Tips

Rocket Dweeb might have some performative similarities to other twin-stick shooters, but it will play out differently from the likes of Robotron 2084 or Smash T.V. The most important points to remember are these:

  • Aiming: Observe the crosshair size before firing.
  • Tells: Observe robots carefully to see when they are about to attack.
  • Positioning: Figure out the best place to stand in the arena.



Aiming is quite straightforward. You move the crosshairs with the mouse or controller right analog (if you have a controller). However, any movement of either the Dweeb himself or the crosshair will cause the circle to grow, which means shot accuracy will be worse.

The only way to improve accuracy is to stand still and focus your aim on one spot. The crosshairs will shrink rapidly at first, and then shrink slowly as a much more precise, distant shot can be lined up.

Obviously, aiming creates problems...mainly, the fact that standing still makes you an easy target. You should think about your current location, whether you have cover, and how quickly can you escape if you are surrounded.




Robot tells may seem like an esoteric puzzle at first, but you'll figure it out if you pay attention. The most important observation to take in is the robot's weapon. You should react very differently if a robot has a laser or rocket launcher compared with one that has only shocking probes.

Robots that have no visible head weapon are mostly restricted to melee shock attacks. This means they will have no other option than to get close. With that in mind, it pays to stay away from them.

The color and aura shape of a robot's eye are quite important, as it determines what a robot is "feeling." Not necessarily what it is "thinking," but rather, "feeling." Red, for example, implies anger and is often a telegraph for imminent attack. But if the aura stays angry, the robot will speed up and attack faster, with worse accuracy. What other meanings for colors and aura shapes can you deduce?

Robots will sometimes dodge attacks and lead your vector if you are moving. If you see a lozenge-shaped aura, watch out!




No two arenas in Rocket Dweeb are exactly alike. This means no spot is consistently the best to "camp" within all arenas. You will have to develop a sense for which spots are safer to stand in than others.

Arenas that have moving floors (track transports, rotating disc, conveyor belts, etc.) offer momentary advantages. You can take advantage of the motion to get where you are going more quickly. Note that robots can also take the same advantage.

The presence of melee robots versus projectile-weapon robots should inform your decision. It is far less safe to stand near a door if shocking probes will zap you the moment a door opens.

It may seem that standing in the center of the room is the worst decision, but it gives you easy firing angles for anything in the room that might enter. Just remember that having to suddenly whip your aim around to another side of the room will ruin your accuracy!

Some spots in an arena give you a good firing angle, which you can use to blast a cluster of robots at once, especially if you have a super rocket or inferno rocket.

Turrets can give you a lot of trouble in a stage until they are destroyed. It might help to destroy some turrets as quickly as possible, thereby making the area nearby the destroyed turret safer.

Always look for a "secondary" safer spot if the one you have chosen no longer works. This is often inevitable, especially, if robots completely close in (slicers, in particular, are a special menace). At the right moment, you can simply rocket jump to the secondary spot.



This page is Copyright © 2026 Christopher Allen.