<cruz><episodeinfo>
  
  <formatsignature>CruzV1</formatsignature>
  
  <saveformat>CruzV1</saveformat>
  
  <uid>1</uid>
  
  <Title>Sample of Designs</Title>
  
  <author>Christopher Allen</author>
  
  <basis/>
  
  <originalauthor/>
  
  <description>Enter description here</description>
  
  <version>1</version>
  
  <defaultlevelfeatures>
    
    <TextBehavior type="solid"/>
    
    <StartItem type="GEM" count="20"/>
    
    <StartItem type="WHIP" count="20"/>
    
    <StartItem type="TELEPORT_SCROLL" count="5"/>
    
    <StartItem type="KEY" count="0"/>
    
    <ChanceItem type="CHEST" oneoutof="20"/>
    
    <ChanceItem type="SLOW_TIME" oneoutof="35"/>
    
    <ChanceItem type="SPEED_TIME" oneoutof="10"/>
    
    <ChanceItem type="BOMB" oneoutof="40"/>
    
    <ChanceItem type="QUAKE_TRAP" oneoutof="15"/>
    
    <ChanceItem type="WALL_VANISH_TRAP" oneoutof="20"/>
    
  </defaultlevelfeatures>
  
  <gametype>Cruz</gametype>
  
</episodeinfo><levelindex>
  
  <level type="ordered" name="Navigation Error"/>
  
  <level type="ordered" name="Stuff"/>
  
  <level type="ordered" name="Sideways Story"/>
  
  <level type="ordered" name="Lookee Thar"/>
  
  <level type="unordered" name="Lots of Enemies"/>
  
  <level type="ordered" name="Four Directions Possible"/>
  
  <level type="ordered" name="You Get the Idea"/>
  
</levelindex><unordered_level_info>
  
  <unordered_spawn_counts name="Lots of Enemies">
    
    <levelfeatures/>
    
    <slow_enemy val="10"/>
    
    <medium_enemy val="10"/>
    
    <fast_enemy val="10"/>
    
    <breakable_block val="0"/>
    
    <whip val="20"/>
    
    <stairs val="1"/>
    
    <chest val="3"/>
    
    <slow_time val="10"/>
    
    <gem val="30"/>
    
    <blindness_potion val="10"/>
    
    <teleport_scroll val="10"/>
    
    <key val="4"/>
    
    <door val="0"/>
    
    <solid_wall val="20"/>
    
    <speed_time val="10"/>
    
    <teleport_trap val="20"/>
    
    <river val="0"/>
    
    <power_ring val="0"/>
    
    <forest val="0"/>
    
    <tree val="0"/>
    
    <bomb val="1"/>
    
    <lava val="0"/>
    
    <pit val="0"/>
    
    <staff val="0"/>
    
    <tunnel val="0"/>
    
    <freeze_time val="5"/>
    
    <nugget_or_artifact val="20"/>
    
    <quake_trap val="0"/>
    
    <invisible_breakable_block val="0"/>
    
    <invisible_solid_wall val="0"/>
    
    <invisible_door val="0"/>
    
    <enemy_stop_space val="0"/>
    
    <enemy_activator val="0"/>
    
    <enemy_zap_spell val="0"/>
    
    <enemy_creation_trap val="0"/>
    
    <enemy_generator val="0"/>
    
    <enemy_activator2 val="0"/>
    
    <moving_block val="20"/>
    
    <enemy_activator3 val="0"/>
    
    <player val="0"/>
    
    <reveal_gem_scroll val="0"/>
    
    <tablet val="0"/>
    
    <exploding_block val="0"/>
    
    <exploding_wall_spell val="0"/>
    
    <pouch_gems_25 val="0"/>
    
    <statue val="0"/>
    
    <wall_vanish_trap val="0"/>
    
    <kroz_bonus_k val="1"/>
    
    <kroz_bonus_r val="1"/>
    
    <kroz_bonus_o val="1"/>
    
    <kroz_bonus_z val="1"/>
    
    <openable_wall1 val="0"/>
    
    <openable_wall2 val="0"/>
    
    <openable_wall3 val="0"/>
    
    <closeable_wall1 val="0"/>
    
    <closeable_wall2 val="0"/>
    
    <closeable_wall3 val="0"/>
    
    <open_spell1 val="0"/>
    
