOOOO444444444444444444)|)2)2))))&#242;##</fp_symbol_line><fp_symbol_line>##########(((####z##############X##################)))2)2)))W###</fp_symbol_line><fp_symbol_line>##########(((####z##############X###############################</fp_symbol_line><fp_symbol_line>##########(((####z##############X###############################</fp_symbol_line><fp_symbol_line>##########([(####z#############&#227;&#227;&#227;##############################</fp_symbol_line><fp_symbol_line>##########(((####z#############&#227;&#34;&#227;##############################</fp_symbol_line><fp_symbol_line>###########z#####z#############&#227;&#227;&#227;##############################</fp_symbol_line><fp_symbol_line>###########zzzzzzz#############222##############################</fp_symbol_line><fp_symbol_line>################################################################</fp_symbol_line></ordered_level_lines><colorlayer></colorlayer><textlayer><textline></textline><textline></textline><textline></textline><textline></textline><textline></textline><textline></textline><textline></textline><textline></textline><textline></textline><textline>                                                            </textline><textline></textline><textline>                    Destroy!!       Destroy!!                   </textline><textline></textline><textline></textline><textline></textline><textline></textline><textline></textline><textline></textline><textline></textline><textline></textline><textline></textline><textline></textline><textline></textline></textlayer><fxlayer/></ordered_level><ordered_level name="Watch Your Step"><levelfeatures>
  
  <Border type="PIT"/>
  
  <Music val="8"/>
  
  <NoAnim type="PIT"/>
  
  <StartText>^Here's where I earn my pay as daring adventurer...\n^One step off the walkway and I fall into the bottomless pit!</StartText>
  
  <BackTile val="7"/>
  
  <Hint1Text>#MEDAL(Bank Robber,1)</Hint1Text>
  
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  <fx type="0" x1="38" y1="6" x2="38" y2="6"/>
  
  <fx type="0" x1="56" y1="13" x2="56" y2="13"/>
  
  <fx type="85" x1="37" y1="3" x2="39" y2="5"/>
  
  <fx type="85" x1="53" y1="12" x2="55" y2="14"/>
  
</fxlayer></ordered_level><ordered_level name="Bridging the Gap"><levelfeatures>
  
  <NoAnim type="PIT"/>
  
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  <EndText>^Funny...I could have sworn that last treetried to deck me with its limbs?\n^Nah, that's silly.</EndText>
  
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</levelfeatures><ordered_level_lines><fp_symbol_line>###U########U#########U########U########U#V#########U######  U##</fp_symbol_line><fp_symbol_line>## ####K    ########## #######9 #######r #V######## 9#####P 9###</fp_symbol_line><fp_symbol_line>##D####    ########## #######r  ####### +VV#######  ###### + ###</fp_symbol_line><fp_symbol_line>##D#### rrrr######## r####### + #######  V########  #####+  ####</fp_symbol_line><fp_symbol_line>##D####     #######+#########  r######r+ V######## r#####   ####</fp_symbol_line><fp_symbol_line>##D####    +###### #########r  #######   V#######+ ###### r ####</fp_symbol_line><fp_symbol_line>##D####     #####K##  ######  r#######   V######   ######  #####</fp_symbol_line><fp_symbol_line>#+#####rrrr ######  ## ##### + #######  VV######  r#####+  #####</fp_symbol_line><fp_symbol_line># #####     #######r# ######r  ######r  V#######  ######   #####</fp_symbol_line><fp_symbol_line>#+#####+    #########+#####r   ###### + V######   ######   #####</fp_symbol_line><fp_symbol_line># #####     ###### ## #####   r######  VV######  r######  +#####</fp_symbol_line><fp_symbol_line>#+##### rrrr##### # # #####r+ #######  V######+  ######    #####</fp_symbol_line><fp_symbol_line> ######     #####+#r ######  r######K  V######   ######   ######</fp_symbol_line><fp_symbol_line>+######    +##### #########   ######   V######  r######   ######</fp_symbol_line><fp_symbol_line> ######     #####r # r####  r ###### +VV#####r  ######    ######</fp_symbol_line><fp_symbol_line>+######rrrr ######  # ####r  r######  V######  +###### K  ######</fp_symbol_line><fp_symbol_line> ######     ######### #### +  ######r V######   ######+  #######</fp_symbol_line><fp_symbol_line>+######   + ######  #+####  r#######  V######+ r######   #######</fp_symbol_line><fp_symbol_line> ######  +  ##### # # #### r #######  V###### K #####   +#######</fp_symbol_line><fp_symbol_line>+###### +  r#####+#r  ####  +#######+ V######   #####   ########</fp_symbol_line><fp_symbol_line> ######+  rr##### ########+  ####### VV######r  #####   ########</fp_symbol_line><fp_symbol_line>r######9 rr#####9#########99########9V########9######999########</fp_symbol_line><fp_symbol_line>L#####U9rr######U#########U#########UV########U#######U#########</fp_symbol_line></ordered_level_lines><colorlayer></colorlayer><textlayer><textline></textline><textline></textline><textline></textline><textline></textline><textline></textline><textline></textline><textline></textline><textline></textline><textline></textline><textline></textline><textline></textline><textline></textline><textline></textline><textline></textline><textline>                                                            Now </textline><textline></textline><textline>                                                           You  </textline><textline></textline><textline>                                                          See   </textline><textline></textline><textline>                                                         Me...  </textline><textline></textline><textline></textline></textlayer><fxlayer>
  
  <fx type="0" x1="1" y1="22" x2="1" y2="22"/>
  
</fxlayer></ordered_level><ordered_level name="Gators"><levelfeatures>
  
  <Border type="RIVER"/>
  
  <Music val="7"/>
  
  <NoAnim type="RIVER"/>
  
  <Tablet1Text>@DANGER:  Lake patrolled by giant alligators.</Tablet1Text>
  
  <StairsDest1>Water Secret!</StairsDest1>
  
  <ItemAppearance src="BRIDGE_CASTER_RIGHT" dest="RIVER"/>
  
  <BackTile val="1"/>
  
</levelfeatures><ordered_level_lines><fp_symbol_line>LRRRRRRRRRRRRR++K++RRRRRRRRRRR++K++RRRRRRRRRRR++K++RRRRRRRRRRRRL</fp_symbol_line><fp_symbol_line>RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR</fp_symbol_line><fp_symbol_line>RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR</fp_symbol_line><fp_symbol_line>RRRRRRRRRRRRRRRRRRRRRRRRlRRRRRRRRRRRRRRRlRRRRRRRRRRRRRRRlRRRRRRR</fp_symbol_line><fp_symbol_line>RRRRRRRR  RRRRRRRRRRRRR l RRRRRRRRRRRRR l RRRRRRRRRRRRR l RRRRRR</fp_symbol_line><fp_symbol_line>RRRRRRR R WRRRRRRRRRRRW R  RRRRRRRRRRRW R  RRRRRRRRRRRW R  RRRRR</fp_symbol_line><fp_symbol_line>RRRRRRDRRR WRRRRRRRRRW RRR  RRRRRRRRRW RRR  RRRRRRRRRW RRR  RRRR</fp_symbol_line><fp_symbol_line>RRRRRDRRRRR  RRRRRRR  RRRRR  RRRRRRR  RRRRR  RRRRRRR  RRRRR  RRR</fp_symbol_line><fp_symbol_line>RRRRDRRRRRRR  RRRRR lRRRRRRR  RRRRR lRRRRRRR  RRRRR lRRRRRRR  RR</fp_symbol_line><fp_symbol_line>RRRDRRRRRRRRR  RRR lRRRRRRRRR  RRR lRRRRRRRRR  RRR lRRRRRRRRR  R</fp_symbol_line><fp_symbol_line>RRDRRRRRRRRRRR  R lRRRRRRRRRRR  R lRRRRRRRRRRR  R lRRRRRRRRRRR  </fp_symbol_line><fp_symbol_line>LDRRRRRRRRRRRRR &#135; RRRRRRRRRRRRR &#135; RRRRRRRRRRRRR &#135; RRRRRRRRRRRRRP</fp_symbol_line><fp_symbol_line>LDRRRRRRRRRRRRR &#136; RRRRRRRRRRRRR &#136; RRRRRRRRRRRRR &#136; RRRRRRRRRRRRR!</fp_symbol_line><fp_symbol_line>RRDRRRRRRRRRRR  R lRRRRRRRRRRR  R lRRRRRRRRRRR  R lRRRRRRRRRRR  </fp_symbol_line><fp_symbol_line>RRRDRRRRRRRRR  RRR lRRRRRRRRR  RRR lRRRRRRRRR  RRR lRRRRRRRRR  R</fp_symbol_line><fp_symbol_line>RRRRDRRRRRRR  RRRRR lRRRRRRR  RRRRR lRRRRRRR  RRRRR lRRRRRRR  RR</fp_symbol_line><fp_symbol_line>RRRRRDRRRRR  RRRRRRR  RRRRR  RRRRRRR  RRRRR  RRRRRRR  RRRRR  RRR</fp_symbol_line><fp_symbol_line>RRRRRRDRRR WRRRRRRRRRW RRR  RRRRRRRRRW RRR  RRRRRRRRRW RRR  RRRR</fp_symbol_line><fp_symbol_line>RRRRRRR R WRRRRRRRRRRRW R  RRRRRRRRRRRW R  RRRRRRRRRRRW R  RRRRR</fp_symbol_line><fp_symbol_line>RRRRRRRR  RRRRRRRRRRRRR l RRRRRRRRRRRRR l RRRRRRRRRRRRR l RRRRRR</fp_symbol_line><fp_symbol_line>RRRRRRRRRRRRRRRRRRRRRRRRlRRRRRRRRRRRRRRRlRRRRRRRRRRRRRRRlRRRRRRR</fp_symbol_line><fp_symbol_line>RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR</fp_symbol_line><fp_symbol_line>LRRRRRRRRRRRRR++K++RRRRRRRRRRR++K++RRRRRRRRRRR++K++&#134;RRRRRRRRRRRL</fp_symbol_line></ordered_level_lines><colorlayer></colorlayer><textlayer></textlayer><fxlayer>
  
  <fx type="49" x1="64" y1="23" x2="64" y2="23"/>
  
  <fx type="57" x1="17" y1="2" x2="17" y2="12"/>
  
  <fx type="57" x1="17" y1="13" x2="17" y2="22"/>
  
  <fx type="57" x1="33" y1="2" x2="33" y2="12"/>
  
  <fx type="57" x1="33" y1="13" x2="33" y2="22"/>
  
  <fx type="57" x1="49" y1="2" x2="49" y2="12"/>
  
  <fx type="57" x1="49" y1="13" x2="49" y2="22"/>
  
</fxlayer></ordered_level><ordered_level name="Diary Day Two"><levelfeatures>
  
  <Border type="SOLID_WALL"/>
  
  <GravOn val="true"/>
  
  <GravRate val="4"/>
  
  <BackTile val="3"/>
  
  <BaseZoom val="0.3030303"/>
  
  <Music val="5"/>
  
</levelfeatures><ordered_level_lines><fp_symbol_line>P                               ##-      +    (1(     @222222222</fp_symbol_line><fp_symbol_line>#      2      2      2      2   ##-   OOOOOOO (((1Z   @@@@@@@@@H</fp_symbol_line><fp_symbol_line>##+  ####&#34;  ####|  ####[  ####&#60; ##-## OOOOOOO (1#####  ########O</fp_symbol_line><fp_symbol_line>### ###### ###### ###### ###### ##D## OOOOOOO (((  (((   (1C &#145;#O</fp_symbol_line><fp_symbol_line>### ###### ######K###### ###### ##D##+OOOQOOO+(1(  (1C   (### #O</fp_symbol_line><fp_symbol_line>### ######K###### ###### ###### ##D## OOOOOOO (((  (### (((   #O</fp_symbol_line><fp_symbol_line>###K###### #VVVVVVV#####K###### ##D## OOOOOOO (1C       (1C   #O</fp_symbol_line><fp_symbol_line>### #VVVVVVVVVVVVVVVVVVV ######  # ## OOOOOOO (###(((((((###( #O</fp_symbol_line><fp_symbol_line>#VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV   ##    +    (1(1((1(1((1(1( OL</fp_symbol_line><fp_symbol_line>################################################################</fp_symbol_line><fp_symbol_line>################################################################</fp_symbol_line><fp_symbol_line>################################################################</fp_symbol_line><fp_symbol_line>################################################################</fp_symbol_line><fp_symbol_line>################################################################</fp_symbol_line><fp_symbol_line>################################################################</fp_symbol_line><fp_symbol_line>################################################################</fp_symbol_line><fp_symbol_line>################################################################</fp_symbol_line><fp_symbol_line>################################################################</fp_symbol_line><fp_symbol_line>################################################################</fp_symbol_line><fp_symbol_line>################################################################</fp_symbol_line><fp_symbol_line>################################################################</fp_symbol_line><fp_symbol_line>################################################################</fp_symbol_line><fp_symbol_line>################################################################</fp_symbol_line></ordered_level_lines><colorlayer></colorlayer><textlayer><textline></textline><textline></textline><textline></textline><textline></textline><textline></textline><textline></textline><textline></textline><textline></textline><textline></textline><textline>----------------------------------------------------------------</textline><textline> Diary, Day Two:                                                </textline><textline></textline><textline> The going is getting tougher.  Not that I'm surprised.  I am   </textline><textline></textline><textline> surprised that the reception on this device has lasted so      </textline><textline></textline><textline> long--a few more levels deep and I can forget about texting.   </textline><textline></textline><textline></textline><textline></textline><textline> I'm finding more treasure than ever, which is good.  I'm also  </textline><textline></textline><textline> finding more danger, which is bad!                             </textline></textlayer><fxlayer>
  
  <fx type="41" x1="36" y1="1" x2="64" y2="9"/>
  
</fxlayer></ordered_level><ordered_level name="Tour of Cells"><levelfeatures>
  
  <Border type="SOLID_WALL"/>
  
  <Music val="2"/>
  
  <BackTile val="4"/>
  
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  <fx type="42" x1="16" y1="13" x2="25" y2="16"/>
  
  <fx type="42" x1="16" y1="8" x2="25" y2="11"/>
  
  <fx type="42" x1="16" y1="3" x2="25" y2="6"/>
  
  <fx type="42" x1="4" y1="3" x2="13" y2="6"/>
  
  <fx type="42" x1="4" y1="8" x2="13" y2="11"/>
  
  <fx type="42" x1="4" y1="13" x2="13" y2="16"/>
  
  <fx type="42" x1="4" y1="18" x2="13" y2="21"/>
  
  <fx type="42" x1="28" y1="3" x2="37" y2="6"/>
  
  <fx type="42" x1="28" y1="8" x2="37" y2="11"/>
  
  <fx type="42" x1="28" y1="13" x2="37" y2="16"/>
  
  <fx type="42" x1="28" y1="18" x2="37" y2="21"/>
  
  <fx type="42" x1="40" y1="8" x2="49" y2="11"/>
  
  <fx type="42" x1="40" y1="13" x2="49" y2="16"/>
  
  <fx type="42" x1="40" y1="18" x2="49" y2="21"/>
  
  <fx type="42" x1="52" y1="3" x2="61" y2="6"/>
  
  <fx type="42" x1="52" y1="8" x2="61" y2="11"/>
  
  <fx type="42" x1="52" y1="13" x2="61" y2="16"/>
  
  <fx type="42" x1="52" y1="18" x2="61" y2="21"/>
  
  <fx type="40" x1="16" y1="18" x2="25" y2="21"/>
  
</fxlayer></ordered_level><ordered_level name="Forest of Dread"><levelfeatures>
  
  <Border type="OPENABLE_WALL3"/>
  
  <Tablet1Text>#LOCKZOOM(0)@"Beware of trees."\n^Of all things I should be afraid of...trees?\n#CHANGE(TREE,NASTY_TREE)^Wait--what was that flash?\n#UNLOCKZOOM(0)</Tablet1Text>
  
  <Music val="1"/>
  
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  <Border type="SOLID_WALL"/>
  
  <BaseZoom val="0.3030303"/>
  
  <NoReplace src="STRIGGER_BREAKABLE" dest="ENEMY_STOP_SPACE"/>
  
  <Tablet1Text>#MEDAL(Get a Clue,1)#MEDAL(CLUECOUNT,2)A message suddenly materializes before your very eyes!\nIt must be one of the secret messages!  It reads...\n"(2) Fire causes deep despair among the kings and queens...."\n^Oh no, another cryptic message!What the heck is that supposed to mean?</Tablet1Text>
  
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  <EndText>^A lot of valuable crystals back there!  And yet...\n^I feel like I've been here before.  But that's impossible!\n^And this is really weird...I have a suddenyearning for the taste of honey.</EndText>
  
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  <Tablet1Text>@The odds of escaping from the tip-arbles, once annoyed...\n@...are about 1 in 6,391,500,000,000.\n^Great.  The scribe painstakingly etched that messageinto stone just to be a smartass!</Tablet1Text>
  
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  <SecretMessageText>There is a message carved on this tree.  It reads...\n"This is not a secret message, Adventurer..."\n"I knew you would be lured into this alcove..."\n#CHANGE(SECRET_MESSAGE,NASTY_TREE)#CHANGE(TREE,NASTY_TREE)"Killer of my kin, you shall meet your doom!"</SecretMessageText>
  
  <Hint1Text>#LOCKZOOM(0)#SPAWNREGION1(ENEMY_ACTIVATOR12,NASTY_TREE)^Yikes!\n#UNLOCKZOOM(0)</Hint1Text>
  
  <Tablet1Text>#LOCKZOOM(0)This is a mantra for protection against the tip-arbles!\n@"I think that I shall never see..."\n@"...a thing as angry as a tree..."\n#CHANGE(NASTY_TREE,TREE)#CHANGE(FOREST,EMPTY_SPACE)@"...so, trees, go away."\n^Very poetic.  Music to my ears, in fact.\n#UNLOCKZOOM(0)</Tablet1Text>
  
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  <Tablet1Text>@A fall awaits those who reach the end of their rope.</Tablet1Text>
  
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  <Tablet1Text>@Turn back, Adventurer!  Death and disappointment await you.\n^Wow, that scribe was a schmuck!Tablets from other ruins were more encouraging.</Tablet1Text>
  
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  <Tablet1Text>@Sometimes picking a fight is a good idea.</Tablet1Text>
  