    <open_spell2 val="0"/>
    
    <open_spell3 val="0"/>
    
    <close_spell1 val="0"/>
    
    <close_spell2 val="0"/>
    
    <close_spell3 val="0"/>
    
    <grey_breakable_block val="0"/>
    
    <boulder val="0"/>
    
    <electric_floor val="0"/>
    
    <enemy_activator4 val="0"/>
    
    <trigger_breakable_block val="0"/>
    
    <trigger_boulder val="0"/>
    
    <trigger_gem val="0"/>
    
    <trigger_blindness_potion val="0"/>
    
    <trigger_whip val="0"/>
    
    <trigger_nugget val="0"/>
    
    <trigger_tree val="0"/>
    
    <rope val="0"/>
    
    <drop_rope1 val="0"/>
    
    <drop_rope2 val="0"/>
    
    <drop_rope3 val="0"/>
    
    <drop_rope4 val="0"/>
    
    <drop_rope5 val="0"/>
    
    <amulet val="0"/>
    
    <spear_right val="0"/>
    
    <spear_left val="0"/>
    
    <ENEMY4 val="10"/>
    
    <FRAGMENTED_ENEMY val="10"/>
    
    <EXPLOSIVE_ENEMY val="0"/>
    
    <TELEPORTING_ENEMY val="0"/>
    
    <WHIPPING_ENEMY val="0"/>
    
    <GOLEM val="0"/>
    
    <NASTY_TREE val="0"/>
    
    <GATOR val="0"/>
    
    <SALAMANDER val="0"/>
    
    <BLOB val="0"/>
    
    <PURPLE_WORM val="0"/>
    
    <ANKH val="0"/>
    
    <ILLUMINATION_BOMB val="0"/>
    
    <OBSCURATION_BOMB val="0"/>
    
    <ICE_BOULDER val="0"/>
    
    <WHIP_GENERATOR val="0"/>
    
    <TELEPORT_GENERATOR val="0"/>
    
    <REPULSER val="0"/>
    
    <CHARGE_CORRUPTER val="0"/>
    
    <MOVING_ELECTRIC_FLOOR val="0"/>
    
    <MOVING_TUNNEL val="0"/>
    
    <EXPLODABLE_BLOCK2 val="0"/>
    
    <EXPLODING_SPELL2 val="0"/>
    
    <BRIDGE_CASTER_LEFT val="0"/>
    
    <BRIDGE_CASTER_RIGHT val="0"/>
    
    <BRIDGE_CASTER_UP val="0"/>
    
    <BRIDGE_CASTER_DOWN val="0"/>
    
    <STRIGGER_SLOW val="0"/>
    
    <STRIGGER_TELEPORT val="0"/>
    
    <STRIGGER_KEY val="0"/>
    
    <STRIGGER_SOLID val="0"/>
    
    <STRIGGER_ICE val="0"/>
    
    <STRIGGER_GOLEM val="0"/>
    
    <STRIGGER_ROPE val="0"/>
    
    <STRIGGER_NASTY val="0"/>
    
    <STRIGGER_STAIRS val="0"/>
    
  </unordered_spawn_counts>
  
</unordered_level_info><ordered_level_info><ordered_level name="Navigation Error"><levelfeatures>
  
  <StairsDest1>Four Directions Possible</StairsDest1>
  
  <Tablet1Text>@Before, you couldn't teleport to the area to the right.</Tablet1Text>
  
  <Tablet2Text>@Now, you should be able to teleport to the right.\n^Seriously?</Tablet2Text>
  
  <Border type="SOLID_WALL"/>
  
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  <fx type="41" x1="49" y1="2" x2="63" y2="3"/>
  
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  <fx type="49" x1="53" y1="23" x2="53" y2="23"/>
  
</fxlayer></ordered_level><ordered_level name="Stuff"><levelfeatures>
  
  <BaseZoom val="0.3030303"/>
  
  <Border type="OPENABLE_WALL3"/>
  
  <StairsDest1>Four Directions Possible</StairsDest1>
  
  <HideStairs val="true"/>
  
  <FloodRate val="50"/>
  
  <TreeRate val="50"/>
  
  <LavaRate val="50"/>
  
  <PitRate val="50"/>
  
  <WaterFlow val="true"/>
  
  <TreeFlow val="true"/>
  
  <LavaFlow val="true"/>
  
  <PitFlow val="true"/>
  
  <AmuletText>You got an amulet.Big whoop.</AmuletText>
  
  <StaffText>You got a staff.Cool.</StaffText>
  
  <SecretMessageText>You found a secret message.Brain function overload.</SecretMessageText>
  