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</levelfeatures><ordered_level_lines><fp_symbol_line>]   @@ P @@   ]#################################################</fp_symbol_line><fp_symbol_line>##  @@   @@  ###################################################</fp_symbol_line><fp_symbol_line>@@@@@@@@@@@@@@@#################################################</fp_symbol_line><fp_symbol_line>MMMMMMMMMMMMMMM#################################################</fp_symbol_line><fp_symbol_line>MMMMMMMMMMMMMMM#################################################</fp_symbol_line><fp_symbol_line>(((((((((((((((#################################################</fp_symbol_line><fp_symbol_line>MMMMMMMMMMMMMMM#################################################</fp_symbol_line><fp_symbol_line>MMMMMMMMMMMMMMM#################################################</fp_symbol_line><fp_symbol_line>)))))))))))))))#################################################</fp_symbol_line><fp_symbol_line>MMMMMMMMMMMMMMM#################################################</fp_symbol_line><fp_symbol_line>MMMMMMMMMMMMMMM#################################################</fp_symbol_line><fp_symbol_line>$$$$$$$$$$$$$$$#################################################</fp_symbol_line><fp_symbol_line>121$MMMMMMMMMMM#################################################</fp_symbol_line><fp_symbol_line>212$MMMMMMMMMMM#################################################</fp_symbol_line><fp_symbol_line>121$MM&#224;&#224;&#224;&#224;&#224;&#224;&#224;&#224;&#224;#################################################</fp_symbol_line><fp_symbol_line>212$MM&#224;MMMMMMMM#################################################</fp_symbol_line><fp_symbol_line>121$MM&#224;MMMMMMMM#################################################</fp_symbol_line><fp_symbol_line>212$MM&#224;MMMMMMMM#################################################</fp_symbol_line><fp_symbol_line>121$MM&#224;MMM+++++#################################################</fp_symbol_line><fp_symbol_line>212$MM&#224;MMM+++++#################################################</fp_symbol_line><fp_symbol_line>121$MM&#224;MMM++?++#################################################</fp_symbol_line><fp_symbol_line>212$MM&#224;MMM+++++#################################################</fp_symbol_line><fp_symbol_line>L21$MM&#224;MMM+++++#################################################</fp_symbol_line></ordered_level_lines><colorlayer></colorlayer><textlayer><textline>                Diary, Day Four:                                </textline><textline>!             !                                                 </textline><textline>                No sign of any living civilization yet.  I      </textline><textline></textline><textline>                doubt any human could have survived this long   </textline><textline></textline><textline>                down here.  That book really didn't seem to     </textline><textline></textline><textline>                help at all.                                    </textline><textline></textline><textline></textline><textline>                So much for "more archaeology, less             </textline><textline></textline><textline>                swashbuckling."  This place is dangerous!       </textline><textline></textline><textline></textline><textline>                Maybe I should turn back and call in the        </textline><textline></textline><textline>                university team.  They could--hey wait, are     </textline><textline></textline><textline>                those gems over there?                          </textline><textline></textline><textline></textline></textlayer><fxlayer/></ordered_level><ordered_level name="Winding Passage"><levelfeatures>
  
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  <Hint1Text>#LOCKZOOM(0)#DELAY(1000)^Arggh!!  Is this corridor EVER going to end?!!\n#UNLOCKZOOM(0)#ITEMEFFECT(QUAKE_TRAP)</Hint1Text>
  
  <Hint2Text>^Whoops...I shouldn't yell so loud.</Hint2Text>
  
  <AmuletText>#LOCKZOOM(0)#GIVE(SCORE,5000)^It's an amulet!  What does the inscription say?\n"Made in China."\n^WHAT?!!\n^Oh, no!  I'm not the first one exploring down here!\n^When will I get a break?!\n#UNLOCKZOOM(0)#ITEMEFFECT(QUAKE_TRAP)</AmuletText>
  
  <Hint3Text>^Got it...from now on, I'm keeping my big mouth shut.</Hint3Text>
  
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  <Tablet1Text>^The tablet states this was the Cruz castle's throne room!\n^At last, I have found evidence of an advanced civilization!Great news!\n^It goes on to say the castle was builtbecause the last palace became too unstable...\n^...due to unpredictable volcanic activity.\n^Not good news at all.There's going to be a lot of lava ahead.</Tablet1Text>
  
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  <Tablet1Text>^Who was this?  The monsters really stripped him clean.\n^Hmmm, his wallet identifies him as M. Kapur,one of my competitors.\n^It must have been his pendantI found back near the throne room.\n^Well, Kapur.  You're a winner and a loser.</Tablet1Text>
  
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  <StartText>^The Cruz Empire's castle didn't have any citizens in it...\n^I guess they're trapped somewhere further down.</StartText>
  
  <Tablet1Text>@The worthy one follows the pattern.</Tablet1Text>
  
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  <Tablet1Text>@Save the zap spell on the far right until the right time!</Tablet1Text>
  
  <Tablet2Text>@A smart adventurer will use an enemy's own power against itself.</Tablet2Text>
  
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  <Tablet1Text>#SPAWNREGION1(SOLID_WALL,EMPTY_SPACE)</Tablet1Text>
  
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  <Tablet1Text>@In life, the way forward is seldom clear.</Tablet1Text>
  
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  <fx type="42" x1="33" y1="1" x2="37" y2="1"/>
  
  <fx type="42" x1="44" y1="1" x2="48" y2="1"/>
  
  <fx type="42" x1="57" y1="1" x2="61" y2="1"/>
  
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  <Music val="5"/>
  
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</levelfeatures><ordered_level_lines><fp_symbol_line>#####################################################&#179; 000L000 &#179;</fp_symbol_line><fp_symbol_line>#####################################################&#179;666666666&#179;</fp_symbol_line><fp_symbol_line>#####################################################  &#146; D&#179;D &#146;  </fp_symbol_line><fp_symbol_line>#####################################################6  66&#179;66  6</fp_symbol_line><fp_symbol_line>#####################################################6    &#179;    6</fp_symbol_line><fp_symbol_line>#####################################################&#179; WW &#179; WW &#179;</fp_symbol_line><fp_symbol_line>#####################################################&#179;888666888&#179;</fp_symbol_line><fp_symbol_line>#####################################################&#179;  &#179;   &#179;  &#179;</fp_symbol_line><fp_symbol_line>#####################################################&#179;  &#179; &#149; &#179;  &#179;</fp_symbol_line><fp_symbol_line>#####################################################666&#179;666&#179;666</fp_symbol_line><fp_symbol_line>#####################################################&#179;DD WWW DD&#179;</fp_symbol_line><fp_symbol_line>#####################################################&#179;666666666&#179;</fp_symbol_line><fp_symbol_line>#####################################################&#179;6 +   + 6&#179;</fp_symbol_line><fp_symbol_line>#####################################################6V677&#179;776V6</fp_symbol_line><fp_symbol_line>#####################################################66677&#179;77666</fp_symbol_line><fp_symbol_line>#####################################################&#179;&#241;       &#241;&#179;</fp_symbol_line><fp_symbol_line>#####################################################&#179;6666K6666&#179;</fp_symbol_line><fp_symbol_line>#####################################################&#179;  &#244;6K6&#245;  &#179;</fp_symbol_line><fp_symbol_line>#####################################################&#179;6666K6666&#179;</fp_symbol_line><fp_symbol_line>#####################################################&#179;    P    &#179;</fp_symbol_line><fp_symbol_line>#####################################################&#179;  44444  &#179;</fp_symbol_line><fp_symbol_line>#####################################################&#179; 66VVV66 &#179;</fp_symbol_line><fp_symbol_line>#####################################################&#179;666VVV666&#179;</fp_symbol_line></ordered_level_lines><colorlayer></colorlayer><textlayer><textline> Diary, Day Seven:                                              </textline><textline></textline><textline> Maybe the handheld wasn't a great idea after all.              </textline><textline></textline><textline> It got messed up during that last lava run.  Now               </textline><textline></textline><textline> I have to record my findings the way I used to--               </textline><textline></textline><textline> on the back of old receipts.  I hope I'll remember             </textline><textline></textline><textline> everything despite losing the device.  There's not             </textline><textline></textline><textline> much to remember, is there?                                    </textline><textline></textline><textline></textline><textline></textline><textline> The building ahead looks quite fortified.                      </textline><textline></textline><textline> What could it contain?                                         </textline><textline></textline><textline></textline><textline></textline><textline></textline></textlayer><fxlayer>
  
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  <Tablet2Text>@All before you have given up or died trying!  Turn back!\n^Whatever.  But what is that high-pitched clinking sound?\n^It had better not be what I think it is...</Tablet2Text>
  
  <Tablet1Text>#SPAWNREGION1(OPENABLE_WALL3,GEM)@Your way is marked by gems.</Tablet1Text>
  
  <Tablet3Text>Editor's Note:  You're kidding, right?\nYou actually crossed all that lavajust to see what was over here?\n#CHANGE(LAVA,GEM)Okay...this might serve as compensationfor the 80 gems you've blown.</Tablet3Text>
  
  <Hint1Text>^Uh oh!  Statues!  Those are no ordinary gargoyles.\n^Until I destroy them, they'll steal my gems away!</Hint1Text>
  
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  <fx type="48" x1="63" y1="22" x2="64" y2="23"/>
  
  <fx type="48" x1="57" y1="8" x2="59" y2="10"/>
  
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  <StartText>The floor is starting to collapse into the void!</StartText>
  
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  <Tablet1Text>@The new sun is overrated, Adventurer...\n@Why sacrifice all, when you could live out your days in peace?\n^I really don't get this talk about a "new sun."Am I translating these tablets correctly?</Tablet1Text>
  
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  <Tablet1Text>@Stick to the ropes, Adventurer...\n@If you teleport, you will teleport to your doom!</Tablet1Text>
  
  <Tablet2Text>@Adventurer, you made a mistake at the very start...\n@...just kidding!\n^I'm VERY glad this scribe died years ago.If I'd met him alive, his lifespan would be short.</Tablet2Text>
  
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  <StartText>^That looks like an important treasure!</StartText>
  
  <Hint1Text>#SURGE(2)The voice you heard earlier speaks again!\n"Very well.  You are worthy, Adventurer..."\n"...but fear those who would take the Keystone from you!"\n^I suppose I should be terrified of these warnings.If I had a clue what they were talking about.</Hint1Text>
  
  <Hint2Text>Hint:  A keyring will never be next to a wall.</Hint2Text>
  
  <Hint3Text>Hint:  Boulders can help find keyrings.</Hint3Text>
  
  <Hint4Text>Hint:  There is one keyring in each quadrant.</Hint4Text>
  
  <Tablet1Text>#ITEMEFFECT(OPEN_SPELL1)</Tablet1Text>
  
  <Tablet2Text>#ITEMEFFECT(OPEN_SPELL2)</Tablet2Text>
  
  <Tablet3Text>#ITEMEFFECT(OPEN_SPELL3)</Tablet3Text>
  
  <Tablet4Text>#SPAWNREGION1(RIVER,EMPTY_SPACE)</Tablet4Text>
  
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  <AmuletText>#MEDAL(Key to the City,1)#GIVE(SCORE,25000)^So this is the Cruz Keystone.\n^Big whoop.  What do I do with it?\n^One thing is clear, though.Regardless of where or how this Keystone is used...\n^...someone put a ton of effort into hiding this artifact away.It must be important!\n#ITEMEFFECT(STRIGGER_STAIRS)</AmuletText>
  
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  <StartText>^I passed the trial and got the Keystone...\n^But I still have more of these creeps to deal with.\n^It's like they were waiting for me!</StartText>
  
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  <Tablet1Text>@Be like the serpent, and seek the narrow corridors.</Tablet1Text>
  
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  <Tablet1Text>@It's NOT the one on the left.\n#CHANGE(CLOSEABLE_WALL1,ENEMY4)@Your BLOOD will be drawn now!</Tablet1Text>
  
  <Tablet2Text>@Taking the middle of the road attempts to please everyone...\n#CHANGE(CLOSEABLE_WALL1,LAVA)@...but ends up pleasing no one.  Least of all, you.</Tablet2Text>
  
  <Tablet3Text>@You have chosen...\n@...wisely.\n@Either that, or you're a good guesser.</Tablet3Text>
  
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  <StairsDest1>Earth Secret!</StairsDest1>
  
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  <StartStayPut type="GOLEM"/>
  
  <Tablet1Text>^These runes talk about somemystical chamber deep underground...\n^No time to read it all now!</Tablet1Text>
  
  <Hint1Text>#DELAY(1000)^This is cute.  A warning sign.\n^As if it would stop me after coming this far?</Hint1Text>
  
  <Hint2Text>#CHANGE(STAIRS,SOLID_WALL)#CHANGE(ENEMY_ACTIVATOR12,STAIRS)#SPAWNREGION1(SOLID_WALL,MOVING_BLOCK)^What the...?!</Hint2Text>
  
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  <StartText>^Huh?  Why is there lava on the ceiling instead of the floor?\n^I guess it's okay as long as it doesn't fall down on me!</StartText>
  
  <Hint1Text>^Whoa...I'm feeling vertigo all of a sudden.I NEVER get vertigo!\n^Like up is down and down is up.\n^Strange...the feeling is not going away!</Hint1Text>
  
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  <StartText>^What's this?  I'm surrounded by ice!\n^I was wrong to assume that the temperature wouldgo up simply because I'm traveling deeper.\n^There goes the Second Law of Thermodynamics.I'm going to miss it.</StartText>
  
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  <Tablet1Text>@The vessel of knowledge has no bottom.\n@Where you are going, there is no bottom either!</Tablet1Text>
  
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  <Tablet1Text>@Anger is a weapon only for one's opponent.\n^Okay, that's not really helpful.\n^Actually, wait...I think I can do something with that advice...\n^Hey, over here, stupid golems!  Your momma!\n#LOCKZOOM(0)#CHANGE(ENEMY_ACTIVATOR3,EMPTY_SPACE)#CHARGE(33,8,50,12)#UNLOCKZOOM(0)^It worked!  They're charging straight into the pit!</Tablet1Text>
  
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  <Tablet1Text>#MEDAL(Get a Clue,1)#MEDAL(CLUECOUNT,8)It's another secret message!  It reads...\n"(4) Air confuses one at length, the more that it gets thinner..."\n^I'm already confused now.I didn't need a cryptic message to make it even worse.</Tablet1Text>
  
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  <Tablet1Text>@When the blob is hungry, give it food!</Tablet1Text>
  
  <Tablet2Text>@Let all that corrodes...\n#CHANGE(BLOB,BLINDNESS_POTION)@...bottle and transmute!</Tablet2Text>
  
  <Tablet3Text>@The mantra above has great power...\n@...turning sourest of vinegars into clearest of liquors.</Tablet3Text>
  
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  <Tablet1Text>@Dig in the right place for 25K!\n^In the "right place."Sure, like anyone is supposed to know what that means.\n^I'm getting really sick of these nonsensical messages.Makes me want to punch right through the ceiling!</Tablet1Text>
  
  <AmuletText>#GIVE(SCORE,25000)You found a hidden treasure worth 25,000 points!</AmuletText>
  
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  <Tablet1Text>#CHANGE(ELECTRIC_FENCE,STAIRS)</Tablet1Text>
  
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  <ItemAppearance src="TABLET" dest="OPEN_SPELL1"/>
  
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  <EndText>^Ouch...those trees are nasty, all right, but I don'tremember them always being THAT nasty.\n^What is their problem?</EndText>
  
  <TreeFlow val="true"/>
  
  <TreeRate val="5"/>
  
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  <fx type="47" x1="40" y1="10" x2="42" y2="10"/>
  
  <fx type="47" x1="36" y1="14" x2="40" y2="14"/>
  
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  <CorrupterFactor val="4"/>
  
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  <ItemAppearance src="EXPLODABLE_BLOCK2" dest="GREY_BREAKABLE_BLOCK"/>
  
  <ItemAppearance src="GOLEM" dest="GREY_BREAKABLE_BLOCK"/>
  
  <Tablet1Text>@This tablet will self-destruct in one fivol.\n^A "fivol?"  I remember, it's an ancient unit of time,but what does it convert to...?\n^Six seconds, I think?  Yeah, that's about right.\n^SIX SECONDS?!\n#ITEMEFFECT(EXPLOSIVE_ENEMY)</Tablet1Text>
  
  <EndText>^These guys are putting up a real fight!\n^Could I be getting close to my goal?</EndText>
  
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  <fx type="55" x1="48" y1="18" x2="48" y2="18"/>
  
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  <StairsDest1>Air Secret!</StairsDest1>
  
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  <fx type="55" x1="1" y1="1" x2="3" y2="17"/>
  
  <fx type="2" x1="44" y1="15" x2="44" y2="15"/>
  
  <fx type="49" x1="64" y1="23" x2="64" y2="23"/>
  
  <fx type="56" x1="45" y1="1" x2="45" y2="8"/>
  
  <fx type="39" x1="26" y1="6" x2="38" y2="6"/>
  
</fxlayer></ordered_level><ordered_level name="The Red Tide"><levelfeatures>
  
  <BackTile val="3"/>
  
  <Music val="4"/>
  
  <Border type="OPENABLE_WALL3"/>
  
  <LavaFlow val="false"/>
  
  <LavaEvapoRate val="300"/>
  
  <HideItem type="SPEED_TIME"/>
  
  <Tablet1Text>@The Red Tide ebbs and flows...\n#SURGE(1)#SETLEVELFEATURE(LavaFlow,1)@It shall now ebb.</Tablet1Text>
  
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  <fx type="40" x1="35" y1="1" x2="64" y2="23"/>
  
</fxlayer></ordered_level><ordered_level name="Squash the Player"><levelfeatures>
  
  <BackTile val="12"/>
  
  <Border type="SOLID_WALL"/>
  
  <Music val="4"/>
  
  <CorrupterFactor val="1"/>
  
  <BlobRate val="3"/>
  
  <Tablet1Text>@Pass through each gate to release the blob!</Tablet1Text>
  
  <QuakeType type="GOLEM"/>
  
  <QuakeType type="SOLID_WALL"/>
  
  <ItemAppearance src="QUAKE_TRAP" dest="OPENABLE_WALL3"/>
  
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  <fx type="40" x1="55" y1="1" x2="64" y2="23"/>
  
</fxlayer></ordered_level><ordered_level name="Paga-what?"><levelfeatures>
  
  <BackTile val="1"/>
  
  <Border type="OPENABLE_WALL3"/>
  
  <Music val="5"/>
  
  <StartText>^Odd...these rooms look familiar, but I can'tquite remember where I saw them last...</StartText>
  
  <AmuletText>^I don't believe it!  Yet another archaeologistmanaged to get down here before me!\n^Hmmm...this wallet belongs to A. Smith...Hey, that's the famous Aztec temple explorer!\n^He disappeared without a trace about 20 years ago.What a shame for him to have met such an end.\n^Well, I know this much:  I'm NOT going to beburied here.  I'm too good for that!</AmuletText>
  