  <Tablet1Text>Warning!  The pit to the right will kill you!</Tablet1Text>
  
</levelfeatures><ordered_level_lines><fp_symbol_line>################################################################</fp_symbol_line><fp_symbol_line>########                 X              #    K TTTIII+++SSSWWW##</fp_symbol_line><fp_symbol_line>########                 X              #D# KKKTTTIII+++SSSWWW##</fp_symbol_line><fp_symbol_line>########                 X              #&#60;#  K TTTIII+++SSSWWW##</fp_symbol_line><fp_symbol_line>########                 X              #[# ///   DDD...FFFCCC##</fp_symbol_line><fp_symbol_line>########        \/       X      RR      #|# /// Q DDD...FFFCCC##</fp_symbol_line><fp_symbol_line>########        /\       X      RR      #&#34;# ///   DDD...FFFCCC##</fp_symbol_line><fp_symbol_line>########                 X              ### \\\   XXXVVVZZZ***##</fp_symbol_line><fp_symbol_line>########                 X              ### \\\ B XXXVVVZZZ***#-</fp_symbol_line><fp_symbol_line>########                 X              ### \\\   XXXVVVZZZ*** L</fp_symbol_line><fp_symbol_line>########                 X              #RRR:::;;;YYY```       L</fp_symbol_line><fp_symbol_line>########XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX#RRR:::;;;YYY```    P  L</fp_symbol_line><fp_symbol_line>########                 X              #RRR:::;;;YYY```       L</fp_symbol_line><fp_symbol_line>########                 X              ##                     L</fp_symbol_line><fp_symbol_line>########                 X              ##                aaa #-</fp_symbol_line><fp_symbol_line>########                 X              #]  0000    ssss  aaa ##</fp_symbol_line><fp_symbol_line>########        VV       X      ==      ##                aaa ##</fp_symbol_line><fp_symbol_line>########        VV       X      ==      #G  ~~~~    RRRR      ##</fp_symbol_line><fp_symbol_line>########                 X              ##  ~~~~    RRRR  ######</fp_symbol_line><fp_symbol_line>########                 X              #%                #===##</fp_symbol_line><fp_symbol_line>########                 X              ##                 ===##</fp_symbol_line><fp_symbol_line>########                 X              #E  #&#38;#?#N#&#131;#A#&#252;#!#===##</fp_symbol_line><fp_symbol_line>################################################################</fp_symbol_line></ordered_level_lines><colorlayer></colorlayer><textlayer><textline></textline><textline></textline><textline></textline><textline></textline><textline></textline><textline></textline><textline></textline><textline></textline><textline>                                                               </textline><textline></textline><textline></textline><textline></textline><textline></textline><textline></textline><textline>                                                               </textline><textline></textline><textline></textline><textline></textline><textline></textline><textline></textline><textline></textline><textline></textline><textline></textline></textlayer><fxlayer>
  
  <fx type="7" x1="9" y1="2" x2="25" y2="11"/>
  
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</fxlayer></ordered_level><ordered_level name="Sideways Story"><levelfeatures>
  