  <ItemAppearance src="AMULET" dest="SKELETON"/>
  
  <Hint2Text>#ITEMEFFECT(EXPLODING_WALL_SPELL)</Hint2Text>
  
  <Hint1Text>#LOCKZOOM(0)#SPAWNREGION1(RIVER,EMPTY_SPACE)#SPAWNREGION1(SOLID_WALL,EMPTY_SPACE)#UNLOCKZOOM(0)</Hint1Text>
  
  <Hint3Text>#LOCKZOOM(0)#SPAWNREGION3(TUNNEL,EMPTY_SPACE)#UNLOCKZOOM(0)#ITEMEFFECT(EXPLODING_SPELL2)</Hint3Text>
  
  <Tablet1Text>@Can't get where you're going?  Search the walls.</Tablet1Text>
  
  <ItemAppearance src="CHEST" dest="OPENABLE_WALL3"/>
  
  <ItemAppearance src="POUCH_GEMS_25" dest="OPENABLE_WALL3"/>
  
  <ItemAppearance src="STRIGGER_GEM" dest="OPENABLE_WALL3"/>
  
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  <fx type="86" x1="34" y1="10" x2="35" y2="11"/>
  
  <fx type="87" x1="16" y1="19" x2="18" y2="19"/>
  
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</fxlayer></ordered_level><ordered_level name="Diary Day Thirteen"><levelfeatures>
  
  <Music val="5"/>
  
  <BaseZoom val="0.3030303"/>
  
  <Border type="SOLID_WALL"/>
  
  <StartStayPut type="GOLEM"/>
  
  <EndText>^That was horrific!No one should ever see those things from the inside!\n^I'm going to leave the experience of getting swallowed OUT of my diary!</EndText>
  
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  <fx type="41" x1="38" y1="13" x2="63" y2="13"/>
  
  <fx type="41" x1="38" y1="14" x2="38" y2="23"/>
  
  <fx type="41" x1="54" y1="15" x2="62" y2="23"/>
  
</fxlayer></ordered_level><ordered_level name="The Seal"><levelfeatures>
  
  <BackTile val="4"/>
  
  <Music val="11"/>
  
  <Border type="OPENABLE_WALL3"/>
  
  <HideStairs val="true"/>
  
  <BlobRate val="2000"/>
  
  <StartText>^At last, I've finally found the ancient seal!The sorceror used it to trap the people of Cruz!</StartText>
  
  <EndText>^It's open...but there's nobody here.\n^Actually, it figures.  Who would wait by the door formillions of years, if there was no way to open it?</EndText>
  
  <Tablet1Text>#LOCKZOOM(0)@A warning to rash explorers...\n@...you must not break the seal, or the world will end!\n^Now the sorceror is insulting me.I am NOT rash.  I'm always careful.\n#CHANGE(EMPTY_SPACE,FRAGMENTED_ENEMY)#UNLOCKZOOM(0)^Hmmm...okay, I'm usually careful.</Tablet1Text>
  
  <Tablet2Text>@The trigger to open the seal is...\n@...somewhere around here.</Tablet2Text>
  
  <StaffText>#LOCKZOOM(0)#SURGE(2)#CHANGE(OPENABLE_WALL3,EMPTY_SPACE)#SURGE(2)#CHANGE(RIVER,EMPTY_SPACE)#SURGE(2)#SPAWNREGION1(ALL,GEM)#UNLOCKZOOM(0)^Yes!  The seal is open!</StaffText>
  
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  <EndText>^Nice guys.  I would have expected a warmer welcome.\n^After all, I did break a two-hundred-million-year-old seal.\n^I must look pretty strange to these people, after so much time.Well, if they're hostile, they're hostile.</EndText>
  
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  <Hint1Text>#SPAWNREGION1(ENEMY_ACTIVATOR,TELEPORTING_ENEMY)</Hint1Text>
  
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  <Hint3Text>#SPAWNREGION3(ENEMY_ACTIVATOR3,TELEPORTING_ENEMY)</Hint3Text>
  
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</fxlayer></ordered_level><ordered_level name="Spiral of Doom"><levelfeatures>
  
  <Border type="SOLID_WALL"/>
  
  <Music val="8"/>
  
  <HideCreate val="true"/>
  
  <HideMBlock val="true"/>
  
  <Tablet1Text>@A circle has no end.\n^You know, that's deep.  Really deep.\n^I can never tell if the scribe was a great philosopher,or perhaps was just in elementary school.</Tablet1Text>
  
  <Hint1Text>#LOCKZOOM(0)#CHANGE(TUNNEL,EMPTY_SPACE)#CHANGE(ENEMY_ACTIVATOR,TUNNEL)#UNLOCKZOOM(0)</Hint1Text>
  
  <Hint2Text>#LOCKZOOM(0)#CHANGE(TUNNEL,EMPTY_SPACE)#CHANGE(ENEMY_ACTIVATOR2,TUNNEL)#UNLOCKZOOM(0)</Hint2Text>
  
  <Hint3Text>#LOCKZOOM(0)#SPAWNREGION1(ALL,SOLID_WALL)#CHANGE(CLOSEABLE_WALL1,SOLID_WALL)#UNLOCKZOOM(0)</Hint3Text>
  
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  <fx type="74" x1="51" y1="20" x2="61" y2="20"/>
  
  <fx type="74" x1="61" y1="2" x2="61" y2="19"/>
  
  <fx type="0" x1="16" y1="1" x2="17" y2="1"/>
  
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</fxlayer></ordered_level><ordered_level name="The Anomaly"><levelfeatures>
  
  <BackTile val="3"/>
  
  <Border type="SOLID_WALL"/>
  
  <Music val="4"/>
  
  <HideItem type="SALAMANDER"/>
  
  <HideItem type="ENEMY4"/>
  
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  <HideItem type="OPEN_SPELL2"/>
  
  <HideItem type="OPEN_SPELL3"/>
  
  <HideItem type="CHEST"/>
  
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  <ItemAppearance src="INVISIBLE_DOOR" dest="SOLID_WALL"/>
  
  <ItemAppearance src="STAIRS" dest="SOLID_WALL"/>
  
  <StairsDest1>Vault Code?</StairsDest1>
  
  <Tablet1Text>^This message sure is odd...\nAny similarities between this level and that fromanother game are purely coincidental.</Tablet1Text>
  
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  <fx type="40" x1="2" y1="2" x2="14" y2="22"/>
  
  <fx type="40" x1="15" y1="11" x2="30" y2="13"/>
  
  <fx type="42" x1="15" y1="1" x2="23" y2="10"/>
  
  <fx type="49" x1="13" y1="15" x2="13" y2="15"/>
  
</fxlayer></ordered_level><ordered_level name="Chow Time"><levelfeatures>
  
  <BackTile val="1"/>
  
  <Border type="SOLID_WALL"/>
  
  <Music val="3"/>
  
  <GenFactor val="2"/>
  
  <HideItem type="FRAGMENTED_ENEMY"/>
  
  <ItemAppearance src="OPENABLE_WALL3" dest="SOLID_WALL"/>
  
  <ItemAppearance src="OPEN_SPELL3" dest="SOLID_WALL"/>
  
  <ItemAppearance src="ENEMY_ACTIVATOR4" dest="SOLID_WALL"/>
  
  <Hint1Text>#LOCKZOOM(0)#CHANGE(ENEMY_ACTIVATOR4,TELEPORTING_ENEMY)#UNLOCKZOOM(0)</Hint1Text>
  
  <Hint2Text>#LOCKZOOM(0)#CHANGE(EMPTY_SPACE,SOLID_WALL)#UNLOCKZOOM(0)</Hint2Text>
  
  <Tablet1Text>@It is prophecied that a Hero shall break the seal...\n@...and produce the Keystone.  The Hero who brings it here...\n@...should be killed immediately so we can have it.\n^Jeez, thanks a lot, people!At least now I know why they are so hostile.\n^Is there any way to talk sense into them,or will I have to endure ten more levels of this crap?</Tablet1Text>
  
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  <fx type="85" x1="13" y1="14" x2="19" y2="15"/>
  
  <fx type="86" x1="18" y1="12" x2="18" y2="12"/>
  
</fxlayer></ordered_level><ordered_level name="Diary Day Fourteen"><levelfeatures>
  
  <BackTile val="4"/>
  
  <Music val="5"/>
  
  <Border type="SOLID_WALL"/>
  
  <BaseZoom val="0.3030303"/>
  
  <HideOpenWall val="true"/>
  
  <Sideways val="true"/>
  
  <GravOn val="true"/>
  
  <GravRate val="0"/>
  
</levelfeatures><ordered_level_lines><fp_symbol_line>################################################################</fp_symbol_line><fp_symbol_line>################################################################</fp_symbol_line><fp_symbol_line>################################################################</fp_symbol_line><fp_symbol_line>################################################################</fp_symbol_line><fp_symbol_line>################################################################</fp_symbol_line><fp_symbol_line>################################################################</fp_symbol_line><fp_symbol_line>################################################################</fp_symbol_line><fp_symbol_line>################################################################</fp_symbol_line><fp_symbol_line>################################################################</fp_symbol_line><fp_symbol_line>################################################################</fp_symbol_line><fp_symbol_line>################################################################</fp_symbol_line><fp_symbol_line>################################################################</fp_symbol_line><fp_symbol_line>################################################################</fp_symbol_line><fp_symbol_line>################################################################</fp_symbol_line><fp_symbol_line>################################################################</fp_symbol_line><fp_symbol_line>################################################################</fp_symbol_line><fp_symbol_line>################################################################</fp_symbol_line><fp_symbol_line>#555&#179;&#141;8&#141;8&#141;8&#141;8&#242;WWWWWW-----&#241;offf-&#179;----+++++++++++++++++++++++++&#244;7&#179;</fp_symbol_line><fp_symbol_line>#5##&#179;--------###&#179;###444444#####&#179;----###########################&#179;</fp_symbol_line><fp_symbol_line>888#&#179;VVVVVVV8+++++++-----&#241;offf-&#179;----8&#140;-**********************&#244;7&#179;</fp_symbol_line><fp_symbol_line>8&#152;8#&#179;8&#150;8&#150;8&#150;8&#150;#######444444#####&#179;----88-########################&#179;</fp_symbol_line><fp_symbol_line>---#&#179;-------offfffff@@@@@@offf-&#179;-------8&#140;-WWWWWWWWWWWWWWWWWWW&#244;7&#179;</fp_symbol_line><fp_symbol_line>===############################################################P</fp_symbol_line></ordered_level_lines><colorlayer></colorlayer><textlayer><textline> Diary, Day Fourteen (don't care if it's right anymore):        </textline><textline></textline><textline> I can feel it!  I feel I'm getting close to the World Creation </textline><textline></textline><textline> Chamber!  Or maybe it's just gas.                              </textline><textline></textline><textline></textline><textline> Things are coming together--the sorceror was the one who sealed</textline><textline></textline><textline> away the Keystone, as well as the inhabitants of the kingdom.  </textline><textline></textline><textline> But why?  I still can't figure it out; that's a lot of trouble </textline><textline></textline><textline> to go through, even for an evil wizard.  What could possibly   </textline><textline></textline><textline> motivate someone to act like that?                             </textline><textline>----------------------------------------------------------------</textline><textline></textline><textline></textline><textline></textline><textline></textline><textline></textline><textline></textline></textlayer><fxlayer>
  
  <fx type="40" x1="62" y1="18" x2="64" y2="23"/>
  
</fxlayer></ordered_level><ordered_level name="Fire Fighter"><levelfeatures>
  
  <NoAnim type="LAVA"/>
  
  <BackTile val="11"/>
  
  <Border type="SOLID_WALL"/>
  
  <Music val="10"/>
  
  <HideItem type="SPEED_TIME"/>
  
  <ItemAppearance src="SOLID_WALL" dest="LAVA"/>
  
  <ItemAppearance src="DOOR" dest="LAVA"/>
  
  <ItemAppearance src="STAIRS" dest="LAVA"/>
  
  <ItemAppearance src="EXPLOSIVE_ENEMY" dest="CHARGE_CORRUPTER"/>
  
  <ItemAppearance src="CHARGE_CORRUPTER" dest="EXPLOSIVE_ENEMY"/>
  
  <ItemAppearance src="CRUZ_BONUS_C" dest="CRUZ_BONUS_Z"/>
  
  <ItemAppearance src="CRUZ_BONUS_Z" dest="CRUZ_BONUS_U"/>
  
  <ItemAppearance src="CRUZ_BONUS_R" dest="CRUZ_BONUS_C"/>
  
  <ItemAppearance src="CRUZ_BONUS_U" dest="CRUZ_BONUS_R"/>
  
  <Tablet1Text>@Look left, Adventurer!\n#CHANGE(SOLID_WALL,SOLID_WALL)#CHANGE(DOOR,DOOR)#CHANGE(STAIRS,STAIRS)</Tablet1Text>
  
</levelfeatures><ordered_level_lines><fp_symbol_line>VVVVVVVVVVVVVVsmmsVVVVVVVVVVVssssssssssVVVVVVVVVVVVVVVVVs$W$W$$m</fp_symbol_line><fp_symbol_line>VVVVVVVVVVVVVVs  sVVVVVVVKKVVs)iiiiii)sVVVVVVVVVVVVVVVVVs$W$W$$m</fp_symbol_line><fp_symbol_line>sssssssVVssssss PsVVVVVVVKKVVs))))))))sVVVVVVVVVVVVVVVVVssssssss</fp_symbol_line><fp_symbol_line>------sVVsW W W  sVVVVVVVVVVVsssssss))sVVVVVVVVVVVVVVVVVVVVVVVVV</fp_symbol_line><fp_symbol_line>------sVVsW W W  sVVVVVVVVVVVVVVVVVs))sVVVVVVVVVVVVVVVVVVVVVVVVV</fp_symbol_line><fp_symbol_line>--sssssVVsssssssssVVVVVVVVVVVVVVVVVs))sVVVVVVVVVVVssssVVVVVVVVVV</fp_symbol_line><fp_symbol_line>--sVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVs))sVVVssssVVVVsCCsVVVVVVVVVV</fp_symbol_line><fp_symbol_line>@@sVVVVVVVVVVVqVVVVVVVVVVVVVVVVVVVVssssVVVsWWsVVVVsCCsVVVVVsssss</fp_symbol_line><fp_symbol_line>KKsVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVs))sVVVsWWsVVVVssssVVVVV$$$$$</fp_symbol_line><fp_symbol_line>@@sVVVssssVVVgVVVVwVVVVVVVVVVVVVVVVs))sVVVssssVVVVVVVVVVVVVsssss</fp_symbol_line><fp_symbol_line>@@sVVVs-msVVVVVVVVVVVVVVVVVVVVVVVVVssssVVVVVVVVVVVVVVVVVVVV$$$$$</fp_symbol_line><fp_symbol_line>@@sVVVsm-sVVVVVVVVVVVVVVVVVVVVVVVVVs)WsVVVVVVVVVssssVVVVVVVsssss</fp_symbol_line><fp_symbol_line>mmsVVVssssVVVVVVVVVVVVVVqVssssVVVVVs))sVVVVVVVVVs-msVVVVVVV$$$$$</fp_symbol_line><fp_symbol_line>sssVVVVVVVVVVVVVVVVVVVVVVVs[|sVVVVVsW)sVVVVVVVVVsm-sVVVVVVVsssss</fp_symbol_line><fp_symbol_line>VVVVVVVVVVVVVVVVVVVVVVVVVVs&#34;&#60;sVVVVVs))sVVVVVVVVVssssVVVVVVV$$$$$</fp_symbol_line><fp_symbol_line>VVVVVVVVVVVVVVVVVVVVVVVVVVssssVVVVVs)WsVVVVVVVVVVVVVVVVVVVVsssss</fp_symbol_line><fp_symbol_line>VVVVVVssssVVVVVVVVVVVVVVVVVVVVVVVVVssssVVVVVVVVVVVVVVVVVVVV$$$$$</fp_symbol_line><fp_symbol_line>VVVVVVsWWsVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVViiiii</fp_symbol_line><fp_symbol_line>VVVVVVsWWsVVVssssVVVVssssVVVVVV(((VVVVVVVVVVVVVVVVVVVVVVVVViiiii</fp_symbol_line><fp_symbol_line>VVVVVVssssVVVsCCsVVVVs++sVVVVVV((FVVVVVVVVVVVVVVVVVVVVVVVVViiiii</fp_symbol_line><fp_symbol_line>VVVVVVVVVVVVVsCCsVVVVs++sVVVVVV(F(FC((C((C((C(s(iVVVVVVVVVViiiii</fp_symbol_line><fp_symbol_line>VVVVVVVVVVVVVssssVVVVssssVVVVVV((FVVVVVVVVVVVVVVVVV########iiiii</fp_symbol_line><fp_symbol_line>VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV#LDDDDDDiiii!</fp_symbol_line></ordered_level_lines><colorlayer></colorlayer><textlayer></textlayer><fxlayer/></ordered_level><ordered_level name="Running Backwards"><levelfeatures>
  