  <HideStairs val="true"/>
  
  <StairsDest1>Four Directions Possible</StairsDest1>
  
  <GravOn val="true"/>
  
  <GravRate val="1"/>
  
  <Sideways val="true"/>
  
  <Border type="OPENABLE_WALL3"/>
  
</levelfeatures><ordered_level_lines><fp_symbol_line>###########################LLLLLLLLLLLLL########################</fp_symbol_line><fp_symbol_line>#  &#185;   &#185;   &#185;&#185;&#185;&#185;&#185;&#185;&#185;&#185;&#185;            &#185;&#185;&#185;      KKKK     &#246;    &#245;    &#244; &#186;#</fp_symbol_line><fp_symbol_line># &#185; &#185; &#185; &#185; &#185;                              ####999998888877777## #</fp_symbol_line><fp_symbol_line>#&#185;   &#185;   &#185; #VVVVVV#              P                             #</fp_symbol_line><fp_symbol_line>### ########################################################## #</fp_symbol_line><fp_symbol_line>#     # j@j(j)j$j&#224;j&#225;j&#226;j&#227;j&#228;j&#229;j&#230;j&#231;                             # #</fp_symbol_line><fp_symbol_line>#     #&#187;############################&#179;######################### #</fp_symbol_line><fp_symbol_line>#     #   &#187;             &#187;###########&#179;#############BBBBBBBBBB## #</fp_symbol_line><fp_symbol_line>#     #    ############# ###########&#179;#############&#179;&#179;&#179;&#179;&#179;&#179;&#179;&#179;&#179;&#179;FF #</fp_symbol_line><fp_symbol_line>#     ################## ###########&#179;######################### #</fp_symbol_line><fp_symbol_line>#     #                  ###########&#179;####    ################# #</fp_symbol_line><fp_symbol_line>#     #                  ###########&#179;####    ################# #</fp_symbol_line><fp_symbol_line>#     #     kkkk         ###########&#179;     ##         #####     #</fp_symbol_line><fp_symbol_line>#     #    ############# ###########&#179;     ##    ####       ### #</fp_symbol_line><fp_symbol_line>#          ############# ##################################### #</fp_symbol_line><fp_symbol_line>#          ############# ##################################### #</fp_symbol_line><fp_symbol_line>#   ###    ############# ################################--#]  #</fp_symbol_line><fp_symbol_line>#-----#    ############# ##################################### #</fp_symbol_line><fp_symbol_line>#--&#185;--#    ############# ##################################### #</fp_symbol_line><fp_symbol_line>#-----#                  ##################################### #</fp_symbol_line><fp_symbol_line>#-----#                  #####@#(#)#$#&#224;#&#225;#&#226;#&#227;#&#228;#&#229;##&#230;##&#231;####### #</fp_symbol_line><fp_symbol_line>#=====#       kkkk       #####&#179;F&#179;F&#179;F&#179;F&#179;F&#179;F&#179;F&#179;F&#179;F&#179;FF&#179;FF&#179;FFFFFFF&#186;#</fp_symbol_line><fp_symbol_line>#=====##########################################################</fp_symbol_line></ordered_level_lines><colorlayer></colorlayer><textlayer><textline>                                                              </textline><textline></textline><textline></textline><textline></textline><textline></textline><textline></textline><textline></textline><textline></textline><textline></textline><textline></textline><textline></textline><textline>                                              Zero-G region     </textline><textline></textline><textline></textline><textline></textline><textline>              Reverse                                           </textline><textline>              Gravity                      Don't touch!       </textline><textline></textline><textline></textline><textline>                              1 2 3 4 5 6 7 8 9 10 11 12        </textline><textline></textline><textline></textline><textline>                           Touch All Activators to Move Golems  </textline></textlayer><fxlayer>
  
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  <fx type="83" x1="28" y1="7" x2="64" y2="23"/>
  
</fxlayer></ordered_level><ordered_level name="Lookee Thar"><levelfeatures>
  
  <HideStairs val="true"/>
  
  <StairsDest1>Four Directions Possible</StairsDest1>
  
  <Border type="OPENABLE_WALL3"/>
  
</levelfeatures><ordered_level_lines><fp_symbol_line>################################################################</fp_symbol_line><fp_symbol_line>################################################################</fp_symbol_line><fp_symbol_line>####++++   Q#      #@@@@@@@@i@@#################################</fp_symbol_line><fp_symbol_line>####++++    #      #@@g@@@@@@@i##  Q  ##   VV@mm#####11111  ####</fp_symbol_line><fp_symbol_line>########q          #@@@@@@@@@@@##     ##   VV@mm#####12221  ####</fp_symbol_line><fp_symbol_line>####333-    #      #@@@@g@     ##Q &#62; Q##   VV@mm#####12221 n####</fp_symbol_line><fp_symbol_line>####333-    #      #@@@@@@     ##     ##   VV@mm## --12221  ####</fp_symbol_line><fp_symbol_line>#############      #@@@@@@     ##  Q  ## ######### ##11111  ####</fp_symbol_line><fp_symbol_line>#############      #@@@@@@     ###   ### ######### #############</fp_symbol_line><fp_symbol_line>L                  #@@@@@@  h  ###+++### ######### #############</fp_symbol_line><fp_symbol_line>L      WWWW  WWW   #@@@@@@  h  ###+++### ######### #############</fp_symbol_line><fp_symbol_line>L  P   WWWW  WWW    @@@@@@  h                      #############</fp_symbol_line><fp_symbol_line>L      WWWW  WWW   #@@@@@@  h  ######### ######### #############</fp_symbol_line><fp_symbol_line>L                  #@@@@@@  h  ######### ######### ##fffffffo###</fp_symbol_line><fp_symbol_line>#########          #@@@j@@     ######### ######### ##@@@@@@@@###</fp_symbol_line><fp_symbol_line>####K  K#    XXX   #@j@@@@     ######### ######### ##        ###</fp_symbol_line><fp_symbol_line>####    #    XwX   #@@@@@@     #########  RRR@ll## ##        ###</fp_symbol_line><fp_symbol_line>####11  #    XXX   #####################  RRR@ll## ##        ###</fp_symbol_line><fp_symbol_line>####11  r          ##########****#######  RRR@ll## ##    @@@@###</fp_symbol_line><fp_symbol_line>####    #          DDDDDDDDD-****#######  RRR@ll## ##--- @kkk###</fp_symbol_line><fp_symbol_line>####K  K#          ##########****################# ##k-- @kkk###</fp_symbol_line><fp_symbol_line>##################F####gXXXi###################### --kk- @kko###</fp_symbol_line><fp_symbol_line>################################################################</fp_symbol_line></ordered_level_lines><colorlayer></colorlayer><textlayer><textline>    Surprise!                                                   </textline><textline>                                 Dangerous Foes!                </textline><textline></textline><textline></textline><textline></textline><textline></textline><textline></textline><textline></textline><textline>                                                               </textline><textline></textline><textline></textline><textline></textline><textline></textline><textline></textline><textline>                                                               </textline><textline></textline><textline></textline><textline></textline><textline></textline><textline></textline><textline></textline><textline></textline><textline></textline></textlayer><fxlayer>
  