  <Hint1Text>#CHANGE(CLOSEABLE_WALL3,WHIPPING_ENEMY)</Hint1Text>
  
  <NoAnim type="LAVA"/>
  
  <BackTile val="3"/>
  
  <Border type="SOLID_WALL"/>
  
  <Music val="10"/>
  
</levelfeatures><ordered_level_lines><fp_symbol_line>K####K####K###VVVVVVVVVVVV##################VVVVVVVVVVVV########</fp_symbol_line><fp_symbol_line>#-###-###-####V----------VVVVVVVVVVVVVV#####Vk&#228;&#228;&#228;V55555VVVVVVVVV</fp_symbol_line><fp_symbol_line>##VVVVVVV#####V-&#242;--------V&#231;&#231;&#231;&#231;&#231;&#231;&#231;&#231;&#231;&#231;&#231;kVVVVVVV&#228;s&#228;&#228;V5+&#241;+5V----V-&#34;V</fp_symbol_line><fp_symbol_line>##V-----V#####V-s--kkkkk-V&#231;&#231;&#231;s&#231;&#231;&#231;&#231;&#231;&#231;kkV&#227;&#227;&#227;&#227;&#227;V&#228;&#228;k&#228;V55555V--s-V--V</fp_symbol_line><fp_symbol_line>##V-sss-V#####V----------V&#231;&#231;&#231;&#231;&#231;&#231;&#231;&#231;kkkkV&#227;s&#227;&#227;&#227;VVVVVVVVVVVVV---VksV</fp_symbol_line><fp_symbol_line>K-V-s9s-V-K###VVVVVVVVVVVVVVVVVVVVVVVVV&#227;&#227;&#227;&#227;kV--------V-sVk--VkkV</fp_symbol_line><fp_symbol_line>##V-sss-V#####VsssssV--kkkVkkkk&#230;V-----V&#227;&#227;&#227;k&#227;V-----s--V--VVVVVVkV</fp_symbol_line><fp_symbol_line>##V-----V#####VsssssV--skkV&#230;&#230;kk&#230;V--&#60;--V&#227;&#227;k&#227;&#227;VVVVVVVVVVVVVkkk-VVV</fp_symbol_line><fp_symbol_line>##VVVVVVV#####VssPssV-|--kV&#230;&#230;&#230;&#230;&#230;V-s---V&#227;k&#227;&#227;&#227;V&#226;&#226;&#226;Vkk&#225;&#225;&#225;&#225;&#225;Vks--V&#243;V</fp_symbol_line><fp_symbol_line>#-###-###-####VsssssV-----V&#230;s&#230;&#230;&#230;V-----VVVVVVV&#226;s&#226;Vkk&#225;&#225;&#225;s&#225;Vk---V&#224;V</fp_symbol_line><fp_symbol_line>K####K####K###VsssssVVVVVVV&#230;&#230;&#230;&#230;&#230;VVVVVVVkkkV&#226;kk&#226;&#226;V&#225;&#225;&#225;&#225;&#225;&#225;&#225;VVVVVV&#224;V</fp_symbol_line><fp_symbol_line>#####-########VVVVVVV#####VVVVVVV#####V@@@V&#226;kk&#226;&#226;V&#225;&#225;&#225;&#225;&#225;&#225;&#225;V$$$$VkV</fp_symbol_line><fp_symbol_line>#####-################################V@s@V&#226;&#226;&#226;&#226;&#226;V&#225;&#225;&#225;&#225;&#225;&#225;&#225;V$$s$VkV</fp_symbol_line><fp_symbol_line>##--#--#--############################V@@@VVVVVVVVVVV&#225;kkV$$$$V&#224;V</fp_symbol_line><fp_symbol_line>#D##+##+##-VV1s&#229;VVV2s&#229;VVVV3s&#229;VVVVVes4#V@s@V(((((((((VVVVVV$k$V&#224;V</fp_symbol_line><fp_symbol_line>#D##+##+##-VV&#229;s&#229;VVV&#229;s&#229;VVVV&#229;s&#229;VVVVV&#229;s4#V@@@V(((s(((s(V))))VkkkV&#224;V</fp_symbol_line><fp_symbol_line>#D##+##+##-VV&#229;s&#229;VVV&#229;s&#229;VVVV&#229;s&#229;VVVVV&#229;s4#VVVVVVV(((((((V))))V$kkV&#224;V</fp_symbol_line><fp_symbol_line>#D##+##+##WVV1sWVVV2sWVVVV3sWVVVVVes46V&#229;&#229;&#229;&#229;&#229;V(kkkk((V))s)V$$$V&#224;V</fp_symbol_line><fp_symbol_line>#D##+##+##WVV1sWVVV2sWVVVV3sWVVVVVes46V&#229;sWW&#229;VVVVVVVVV))))V$$$VsV</fp_symbol_line><fp_symbol_line>#D##+##+##-VV&#229;s&#229;VVV&#229;s&#229;VVVV&#229;s&#229;VVVVV&#229;s46V&#229;ssW&#229;VWWWV+++Vk)))VVVVVVV</fp_symbol_line><fp_symbol_line>#D##+##+##-VV&#229;s&#229;VVV&#229;s&#229;VVVV&#229;s&#229;VVVVV&#229;s46V&#229;&#229;&#229;&#229;&#229;VWsWV+s+Vkk))V----sV</fp_symbol_line><fp_symbol_line>#D##+##+##-VV1s&#229;VVV2s&#229;VVVV3s&#229;VVVVVes46VVVVVVVWWWV+++Vkkk)V--[--V</fp_symbol_line><fp_symbol_line>L&#38;###--#####################################VVVVVVVVVVVVVVVVVVVV</fp_symbol_line></ordered_level_lines><colorlayer></colorlayer><textlayer></textlayer><fxlayer>
  
  <fx type="85" x1="4" y1="10" x2="6" y2="12"/>
  
  <fx type="55" x1="27" y1="3" x2="38" y2="5"/>
  
  <fx type="55" x1="40" y1="4" x2="44" y2="9"/>
  
  <fx type="55" x1="50" y1="9" x2="56" y2="13"/>
  
  <fx type="55" x1="54" y1="14" x2="56" y2="14"/>
  
  <fx type="55" x1="12" y1="15" x2="34" y2="22"/>
  
  <fx type="55" x1="28" y1="6" x2="32" y2="11"/>
  
  <fx type="55" x1="40" y1="10" x2="42" y2="16"/>
  
  <fx type="55" x1="45" y1="2" x2="49" y2="4"/>
  
  <fx type="55" x1="54" y1="15" x2="57" y2="22"/>
  
  <fx type="55" x1="57" y1="8" x2="61" y2="10"/>
  
  <fx type="40" x1="14" y1="15" x2="35" y2="22"/>
  
</fxlayer></ordered_level><ordered_level name="Rings of Danger"><levelfeatures>
  
  <BackTile val="8"/>
  
  <Border type="SOLID_WALL"/>
  
  <Music val="9"/>
  
  <BlobRate val="5000"/>
  
  <ItemAppearance src="TABLET" dest="OPEN_SPELL1"/>
  
  <Tablet1Text>#CHANGE(ENEMY_ACTIVATOR8,TELEPORTING_ENEMY)#SPAWNREGION2(ELECTRIC_FLOOR,ICE_BOULDER)</Tablet1Text>
  
  <Tablet2Text>#SPAWNREGION1(SOLID_WALL,EMPTY_SPACE)</Tablet2Text>
  
  <CorrupterFactor val="15"/>
  
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  <fx type="74" x1="16" y1="2" x2="51" y2="22"/>
  
  <fx type="75" x1="52" y1="8" x2="52" y2="16"/>
  
</fxlayer></ordered_level><ordered_level name="Grand Water Puzzle"><levelfeatures>
  
  <NoAnim type="RIVER"/>
  
  <BackTile val="1"/>
  
  <Border type="SOLID_WALL"/>
  
  <Music val="7"/>
  
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  <fx type="83" x1="45" y1="7" x2="64" y2="23"/>
  
  <fx type="83" x1="25" y1="19" x2="44" y2="23"/>
  
  <fx type="83" x1="37" y1="1" x2="64" y2="6"/>
  
</fxlayer></ordered_level><ordered_level name="Disorientation"><levelfeatures>
  
  <BackTile val="9"/>
  
  <Border type="SOLID_WALL"/>
  
  <Music val="3"/>
  
  <GravOn val="true"/>
  
  <GravRate val="1"/>
  
  <Sideways val="true"/>
  
  <HideStairs val="true"/>
  
  <NoAnim type="LAVA"/>
  
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  <fx type="40" x1="31" y1="20" x2="39" y2="23"/>
  
  <fx type="38" x1="31" y1="1" x2="39" y2="23"/>
  
  <fx type="38" x1="20" y1="1" x2="21" y2="23"/>
  
  <fx type="38" x1="23" y1="1" x2="24" y2="23"/>
  
  <fx type="38" x1="6" y1="1" x2="12" y2="23"/>
  
  <fx type="38" x1="46" y1="1" x2="50" y2="23"/>
  
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  <fx type="55" x1="46" y1="1" x2="50" y2="23"/>
  
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  <fx type="83" x1="41" y1="1" x2="44" y2="23"/>
  
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  <ItemAppearance src="OPENABLE_WALL3" dest="SOLID_WALL"/>
  
  <Tablet1Text>@Thinking of running down the middle, Adventurer?</Tablet1Text>
  
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  <Music val="4"/>
  
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  <HideStairs val="true"/>
  
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  <Tablet1Text>#CHANGE(OPENABLE_WALL1,NUGGET_OR_ARTIFACT)@The World Creation Chamber awaits!\n^Well, I have only one thing to say to that...\n^It's about @$*?! time!!</Tablet1Text>
  
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  <fx type="12" x1="58" y1="2" x2="60" y2="22"/>
  
  <fx type="1" x1="1" y1="12" x2="1" y2="12"/>
  
</fxlayer></ordered_level><ordered_level name="The World Creation Chamber"><levelfeatures>
  
  <BaseZoom val="0.3030303"/>
  
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  <StartStayPut type="GOLEM"/>
  
  <ItemAppearance src="NASTY_TREE" dest="TREE"/>
  
  <ItemAppearance src="TABLET" dest="OPEN_SPELL1"/>
  
  <ItemAppearance src="OPENABLE_WALL3" dest="SOLID_WALL"/>
  
  <ItemAppearance src="SECRET_MESSAGE" dest="KEYLOCK"/>
  
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  <StartText>^At last, I've found it!The World Creation Chamber!</StartText>
  
  <Tablet1Text>#SPAWNREGION1(SOLID_WALL,ENEMY_STOP_SPACE)</Tablet1Text>
  
  <Hint1Text>#LOCKZOOM(0)#MUSICONCE(0)#CHANGE(EMPTY_SPACE,ENEMY_STOP_SPACE)^Hmmm...that's funny.All the monsters are silent now.\n^They're watching me intently, waiting for something...\n#UNLOCKZOOM(0)</Hint1Text>
  
  <SecretMessageText>#MUSICONCE(13)#GIVE(SCORE,50000)#SURGE(2)You've reached the World Creation Chamber!50,000 points!\n^I've got the Keystone, which looks like it fits perfectly!\n^Hey, there are more runes here.  Let's translate...\n@To the one who reads this, you have a great responsibility...\n@...to judge whether the Sun is living or dead.\n^Oh, brother.  It never gets any less cryptic.What else does it say...\n@This device preserves the sacred vessel in which you now reside...\n@...and creates a new star in the heavens, far away...\n@...to replace the old sun, giving new life to the chosen ones...\n@...thus, life may go on forever.\n^Hey, that's pretty cool!  What does this last part say...\n@You must balance the needs of the planet carefully.  When activated...\n@...the chamber drains the remaining life force of the planet!\n@Another world will be born, but at terrible cost to this one!\n^Oh, I get it!  The Permian extinction!I now see why everything is so secretive!\n^The sorceror felt the world was not ready to move on,and left the chamber untouched...\n^...while the King felt the world was ending, that the time had come!\n^That's why the sorceror took such pains to seal everything away!\n^So the sorceror was the "good" guy, all along.\n^Well, nice discovery.  It's about time I headed home.Enough adventuring for now.\n#SPAWNREGION3(SOLID_WALL,FAST_ENEMY)#DELAY(1000)^Uh...guys, you don't mind?If I just exit stage right?\n#CHANGE(RIVER,MEDIUM_ENEMY)#DELAY(1000)^I see how it's going to be.I'm not leaving here alive unless I activate the chamber.\n^Your legacy depends on this world ending.BUT...if I help you, I'll live, but all my friends and family will die.\n^Decisions, decisions...this really is a tough call.\n^Tell you what...I'll sleep on it and call you in the morning.  See ya...\n#CHANGE(ENEMY_STOP_SPACE,SLOW_ENEMY)#DELAY(1000)^To be honest, I didn't think that would work.\n#MUSIC(6)#CHANGE(SECRET_MESSAGE,SOLID_WALL)#SPAWNREGION2(SOLID_WALL,STAIRS)</SecretMessageText>
  
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  <fx type="76" x1="30" y1="10" x2="36" y2="19"/>
  
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  <fx type="89" x1="30" y1="5" x2="36" y2="9"/>
  
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  <QuakeType type="MEDIUM_ENEMY"/>
  
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</fxlayer></ordered_level><ordered_level name="Diary Day Fifteen"><levelfeatures>
  
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  <Tablet1Text>@Had enough adventures, Adventurer?\n#ITEMEFFECT(QUAKE_TRAP)</Tablet1Text>
  
  <QuakeType type="STAIRS"/>
  
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  <QuakeType type="TELEPORTING_ENEMY"/>
  
  <QuakeType type="TELEPORTING_ENEMY"/>
  
  <QuakeType type="TELEPORTING_ENEMY"/>
  
  <QuakeType type="TELEPORTING_ENEMY"/>
  
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  <Tablet1Text>@You have angered these monsters, Adventurer!\n@They will pursue you relentlessly!\n^That's just perfect.Will they follow me to the edge of the earth?</Tablet1Text>
  
  <Tablet2Text>@Don't look up.\n^What nonsense is this?  I can't even LOOK up?\n#CHANGE(ENEMY_ACTIVATOR,TELEPORTING_ENEMY)#CHANGE(ENEMY_ACTIVATOR2,GOLEM)#CHANGE(ENEMY_ACTIVATOR4,ENEMY4)#CHANGE(ENEMY_ACTIVATOR3,FAST_ENEMY)^I should have listened.  Now I wish I were blind.\n#ITEMEFFECT(BLINDNESS_POTION)</Tablet2Text>
  
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  <StairsDest1>Vault Antechamber</StairsDest1>
  
  <StartText>^There!  That portal is my ticket out of this place!But how do I get there?</StartText>
  
  <Hint1Text>^I've circled that portal, but I can't find a way in.Where could the trigger be located?\n#CHANGE(ENEMY_ACTIVATOR7,TELEPORTING_ENEMY)#DELAY(1000)^Oh, gee, thanks.That certainly sums it all up.</Hint1Text>
  
  <Hint2Text>#SPAWNREGION2(EMPTY_SPACE,LAVA)</Hint2Text>
  
  <Hint3Text>#SPAWNREGION3(EMPTY_SPACE,LAVA)</Hint3Text>
  
  <Tablet1Text>@Your curiosity is most predictable, Adventurer.\n@Now you can understand why some civilizations...\n@...are protected by diabolical traps, insane puzzles...\n@...and buried under tons of rock!\n^The sorceror totally has a point.I never thought to look at it that way before.\n@Anyway, you probably want to be going now.\n@Here is the exit.  Please, don't come back!\n^Agreed!\n#SPAWNREGION1(ALL,EMPTY_SPACE)</Tablet1Text>
  
  <StaffText>^It appears the Keystone works with thisportal in addition to the World Creation Chamber!\n^That's convenient.  I wonder where I'll end up?\n#ITEMEFFECT(STRIGGER_STAIRS)</StaffText>
  
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  <Hint1Text>#CHANGE(OPENABLE_WALL1,BREAKABLE_BLOCK)#CHANGE(GREY_BREAKABLE_BLOCK,LAVA)#CHANGE(EXPLODABLE_BLOCK,LAVA)#DELAY(1000)^I made it...!\n^The adventure is finally over.A nightmare among nightmares.\n^I collected more loot than ever, but I encounteredmore danger than any seven other ruins combined!\n^For the first time, I can't saywhether or not it was worth it.</Hint1Text>
  
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</fxlayer></ordered_level><ordered_level name="The Adventure Ends"><levelfeatures>
  
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  <Tablet1Text>^Hey, look at this...It's a message with cheat codes!\nEnter the following codes in the custom gametext box at the title screen to activate!\n"dnkroz" : god mode!"!" : enable in-game cheats!\nIf in-game cheats are enabled, use "+" and "-" to skipone level forward or back, or "\" to skip five levels!\nUse "Z" to destroy everything around the player.Use "/" to give extra items!\nA word of warning:  if you use these codes,high scores and medal progress are disabled!\nThis has been a Mad Fish Production.</Tablet1Text>
  
  <StaffText>#MEDAL(Epic Win,1)#MUSICONCE(13)Congratulations!  You have completedThe Underground Empire of Cruz!\nBut was the adventure truly finished?\n#INVENTORYBONUS(GEM,100)#INVENTORYBONUS(WHIP,100)#INVENTORYBONUS(TELEPORT_SCROLL,200)#INVENTORYBONUS(KEY,10000)#PLAYERFLASH(0)#DELAY(1000)#WARPBACK(0)</StaffText>
  
  <ConclusionText>
    
    <TopCenter>A LEGENDARY DISCOVERY</TopCenter>
    
    <MainText>The discovery of the Permian-age civilization of Cruzhas catapulted your reputation, already stellar, to new highs.Your findings have shaken up the scientific community inmany fields:  geology, biology, anthropology, and even physics.But your most prized find, the Keystone, remains hidden from allthis attention.  The world simply knows that the Keystone was"lost in time."  Ironically, it is the one artifact you must never befamous for discovering.For a moment, you feel guilty that you would spread someknowledge willingly, and yet keep other important discoverieslocked away.  Then you assess your net worth from your swagand the feeling passes.Your adventures are finished.At least, until you decide to pick up your whip once more...</MainText>
    
    <BottomCenter>THE END</BottomCenter>
    
  </ConclusionText>
  
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  <StartText>#MEDAL(Where Am I?,1)#MEDAL(LEVELCOUNT,1)Press any key to begin SIDEWAYS level.</StartText>
  
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  <StairsDest1>Outside Ruins</StairsDest1>
  
  <Tablet1Text>@Do you have the code, Adventurer?  Or are you unworthy?</Tablet1Text>
  
  <Hint2Text>#CHANGE(OPENABLE_WALL2,EMPTY_SPACE)#ITEMEFFECT(DROP_ROPE1)</Hint2Text>
  
  <StaffText>#MEDAL(Epic Win,1)#MEDAL(The Globe Is Yours,1)#MUSICONCE(13)#SHOWQUESTITEM(STAFF)You have found the Globe of Truth--50,000,000 points!\n#GIVE(SCORE,50000000)Peering into the Globe, your head swims...\n#SURGE(4)A message is beamed directly into your brain!  It says...\nCongratulations!  You are now a Cruz Master!\nNot many adventurers find this globe.It gives you the power to see the future!\n#DROPQUESTITEM(STAFF)#INVENTORYBONUS(GEM,100)#INVENTORYBONUS(WHIP,100)#INVENTORYBONUS(TELEPORT_SCROLL,200)#INVENTORYBONUS(KEY,10000)#PLAYERFLASH(0)#DELAY(1000)#WARPBACK(0)</StaffText>
  
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    <TopCenter>THE GLOBE IS YOURS</TopCenter>
    
    <MainText>THAT was awesome.Not only did you save the Keystone from the clutches of theenemy, you also procured an artifact unknown even to thesorceror who sealed this kingdom away!Like the Keystone, you dare not let others know of this find.Who knows what the Globe will tell you next?  Will it say whereto find more treasure?Or perhaps it will reveal a truth so terrifying that you'll wish youhad never found it?You can't resist.  You look deeply into the Globe.  It shows you...Oh, no...it can't be...</MainText>
    
    <BottomCenter>TO BE CONTINUED</BottomCenter>
    
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</textline><textline></textline><textline>0                                                               </textline><textline>    .   .   .   .   .   .   .   .   .   .                       </textline><textline>1                                                               </textline><textline>    .   .   .   .   .   .   .   .   .   .                       </textline><textline>2                                                               </textline><textline>    .   .   .   .   .   .   .   .   .   .                       </textline><textline>3                                                               </textline><textline>    .   .   .   .   .   .   .   .   .   .                       </textline><textline>4                                                               </textline><textline>    .   .   .   .   .   .   .   .   .   .                       </textline><textline>5                                                               </textline><textline>    .   .   .   .   .   .   .   .   .   .                       </textline><textline>6                                                               </textline><textline>    .   .   .   .   .   .   .   .   .   .                       </textline><textline>7                                                               </textline><textline>    .   .   .   .   .   .   .   .   .   .                       </textline><textline>8                                                               </textline><textline>    .   .   .   .   .   .   .   .   .   .     ??       ??   </textline><textline>9                                                               </textline><textline></textline><textline>  Enter the code!                       Passage for unworthy </textline></textlayer><fxlayer>
  
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