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</fxlayer></ordered_level><ordered_level name="Four Directions Possible"><levelfeatures>
  
  <BaseZoom val="0.3030303"/>
  
  <Border type="OPENABLE_WALL3"/>
  
  <Hint1Text>#SPAWNREGION1(PIT,CRUZ_BONUS_C)</Hint1Text>
  
  <Hint2Text>#SPAWNREGION2(PIT,CRUZ_BONUS_R)</Hint2Text>
  
  <Hint3Text>#SPAWNREGION3(PIT,CRUZ_BONUS_U)</Hint3Text>
  
  <Hint4Text>#SPAWNREGION4(PIT,CRUZ_BONUS_Z)#CHANGE(ELECTRIC_FLOOR,EMPTY_SPACE)</Hint4Text>
  
  <StairsDest1>Lots of Enemies</StairsDest1>
  
  <StairsDest2>Stuff</StairsDest2>
  
  <StairsDest3>Sideways Story</StairsDest3>
  
  <StairsDest4>Lookee Thar</StairsDest4>
  
  <HideStairs val="true"/>
  
</levelfeatures><ordered_level_lines><fp_symbol_line>###########################LLLLLLLLLLLLL########################</fp_symbol_line><fp_symbol_line>###########################             ########################</fp_symbol_line><fp_symbol_line>##U--------------------####             ##---R-0-R---R&#134;RRRRRR&#136;##</fp_symbol_line><fp_symbol_line>#######-####-####-####-####             ##-R-R-R-R0R-R-RRRRRRR##</fp_symbol_line><fp_symbol_line>######---##---##---##---###             ##&#175;RjRmRjRmRjRmR-sR&#241;RR##</fp_symbol_line><fp_symbol_line>######---##---##---##---~~~             ##=R-R-R-R-R0R-RRRRRRR##</fp_symbol_line><fp_symbol_line>######---##---##---##---###             ##=R-0-R-0-R---R&#135;RRRR&#133;##</fp_symbol_line><fp_symbol_line>###########################             ##=#####################</fp_symbol_line><fp_symbol_line>###########################             ##=####################-</fp_symbol_line><fp_symbol_line>L                                                              L</fp_symbol_line><fp_symbol_line>L                                                              L</fp_symbol_line><fp_symbol_line>L                                P                             L</fp_symbol_line><fp_symbol_line>L                                                              L</fp_symbol_line><fp_symbol_line>L                                                              L</fp_symbol_line><fp_symbol_line>###########################             #######################-</fp_symbol_line><fp_symbol_line>###########################             ########################</fp_symbol_line><fp_symbol_line>######U-####-DDDD-####-DDDD             44  7 7 7 7 7 7 7 7 7###</fp_symbol_line><fp_symbol_line>#######-####-####-####-####             ##   &#145; &#147; &#149; &#151; &#138; &#140; &#142; &#143; ###</fp_symbol_line><fp_symbol_line>#######C####C####C####C####             ##  7 7 7 7 7 7 7 7 7###</fp_symbol_line><fp_symbol_line>#######-####-####-####-####             ##   &#146; &#148; &#150; &#137; &#139; &#141; &#144; &#152; ###</fp_symbol_line><fp_symbol_line>#######-DDDD-####-DDDD-####             ##  7 7 7 7 7 7 7 7 7###</fp_symbol_line><fp_symbol_line>###########################             ########################</fp_symbol_line><fp_symbol_line>###########################LLLLLLLLLLLLL########################</fp_symbol_line></ordered_level_lines><colorlayer></colorlayer><textlayer><textline>    Effects on Entering                                       </textline><textline></textline><textline></textline><textline></textline><textline></textline><textline></textline><textline></textline><textline>       1    2    3    4                                         </textline><textline>                                                              </textline><textline></textline><textline></textline><textline></textline><textline></textline><textline></textline><textline>                                                              </textline><textline></textline><textline></textline><textline></textline><textline></textline><textline></textline><textline></textline><textline></textline><textline>                                               Triggers       </textline></textlayer><fxlayer>
  
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  <fx type="74" x1="43" y1="9" x2="43" y2="9"/>
  
  <fx type="75" x1="43" y1="8" x2="43" y2="8"/>
  
  <fx type="76" x1="43" y1="7" x2="43" y2="7"/>
  
  <fx type="77" x1="43" y1="6" x2="43" y2="6"/>
  
  <fx type="49" x1="28" y1="1" x2="40" y2="1"/>
  
  <fx type="50" x1="1" y1="10" x2="1" y2="14"/>
  
  <fx type="51" x1="28" y1="23" x2="40" y2="23"/>
  
  <fx type="52" x1="64" y1="10" x2="64" y2="14"/>
  
</fxlayer></ordered_level><ordered_level name="You Get the Idea"><levelfeatures>
  
  <BaseZoom val="0.3030303"/>
  
  <Border type="SOLID_WALL"/>
  
  <BlobRate val="10000"/>
  
</levelfeatures><ordered_level_lines><fp_symbol_line>################################################################</fp_symbol_line><fp_symbol_line>################################################################</fp_symbol_line><fp_symbol_line>##      x y    #nn==VV                11111111111            ###</fp_symbol_line><fp_symbol_line>##   x      x  #nn==VV                22222222222            ###</fp_symbol_line><fp_symbol_line>## x      x  y #nn==VV                33333333333            ###</fp_symbol_line><fp_symbol_line>##   y x       #nn==VV                -----------            ###</fp_symbol_line><fp_symbol_line>##  x    x     #nn==VV                MMMMMMMMMMM            ###</fp_symbol_line><fp_symbol_line>##          x  #nn==VV                -----------            ###</fp_symbol_line><fp_symbol_line>##y    y  x   y#==VVnn                eeeeeeeeeee            ###</fp_symbol_line><fp_symbol_line>##   x    y    #==VVnn                ggggggggggg            ###</fp_symbol_line><fp_symbol_line>##          x  #==VVnn                                       ###</fp_symbol_line><fp_symbol_line>## x  x   x    #==VVnn                hhhhhhhhhhh            ###</fp_symbol_line><fp_symbol_line>##      P      #==VVnn                                       ###</fp_symbol_line><fp_symbol_line>##          y x#==VVnn                -----------            ###</fp_symbol_line><fp_symbol_line>##x   x        #==VVnn                iiiiiiiiiii            ###</fp_symbol_line><fp_symbol_line>## y     y x   #VVnn==                -----------            ###</fp_symbol_line><fp_symbol_line>##     x      y#VVnn==                jjjjjjjjjjj            ###</fp_symbol_line><fp_symbol_line>##             #VVnn==                kkkkkkkkkkk            ###</fp_symbol_line><fp_symbol_line>##  y      x   #VVnn==                lllllllllll            ###</fp_symbol_line><fp_symbol_line>##x     y    y #VVnn==                mmmmmmmmmmm            ###</fp_symbol_line><fp_symbol_line>##             #VVnn==                                       ###</fp_symbol_line><fp_symbol_line>########L#######################################################</fp_symbol_line><fp_symbol_line>################################################################</fp_symbol_line></ordered_level_lines><colorlayer></colorlayer><textlayer><textline>                         Charging Berserkers                    </textline><textline></textline><textline></textline><textline></textline><textline></textline><textline></textline><textline></textline><textline></textline><textline></textline><textline></textline><textline></textline><textline></textline><textline></textline><textline></textline><textline></textline><textline></textline><textline></textline><textline></textline><textline></textline><textline></textline><textline></textline><textline></textline><textline>      Exit                                                      </textline></textlayer><fxlayer>
  
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</fxlayer></ordered_level></ordered_level_info></cruz>